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lokinet/llarp/router/abstractrouter.hpp
Jason Rhinelander 5b555ee5aa Replace libuv with uvw & related refactoring
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp
  namespace.
- banish ev/ev.h to the void
- Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied
  (to avoid an atomic refcount increment/decrement).
- Add a llarp::UDPHandle abstract class for UDP handling
- Removes the UDP tick handler; code that needs tick can just do a separate handler on the event
  loop outside the UDP socket.
- Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t.
  This is mostly needed to take over ownership of buffers from uvw without copying them as,
  currently, uvw does its own allocation (pending some open upstream issues/PRs).
- Logic:
  - add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and
    dependent timed tasks.
  - Add inLogicThread() so that code can tell its inside the logic thread (typically for
    debugging assertions).
  - get rid of janky integer returns and dealing with cancellations on call_later: the other methods
    added here and the event loop code remove the need for them.
- Event loop:
  - redo everything with uvw instead of libuv
  - rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does.
  - add EventLoopRepeater for repeated events, and replace the code that reschedules itself every
    time it is called with a repeater.
  - Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods;
    the base method does a couple extra setup/teardown things that don't need to be in the derived class.
  - udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that
    needing gross C-style-but-not-actually-C-compatible structs.
  - Remove unused register_poll_fd_(un)readable
  - Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to
    worry about having the event loop class maintain ownership of it.
  - Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously
    this was one of the llarp_ev_blahblah unnamespaced functions).
  - ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as
    they are no longer needed with uvw.
- DNS:
  - Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that
    intercepts all DNS to the tun IP range for Android).
- endpoint:
  - remove unused "isolated network" code
  - remove distinct (but actually always the same) variables for router/endpoint logic objects
- llarp_buffer_t
  - make constructors type-safe against being called with points to non-size-1 values
- tun packet reading:
  - read all available packets off the device/file descriptor; previously we were reading one packet
    at a time then returning to the event loop to poll again.
  - ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement
    the previous point).
  - ReadNextPacket() now throws on I/O error
- Miscellaneous code cleanups/simplifications
2021-03-04 16:51:18 -04:00

336 lines
7.5 KiB
C++

#ifndef LLARP_ABSTRACT_ROUTER_HPP
#define LLARP_ABSTRACT_ROUTER_HPP
#include <config/config.hpp>
#include <config/key_manager.hpp>
#include <memory>
#include <util/types.hpp>
#include <util/status.hpp>
#include <router/i_outbound_message_handler.hpp>
#include <vector>
#include <ev/ev.hpp>
#include <functional>
#include <router_contact.hpp>
#include <tooling/router_event.hpp>
#include <peerstats/peer_db.hpp>
#ifdef LOKINET_HIVE
#include "tooling/router_event.hpp"
#endif
struct llarp_buffer_t;
struct llarp_dht_context;
namespace oxenmq
{
class OxenMQ;
}
namespace llarp
{
class NodeDB;
class Logic;
struct Config;
struct RouterID;
struct ILinkMessage;
struct ILinkSession;
struct PathID_t;
struct Profiling;
struct SecretKey;
struct Signature;
struct IOutboundMessageHandler;
struct IOutboundSessionMaker;
struct ILinkManager;
struct I_RCLookupHandler;
struct RoutePoker;
namespace exit
{
struct Context;
}
namespace rpc
{
struct LokidRpcClient;
}
namespace path
{
struct PathContext;
}
namespace routing
{
struct IMessageHandler;
}
namespace service
{
struct Context;
}
namespace thread
{
class ThreadPool;
}
namespace vpn
{
class Platform;
}
using LMQ_ptr = std::shared_ptr<oxenmq::OxenMQ>;
struct AbstractRouter : public std::enable_shared_from_this<AbstractRouter>
{
#ifdef LOKINET_HIVE
tooling::RouterHive* hive = nullptr;
#endif
virtual ~AbstractRouter() = default;
virtual bool
HandleRecvLinkMessageBuffer(ILinkSession* from, const llarp_buffer_t& msg) = 0;
virtual const LMQ_ptr&
lmq() const = 0;
virtual vpn::Platform*
GetVPNPlatform() const = 0;
virtual const std::shared_ptr<rpc::LokidRpcClient>&
RpcClient() const = 0;
virtual const std::shared_ptr<Logic>&
logic() const = 0;
virtual llarp_dht_context*
dht() const = 0;
virtual const std::shared_ptr<NodeDB>&
nodedb() const = 0;
virtual const path::PathContext&
pathContext() const = 0;
virtual path::PathContext&
pathContext() = 0;
virtual const RouterContact&
rc() const = 0;
virtual exit::Context&
exitContext() = 0;
virtual const std::shared_ptr<KeyManager>&
keyManager() const = 0;
virtual const SecretKey&
identity() const = 0;
virtual const SecretKey&
encryption() const = 0;
virtual Profiling&
routerProfiling() = 0;
virtual const EventLoop_ptr&
netloop() const = 0;
/// call function in crypto worker
virtual void QueueWork(std::function<void(void)>) = 0;
/// call function in disk io thread
virtual void QueueDiskIO(std::function<void(void)>) = 0;
virtual std::shared_ptr<Config>
GetConfig() const
{
return nullptr;
}
virtual service::Context&
hiddenServiceContext() = 0;
virtual const service::Context&
hiddenServiceContext() const = 0;
virtual IOutboundMessageHandler&
outboundMessageHandler() = 0;
virtual IOutboundSessionMaker&
outboundSessionMaker() = 0;
virtual ILinkManager&
linkManager() = 0;
virtual RoutePoker&
routePoker() = 0;
virtual I_RCLookupHandler&
rcLookupHandler() = 0;
virtual std::shared_ptr<PeerDb>
peerDb() = 0;
virtual bool
Sign(Signature& sig, const llarp_buffer_t& buf) const = 0;
virtual bool
Configure(std::shared_ptr<Config> conf, bool isRouter, std::shared_ptr<NodeDB> nodedb) = 0;
virtual bool
IsServiceNode() const = 0;
virtual bool
StartRpcServer() = 0;
virtual bool
Run() = 0;
virtual bool
IsRunning() const = 0;
virtual bool
LooksAlive() const = 0;
/// stop running the router logic gracefully
virtual void
Stop() = 0;
/// thaw from long sleep or network changed event
virtual void
Thaw() = 0;
/// non gracefully stop the router
virtual void
Die() = 0;
/// pump low level links
virtual void
PumpLL() = 0;
virtual bool
IsBootstrapNode(RouterID r) const = 0;
virtual const byte_t*
pubkey() const = 0;
/// connect to N random routers
virtual void
ConnectToRandomRouters(int N) = 0;
virtual bool
TryConnectAsync(RouterContact rc, uint16_t tries) = 0;
/// called by link when a remote session has no more sessions open
virtual void
SessionClosed(RouterID remote) = 0;
/// returns system clock milliseconds since epoch
virtual llarp_time_t
Now() const = 0;
/// returns milliseconds since started
virtual llarp_time_t
Uptime() const = 0;
virtual bool
GetRandomGoodRouter(RouterID& r) = 0;
virtual bool
SendToOrQueue(
const RouterID& remote, const ILinkMessage* msg, SendStatusHandler handler = nullptr) = 0;
virtual void
PersistSessionUntil(const RouterID& remote, llarp_time_t until) = 0;
virtual bool
ParseRoutingMessageBuffer(
const llarp_buffer_t& buf, routing::IMessageHandler* h, const PathID_t& rxid) = 0;
/// count the number of service nodes we are connected to
virtual size_t
NumberOfConnectedRouters() const = 0;
/// count the number of clients that are connected to us
virtual size_t
NumberOfConnectedClients() const = 0;
virtual bool
GetRandomConnectedRouter(RouterContact& result) const = 0;
virtual void
HandleDHTLookupForExplore(RouterID remote, const std::vector<RouterContact>& results) = 0;
virtual void SetDownHook(std::function<void(void)>){};
/// lookup router by pubkey
/// if we are a service node this is done direct otherwise it's done via
/// path
virtual void
LookupRouter(RouterID remote, RouterLookupHandler resultHandler) = 0;
/// check if newRc matches oldRC and update local rc for this remote contact
/// if valid
/// returns true on valid and updated
/// returns false otherwise
virtual bool
CheckRenegotiateValid(RouterContact newRc, RouterContact oldRC) = 0;
/// set router's service node whitelist
virtual void
SetRouterWhitelist(const std::vector<RouterID> routers) = 0;
/// visit each connected link session
virtual void
ForEachPeer(std::function<void(const ILinkSession*, bool)> visit, bool randomize) const = 0;
virtual bool
ConnectionToRouterAllowed(const RouterID& router) const = 0;
/// return true if we have at least 1 session to this router in either
/// direction
virtual bool
HasSessionTo(const RouterID& router) const = 0;
virtual uint32_t
NextPathBuildNumber() = 0;
virtual std::string
ShortName() const = 0;
virtual util::StatusObject
ExtractStatus() const = 0;
/// gossip an rc if required
virtual void
GossipRCIfNeeded(const RouterContact rc) = 0;
/// Templated convenience function to generate a RouterHive event and
/// delegate to non-templated (and overridable) function for handling.
template <class EventType, class... Params>
void
NotifyRouterEvent([[maybe_unused]] Params&&... args) const
{
// TODO: no-op when appropriate
auto event = std::make_unique<EventType>(args...);
HandleRouterEvent(std::move(event));
}
#if defined(ANDROID)
virtual int
GetOutboundUDPSocket() const = 0;
#endif
protected:
/// Virtual function to handle RouterEvent. HiveRouter overrides this in
/// order to inject the event. The default implementation in Router simply
/// logs it.
virtual void
HandleRouterEvent(tooling::RouterEventPtr event) const = 0;
};
} // namespace llarp
#endif