session-android/libsession/src/main/java/org/session/libsession/messaging/jobs/BatchMessageReceiveJob.kt

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4.8 KiB
Kotlin
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package org.session.libsession.messaging.jobs
import com.google.protobuf.ByteString
import nl.komponents.kovenant.Promise
import nl.komponents.kovenant.task
import org.session.libsession.messaging.sending_receiving.MessageReceiver
import org.session.libsession.messaging.sending_receiving.handle
import org.session.libsession.messaging.utilities.Data
import org.session.libsignal.protos.UtilProtos
import org.session.libsignal.utilities.Log
data class MessageReceiveParameters(
val data: ByteArray,
val serverHash: String? = null,
val openGroupMessageServerID: Long? = null
)
class BatchMessageReceiveJob(
val messages: List<MessageReceiveParameters>,
val openGroupID: String? = null
) : Job {
override var delegate: JobDelegate? = null
override var id: String? = null
override var failureCount: Int = 0
override val maxFailureCount: Int = 10
// Failure Exceptions must be retryable if they're a MessageReceiver.Error
val failures = mutableListOf<MessageReceiveParameters>()
companion object {
const val TAG = "BatchMessageReceiveJob"
const val KEY = "BatchMessageReceiveJob"
Add one on one calls over clearnet (#864) * feat: adding basic webrtc deps and test activity * more testing code * feat: add protos and bump version * feat: added basic call functionality * feat: adding UI and flipping cameras * feat: add stats and starting call bottom sheet * feat: hanging up and bottom sheet behaviors should work now * feat: add call stats report on frontend * feat: add relay toggle for answer and offer * fix: add keep screen on and more end call message on back pressed / on finish * refactor: removing and replacing dagger 1 dep with android hilt * feat: include latest proto * feat: update to utilise call ID * feat: add stun and turn * refactor: playing around with deps and transport types * feat: adding call service functionality and permissions for calls * feat: add call manager and more static intent building functions for WebRtcCallService.kt * feat: adding ringers and more audio boilerplate * feat: audio manager call service boilerplate * feat: update kotlin and add in call view model and more management functions * refactor: moving call code around to service and viewmodel interactions * feat: plugging CallManager.kt into view model and service, fixing up dependencies * feat: implementing more WebRtcCallService.kt functions and handlers for actions as well as lifecycle * feat: adding more lifecycle vm and callmanager / call service functionality * feat: adding more command handlers in WebRtcCallService.kt * feat: more commands handled, adding lock manager and bluetooth permissions * feat: adding remainder of basic functionality to services and CallManager.kt * feat: hooking up calls and fixing broken dependencies and compile errors * fix: add timestamp to incoming call * feat: some connection and service launching / ring lifecycle * feat: call establishing and displaying * fix: fixing call connect flows * feat: ringers and better state handling * feat: updating call layout * feat: add fixes to bluetooth and begin the network renegotiation * feat: add call related permissions and more network handover tests * fix: don't display call option in conversation and don't show notification if option not enabled * fix: incoming ringer fix on receiving call, call notification priorities and notification channel update * build: update build number for testing * fix: bluetooth auto-connection and re-connection fixes, removing finished todos, allowing self-send call messages for deduping answers * feat: add pre-offer information and action handling in web rtc call service * refactor: discard offer messages from non-matching pre-offers we are already expecting * build: build numbers and version name update * feat: handle discarding pending calls from linked devices * feat: add signing props to release config build * docs: fix comment on time being 300s (5m) instead of 30s * feat: adding call messages for incoming/outgoing/missed * refactor: handle in-thread call notifications better and replace deny button intent with denyCallIntent instead of hangup * feat: add a hangup via data channel message * feat: process microphone enabled events and remove debuggable from build.gradle * feat: add first call notification * refactor: set the buttons to match iOS in terms of enable disable and colours * refactor: change the call logos in control messages * refactor: more bluetooth improvements * refactor: move start ringer and init of audio manager to CallManager.kt and string fix up * build: remove debuggable for release build * refactor: replace call icons * feat: adding a call time display * refactor: change the call time to update every second * refactor: testing out the full screen intents * refactor: wrapper use corrected session description, set title to recipient displayName, indicate session calls * fix: crash on view with a parent already attached * refactor: aspect ratio fit preserved * refactor: add wantsToAnswer ability in pre-init for fullscreenintent * refactor: prevent calls from non hasSent participants * build: update gradle code * refactor: replace timeout schedule with a seconds count * fix: various bug fixes for calls * fix: remove end call from busy * refactor: use answerCall instead of manual intent building again * build: new version * feat: add silenced notifications for call notification builder. check pre-offer and connecting state for pending connection * build: update build number * fix: text color uses overridden style value * fix: remove wrap content for renderers and look more at recovering from network switches * build: update build number * refactor: remove whitespace * build: update build number * refactor: used shared number for BatchMessageReceiveJob.kt parameter across pollers * fix: glide in update crash * fix: bug fixes for self-send answer / hangup messages * build: update build number * build: update build.gradle number * refactor: compile errors and refactoring to view binding * fix: set the content to binding.root view * build: increase build number * build: update build numbers * feat: adding base for rotation and picking random subset of turn servers * feat: starting the screen rotation processing * feat: setting up rotation for the remote render view * refactor: applying rotation and mirroring based on front / rear cameras that wraps nicely, only scale reworking needed * refactor: calls video stretching but consistent * refactor: state machine and tests for the transition events * feat: new call state processing * refactor: adding reconnecting logic and visuals * feat: state machine reconnect logic wip * feat: add reconnecting and merge fixes * feat: check new session based off current state * feat: reconnection logic works correctly now * refactor: reduce TIMEOUT_SECONDS to 30 from 90 * feat: reset peer connection on DC to prevent ICE messages from old connection or stale state in reconnecting * refactor: add null case * fix: set approved on new outgoing threads, use approved more deeply and invalidate the options menu on recipient modified. Add approvedMe flag toggles for visible message receive * fix: add name update in action bar on modified, change where approvedMe is set * build: increment build number * build: update build number * fix: merge compile errors and increment build number * refactor: remove negotiation based on which party dropped connection * refactor: call reconnection improvement tested cross platform to re-establish * refactor: failed and disconnect events only handled if either the reconnect or the timeout runnables are not set * build: update version number * fix: reduce timeout * fix: fixes the incoming hangup logic for linked devices * refactor: match iOS styling for call activity closer * chore: upgrade build numbers * feat: add in call settings dialog for if calls is disabled in conversation * feat: add a first call missed control message and info popup with link to privacy settings * fix: looking at crash for specific large transaction in NotificationManager * refactor: removing the people in case transaction size reduces to fix notif crash * fix: comment out the entire send multiple to see if it fixes the issue * refactor: revert to including the full notification process in a try/catch to handle weird responses from NotificationManager * fix: add in notification settings prompt for calls and try to fall back to dirty full screen intent / start activity if we're allowed * build: upgrade build number
2022-04-19 06:25:40 +02:00
const val BATCH_DEFAULT_NUMBER = 50
// Keys used for database storage
private val NUM_MESSAGES_KEY = "numMessages"
private val DATA_KEY = "data"
private val SERVER_HASH_KEY = "serverHash"
private val OPEN_GROUP_MESSAGE_SERVER_ID_KEY = "openGroupMessageServerID"
private val OPEN_GROUP_ID_KEY = "open_group_id"
}
override fun execute() {
executeAsync().get()
}
fun executeAsync(): Promise<Unit, Exception> {
return task {
Add a global search (#834) * feat: modifying search functionalities to include contacts * feat: add global search UI input layouts and color attributes * feat: add global search repository and model content * feat: adding diff callbacks and wiring up global search vm to views * feat: adding scroll to message, figuring out new query for recipient thread search * feat: messing with the search and highlighting functionality after wiring up bindings * fix: compile error from merge * fix: gradlew build errors * feat: filtering contacts by existing un-archived threads * refactor: prevent note to self breaking, update queries and logic in search repo to include member->group reverse searches * feat: adding home screen new redesigns for search * feat: replacing designs and adding new group subtitle text * feat: small design improvements and incrementing gradle build number to install on device * feat: add scrollbars for search * feat: replace isVisible for cancel button now that GlobalSearchInputLayout.kt replaces header * refactor: all queries are debounced not just all but 2 char * refactor: remove visibility modifiers for cancel icon * refactor: use simplified non-db and context related models in display, remove db get group members call from binding data * fix: use threadId instead of group's address * refactor: better close on cancel, removing only yourself from group member list in open groups * refactor: seed view back to inflated on create and visibility for empty placeholder and seed view text * refactor: fixing build issues and new designs for message list * refactor: use dynamic limit * refactor: include raw session ID string search for non-empty threads * fix: build lint errors * fix: build issues * feat: add in path to the settings activity * refactor: remove wildcard imports
2022-02-07 07:06:27 +01:00
messages.iterator().forEach { messageParameters ->
val (data, serverHash, openGroupMessageServerID) = messageParameters
try {
val (message, proto) = MessageReceiver.parse(data, openGroupMessageServerID)
message.serverHash = serverHash
MessageReceiver.handle(message, proto, this.openGroupID)
} catch (e: Exception) {
Log.e(TAG, "Couldn't receive message.", e)
if (e is MessageReceiver.Error && !e.isRetryable) {
Log.e(TAG, "Message failed permanently",e)
} else {
Log.e(TAG, "Message failed",e)
failures += messageParameters
}
}
}
if (failures.isEmpty()) {
handleSuccess()
} else {
handleFailure()
}
}
}
private fun handleSuccess() {
this.delegate?.handleJobSucceeded(this)
}
private fun handleFailure() {
this.delegate?.handleJobFailed(this, Exception("One or more jobs resulted in failure"))
}
override fun serialize(): Data {
val arraySize = messages.size
val dataArrays = UtilProtos.ByteArrayList.newBuilder()
.addAllContent(messages.map(MessageReceiveParameters::data).map(ByteString::copyFrom))
.build()
val serverHashes = messages.map { it.serverHash.orEmpty() }
val openGroupServerIds = messages.map { it.openGroupMessageServerID ?: -1L }
return Data.Builder()
.putInt(NUM_MESSAGES_KEY, arraySize)
.putByteArray(DATA_KEY, dataArrays.toByteArray())
.putString(OPEN_GROUP_ID_KEY, openGroupID)
.putLongArray(OPEN_GROUP_MESSAGE_SERVER_ID_KEY, openGroupServerIds.toLongArray())
.putStringArray(SERVER_HASH_KEY, serverHashes.toTypedArray())
.build()
}
override fun getFactoryKey(): String = KEY
class Factory : Job.Factory<BatchMessageReceiveJob> {
override fun create(data: Data): BatchMessageReceiveJob {
val numMessages = data.getInt(NUM_MESSAGES_KEY)
val dataArrays = data.getByteArray(DATA_KEY)
val contents =
UtilProtos.ByteArrayList.parseFrom(dataArrays).contentList.map(ByteString::toByteArray)
val serverHashes =
if (data.hasStringArray(SERVER_HASH_KEY)) data.getStringArray(SERVER_HASH_KEY) else arrayOf()
val openGroupMessageServerIDs = data.getLongArray(OPEN_GROUP_MESSAGE_SERVER_ID_KEY)
val openGroupID = data.getStringOrDefault(OPEN_GROUP_ID_KEY, null)
val parameters = (0 until numMessages).map { index ->
val data = contents[index]
val serverHash = serverHashes[index].let { if (it.isEmpty()) null else it }
val serverId = openGroupMessageServerIDs[index].let { if (it == -1L) null else it }
MessageReceiveParameters(data, serverHash, serverId)
}
return BatchMessageReceiveJob(parameters, openGroupID)
}
}
}