session-ios/SignalMessaging/environment/OWSAudioSession.swift

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//
// Copyright (c) 2018 Open Whisper Systems. All rights reserved.
//
import Foundation
import WebRTC
@objc
public class OWSAudioSession: NSObject {
// Force singleton access
public static let shared = OWSAudioSession()
private override init() {}
private let avAudioSession = AVAudioSession.sharedInstance()
// Ignores hardware mute switch, plays through external speaker
public func setPlaybackCategory() {
Logger.debug("\(logTag) in \(#function)")
// In general, we should have put the audio session back to it's default
// category when we were done with whatever activity required it to be modified
assert(avAudioSession.category == AVAudioSessionCategorySoloAmbient)
do {
try avAudioSession.setCategory(AVAudioSessionCategoryPlayback)
} catch {
owsFail("\(logTag) in \(#function) failed with error: \(error)")
}
}
public func setRecordCategory() -> Bool {
Logger.debug("\(logTag) in \(#function)")
// In general, we should have put the audio session back to it's default
// category when we were done with whatever activity required it to be modified
assert(avAudioSession.category == AVAudioSessionCategorySoloAmbient)
assert(avAudioSession.recordPermission() == .granted)
do {
try avAudioSession.setCategory(AVAudioSessionCategoryRecord)
return true
} catch {
owsFail("\(logTag) in \(#function) failed with error: \(error)")
return false
}
}
public func endAudioActivity() {
Logger.debug("\(logTag) in \(#function)")
do {
try avAudioSession.setCategory(AVAudioSessionCategorySoloAmbient)
// When playing audio in Signal, other apps audio (e.g. Music) is paused.
// By notifying when we deactivate, the other app can resume playback.
try avAudioSession.setActive(false, with: [.notifyOthersOnDeactivation])
} catch {
owsFail("\(logTag) in \(#function) failed with error: \(error)")
}
}
// MARK: - WebRTC Audio
/**
* By default WebRTC starts the audio session (PlayAndRecord) immediately upon creating the peer connection
* but we want to create the peer connection and set up all the signaling channels before we prompt the user
* for an incoming call. Without manually handling the session, this would result in the user seeing a recording
* permission requested (and recording banner) before they even know they have an incoming call.
*
* By using the `useManualAudio` and `isAudioEnabled` attributes of the RTCAudioSession we can delay recording until
* it makes sense.
*/
/**
* The private class that manages AVAudioSession for WebRTC
*/
private let rtcAudioSession = RTCAudioSession.sharedInstance()
/**
* This must be called before any audio tracks are added to the peerConnection, else we'll start recording before all
* our signaling is set up.
*/
public func configureRTCAudio() {
Logger.info("\(logTag) in \(#function)")
rtcAudioSession.useManualAudio = true
}
/**
* Because we useManualAudio with our RTCAudioSession, we have to start/stop the recording audio session ourselves.
* See header for details on manual audio.
*/
public var isRTCAudioEnabled: Bool {
get {
return rtcAudioSession.isAudioEnabled
}
set {
rtcAudioSession.isAudioEnabled = newValue
}
}
}