lokinet/llarp/util/scheduler.hpp

231 lines
5.4 KiB
C++

#ifndef LLARP_SCHEDULER_HPP
#define LLARP_SCHEDULER_HPP
#include <util/object.hpp>
#include <util/timerqueue.hpp>
#include <absl/time/time.h>
#include <atomic>
#include <functional>
#include <thread>
#include <vector>
namespace llarp
{
namespace thread
{
/// This is a general purpose event scheduler, supporting both one-off and
/// repeated events.
///
/// Notes:
/// - Events should not be started before their begin time
/// - Events may start an arbitrary amount of time after they are scheduled,
/// if there is a previous long running event.
class Scheduler
{
public:
using Callback = std::function< void() >;
using Handle = int;
static const Handle INVALID_HANDLE;
// Define our own clock so we can test easier
using Clock = std::function< absl::Time() >;
private:
/// struct for repeated events
struct RepeatData
{
Callback m_callback;
absl::Duration m_period;
std::atomic_bool m_isCancelled;
Handle m_handle;
RepeatData(const Callback& callback, absl::Duration period)
: m_callback(callback)
, m_period(period)
, m_isCancelled(false)
, m_handle(0)
{
}
};
using RepeatDataPtr = std::shared_ptr< RepeatData >;
using RepeatQueue = TimerQueue< RepeatDataPtr >;
// Just for naming purposes.
using Event = Callback;
using EventQueue = TimerQueue< Event >;
using EventItem = TimerQueueItem< Event >;
public:
// Looks more horrible than it is.
using EventDispatcher = std::function< void(const Callback&) >;
using EventKey = EventQueue::Key;
private:
Clock m_clock;
EventQueue m_eventQueue;
RepeatQueue m_repeatQueue;
object::Catalog< RepeatDataPtr > m_repeats;
util::Mutex m_threadMutex ACQUIRED_BEFORE(m_mutex); // protects running
util::Mutex m_mutex ACQUIRED_AFTER(m_threadMutex); // master mutex
absl::CondVar m_condition;
EventDispatcher m_dispatcher;
std::thread m_thread;
std::atomic_bool m_running;
std::atomic_size_t m_iterationCount;
std::vector< EventItem > m_events;
std::vector< EventItem >::iterator m_eventIt;
std::atomic_size_t m_repeatCount;
std::atomic_size_t m_eventCount;
Scheduler(const Scheduler&) = delete;
Scheduler&
operator=(const Scheduler&) = delete;
friend class DispatcherImpl;
friend class Tardis;
/// Dispatch thread function
void
dispatch();
/// Yield to the dispatch thread
void
yield();
public:
/// Return the epoch from which to create `Durations` from.
static absl::Time
epoch()
{
return absl::UnixEpoch();
}
static EventDispatcher
defaultDispatcher()
{
return [](const Callback& callback) { callback(); };
}
static Clock
defaultClock()
{
return &absl::Now;
}
Scheduler() : Scheduler(defaultDispatcher(), defaultClock())
{
}
explicit Scheduler(const EventDispatcher& dispatcher)
: Scheduler(dispatcher, defaultClock())
{
}
explicit Scheduler(const Clock& clock)
: Scheduler(defaultDispatcher(), clock)
{
}
Scheduler(const EventDispatcher& dispatcher, const Clock& clock);
~Scheduler();
/// Start the scheduler
/// Note that currently this "can't fail" and return `false`. If thread
/// spawning fails, an exception will be thrown.
bool
start();
void
stop();
Handle
schedule(absl::Time time, const Callback& callback,
const EventKey& key = EventKey(nullptr));
bool
reschedule(Handle handle, absl::Time time, bool wait = false);
bool
reschedule(Handle handle, const EventKey& key, absl::Time time,
bool wait = false);
bool
cancel(Handle handle, bool wait = false)
{
return cancel(handle, EventKey(nullptr), wait);
}
bool
cancel(Handle handle, const EventKey& key, bool wait = false);
void
cancelAll(bool wait = false);
Handle
scheduleRepeat(absl::Duration interval, const Callback& callback,
absl::Time startTime = absl::Time());
bool
cancelRepeat(Handle handle, bool wait = false);
void
cancelAllRepeats(bool wait = false);
size_t
repeatCount() const
{
return m_repeatCount;
}
size_t
eventCount() const
{
return m_eventCount;
}
};
class Tardis
{
mutable util::Mutex m_mutex;
absl::Time m_time;
Scheduler& m_scheduler;
public:
Tardis(Scheduler& scheduler) : m_time(absl::Now()), m_scheduler(scheduler)
{
m_scheduler.m_clock = std::bind(&Tardis::now, this);
}
void
advanceTime(absl::Duration duration)
{
{
absl::WriterMutexLock l(&m_mutex);
m_time += duration;
}
{
absl::WriterMutexLock l(&m_scheduler.m_mutex);
m_scheduler.m_condition.Signal();
}
}
absl::Time
now() const
{
absl::ReaderMutexLock l(&m_mutex);
return m_time;
}
};
} // namespace thread
} // namespace llarp
#endif