lokinet/llarp/util/thread_pool.hpp

216 lines
4.3 KiB
C++

#ifndef LLARP_THREAD_POOL_HPP
#define LLARP_THREAD_POOL_HPP
#include <util/queue.hpp>
#include <util/threading.hpp>
#include <atomic>
#include <functional>
#include <thread>
#include <vector>
namespace llarp
{
namespace thread
{
class ThreadPool
{
// Provide an efficient fixed size threadpool. The following attributes
// of the threadpool are fixed at construction time:
// - the max number of pending jobs
// - the number of threads
public:
using Job = std::function< void() >;
using JobQueue = Queue< Job >;
enum class Status
{
Stop,
Run,
Suspend,
Drain
};
private:
JobQueue m_queue; // The job queue
util::Semaphore m_semaphore; // The semaphore for the queue.
std::atomic_size_t m_idleThreads; // Number of idle threads
util::Mutex m_mutex;
std::atomic< Status > m_status;
size_t m_gateCount GUARDED_BY(m_gateMutex);
size_t m_numThreadsReady
GUARDED_BY(m_gateMutex); // Threads ready to go through the gate.
util::Mutex m_gateMutex;
std::vector< std::thread > m_threads;
size_t m_createdThreads;
void
join();
void
runJobs();
void
drainQueue();
void
waitThreads();
void
releaseThreads();
void
interrupt();
void
worker();
bool
spawn();
bool
allThreadsReady() const SHARED_LOCKS_REQUIRED(m_gateMutex)
{
return m_numThreadsReady == m_threads.size();
}
public:
ThreadPool(size_t numThreads, size_t maxJobs);
~ThreadPool();
// Disable the threadpool. Calls to `addJob` and `tryAddJob` will fail.
// Jobs currently in the pool will not be affected.
void
disable();
void
enable();
// Add a job to the bool. Note this call will block if the underlying
// queue is full.
// Returns false if the queue is currently disabled.
bool
addJob(const Job& job);
bool
addJob(Job&& job);
// Try to add a job to the pool. If the queue is full, or the queue is
// disabled, return false.
// This call will not block.
bool
tryAddJob(const Job& job);
bool
tryAddJob(Job&& job);
// Wait until all current jobs are complete.
// If any jobs are submitted during this time, they **may** or **may not**
// run.
void
drain();
// Disable this pool, and cancel all pending jobs. After all currently
// running jobs are complete, join with the threads in the pool.
void
shutdown();
// Start this threadpool by spawning `threadCount()` threads.
bool
start();
// Disable queueing on this threadpool and wait until all pending jobs
// have finished.
void
stop();
bool
enabled() const;
bool
started() const;
size_t
activeThreadCount() const;
// Current number of queued jobs
size_t
jobCount() const;
// Number of threads passed in the constructor
size_t
threadCount() const;
// Number of threads currently started in the threadpool
size_t
startedThreadCount() const;
// Max number of queued jobs
size_t
capacity() const;
};
inline void
ThreadPool::disable()
{
m_queue.disable();
}
inline void
ThreadPool::enable()
{
m_queue.enable();
}
inline bool
ThreadPool::enabled() const
{
return m_queue.enabled();
}
inline size_t
ThreadPool::activeThreadCount() const
{
if(m_threads.size() == m_createdThreads)
{
return m_threads.size() - m_idleThreads.load(std::memory_order_relaxed);
}
else
{
return 0;
}
}
inline size_t
ThreadPool::threadCount() const
{
return m_threads.size();
}
inline size_t
ThreadPool::startedThreadCount() const
{
return m_createdThreads;
}
inline size_t
ThreadPool::jobCount() const
{
return m_queue.size();
}
inline size_t
ThreadPool::capacity() const
{
return m_queue.capacity();
}
} // namespace thread
} // namespace llarp
#endif