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lokinet/llarp/ev.hpp
despair86 ae956aff5f This completes the Windows NT Server port of the LokiNetwork components.
Also changed the epoll_wait timeout to 10ms in llarp_epoll_loop::run() to match the other platforms.

-despair86
2018-08-03 04:21:53 -05:00

63 lines
947 B
C++

#ifndef LLARP_EV_HPP
#define LLARP_EV_HPP
#include <llarp/ev.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <list>
namespace llarp
{
struct ev_io
{
#ifndef _WIN32
int fd;
ev_io(int f) : fd(f){};
#else
SOCKET fd;
ev_io(SOCKET f) : fd(f){};
#endif
virtual int
read(void* buf, size_t sz) = 0;
virtual int
sendto(const sockaddr* dst, const void* data, size_t sz) = 0;
virtual ~ev_io()
{
#ifndef _WIN32
::close(fd);
#else
closesocket(fd);
#endif
};
};
}; // namespace llarp
struct llarp_ev_loop
{
virtual bool
init() = 0;
virtual int
run() = 0;
virtual int
tick(int ms) = 0;
virtual void
stop() = 0;
virtual bool
udp_listen(llarp_udp_io* l, const sockaddr* src) = 0;
virtual bool
udp_close(llarp_udp_io* l) = 0;
virtual bool
close_ev(llarp::ev_io* ev) = 0;
virtual ~llarp_ev_loop(){};
std::list< llarp_udp_io* > udp_listeners;
};
#endif