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lokinet/llarp/service/pendingbuffer.hpp
Jeff 871c3e3281
changeset for windows port
* wintun vpn platform for windows
* bundle config snippets into nsis installer for exit node, keyfile persisting, reduced hops mode.
* use wintun for vpn platform
* isolate all windows platform specific code into their own compilation units and libraries
* split up internal libraries into more specific components
* rename liblokinet.a target to liblokinet-amalgum.a to elimiate ambiguity with liblokinet.so
* DNS platform for win32
* rename llarp/ev/ev_libuv.{c,h}pp to llarp/ev/libuv.{c,h}pp as the old name was idiotic
* split up net platform into win32 and posix specific compilation units
* rename lokinet_init.c to easter_eggs.cpp as that is what they are for and it does not need to be a c compilation target
* add cmake option STRIP_SYMBOLS for seperating out debug symbols for windows builds
* intercept dns traffic on all interfaces on windows using windivert and feed it into lokinet
2022-09-08 14:24:59 -04:00

25 lines
435 B
C++

#pragma once
#include "protocol.hpp"
#include <llarp/util/buffer.hpp>
#include <vector>
namespace llarp::service
{
struct PendingBuffer
{
std::vector<byte_t> payload;
ProtocolType protocol;
inline llarp_buffer_t
Buffer()
{
return llarp_buffer_t{payload};
}
PendingBuffer(const llarp_buffer_t& buf, ProtocolType t) : payload{buf.copy()}, protocol{t}
{}
};
} // namespace llarp::service