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lokinet/llarp/router/route_poker.hpp
Jeff 871c3e3281
changeset for windows port
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
2022-09-08 14:24:59 -04:00

67 lines
1.1 KiB
C++

#pragma once
#include <unordered_map>
#include <string>
#include <memory>
#include <optional>
#include <llarp/net/net_int.hpp>
namespace llarp
{
struct AbstractRouter;
struct RoutePoker : public std::enable_shared_from_this<RoutePoker>
{
void
AddRoute(net::ipv4addr_t ip);
void
DelRoute(net::ipv4addr_t ip);
void
Start(AbstractRouter* router);
~RoutePoker();
/// explicitly put routes up
void
Up();
/// explicitly put routes down
void
Down();
/// set dns resolver
/// pass in if we are using exit node mode right now as a bool
void
SetDNSMode(bool using_exit_mode) const;
private:
void
Update();
bool
IsEnabled() const;
void
DeleteAllRoutes();
void
DisableAllRoutes();
void
RefreshAllRoutes();
void
EnableRoute(net::ipv4addr_t ip, net::ipv4addr_t gateway);
void
DisableRoute(net::ipv4addr_t ip, net::ipv4addr_t gateway);
std::unordered_map<net::ipv4addr_t, net::ipv4addr_t> m_PokedRoutes;
std::optional<net::ipv4addr_t> m_CurrentGateway;
AbstractRouter* m_Router = nullptr;
};
} // namespace llarp