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Pulse: Clear round state when returning to preparing_for_round
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@ -865,6 +865,7 @@ round_state goto_preparing_for_next_round(round_context &context)
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round_state wait_for_next_block(uint64_t hf16_height, round_context &context, cryptonote::Blockchain const &blockchain)
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{
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//
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// NOTE: If already processing pulse for height, wait for next height
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//
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@ -894,7 +895,6 @@ round_state wait_for_next_block(uint64_t hf16_height, round_context &context, cr
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round_state prepare_for_round(round_context &context, service_nodes::service_node_keys const &key, cryptonote::Blockchain const &blockchain)
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{
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// Clear memory
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{
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context.transient = {};
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@ -902,6 +902,17 @@ round_state prepare_for_round(round_context &context, service_nodes::service_nod
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auto &old_random_values_array = context.transient.random_value.wait.data;
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memwipe(old_random_value.data, sizeof(old_random_value));
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memwipe(old_random_values_array.data(), old_random_values_array.size() * sizeof(old_random_values_array[0]));
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// Store values
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bool queue_for_round = context.prepare_for_round.queue_for_next_round;
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uint8_t round = context.prepare_for_round.round;
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// Blanket clear
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context.prepare_for_round = {};
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// Restore values
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context.prepare_for_round.round = round;
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context.prepare_for_round.queue_for_next_round = queue_for_round;
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}
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if (context.prepare_for_round.queue_for_next_round)
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