session-desktop/ts/components/session/SessionProgress.tsx
2020-03-18 17:40:36 +11:00

104 lines
2.6 KiB
TypeScript

import React from 'react';
import classNames from 'classnames';
interface Props {
// Value ranges from 0 to 100
value: number;
// Optional. Load with initial value and have
// it shoot to new value immediately
prevValue?: number;
sendStatus: -1 | 0 | 1 | 2;
visible: boolean;
fadeOnComplete: boolean;
}
interface State {
visible: boolean;
startFade: boolean;
}
export class SessionProgress extends React.PureComponent<Props, State> {
public static defaultProps = {
fadeOnComplete: true,
};
constructor(props: any) {
super(props);
const { visible } = this.props;
this.state = {
visible,
startFade: false,
};
}
public render() {
const { startFade } = this.state;
const { value, prevValue, sendStatus } = this.props;
// Duration will be the decimal (in seconds) of
// the percentage differnce, else 0.25s;
// Minimum shift duration of 0.25s;
const shiftDuration = this.getShiftDuration(this.props.value, prevValue).toFixed(2);
// 1. Width depends on progress.
// 2. Opacity is the inverse of fade.
// 3. Transition duration scales with the
// distance it needs to travel
// FIXME VINCE - globalise all JS color references
const sessionBrandColor = '#00f782';
const sessionDangerAlt = '#ff4538';
const successColor = sessionBrandColor;
const failureColor = sessionDangerAlt;
const backgroundColor = sendStatus === 2 ? failureColor : successColor;
const style = {
'background-color': backgroundColor,
transform: `translateX(-${100 - value}%)`,
transition: `transform ${shiftDuration}s cubic-bezier(0.25, 0.46, 0.45, 0.94)`,
};
if (value >= 100) {
this.onComplete();
}
return (
<div className="session-progress">
<div
className={classNames('session-progress__progress', startFade && 'fade')}
style={style}
>
&nbsp
</div>
</div>
);
}
public onComplete() {
const { fadeOnComplete } = this.props;
// Fade
if (fadeOnComplete) {
this.setState({
startFade: true,
});
}
}
private getShiftDuration(value: number, prevValue?: number) {
// Generates a shift duration which is based upon the distance requred to travel.
// Follows the curve of y = (1-c)*sqrt(x) + c
// Input values are between 0 and 100.
// Max time = 1.0s.
const minTime = 0.25;
if (!prevValue) {
return minTime;
}
const distance = Math.abs(value - prevValue) / 100;
return (1 - minTime) * Math.sqrt(distance) + minTime;
}
}