session-ios/SignalMessaging/categories/UIView+OWS.swift

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Swift
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//
// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
//
import Foundation
public extension UIEdgeInsets {
public init(top: CGFloat, leading: CGFloat, bottom: CGFloat, trailing: CGFloat) {
self.init(top: top,
left: CurrentAppContext().isRTL ? trailing : leading,
bottom: bottom,
right: CurrentAppContext().isRTL ? leading : trailing)
}
}
@objc
public extension UINavigationController {
@objc
public func pushViewController(viewController: UIViewController,
animated: Bool,
completion: (() -> Void)?) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
pushViewController(viewController, animated: animated)
CATransaction.commit()
}
@objc
public func popViewController(animated: Bool,
completion: (() -> Void)?) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
popViewController(animated: animated)
CATransaction.commit()
}
@objc
public func popToViewController(viewController: UIViewController,
animated: Bool,
completion: (() -> Void)?) {
CATransaction.begin()
CATransaction.setCompletionBlock(completion)
self.popToViewController(viewController, animated: animated)
CATransaction.commit()
}
}
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extension UIView {
public func renderAsImage() -> UIImage? {
return renderAsImage(opaque: false, scale: UIScreen.main.scale)
}
public func renderAsImage(opaque: Bool, scale: CGFloat) -> UIImage? {
if #available(iOS 10, *) {
let format = UIGraphicsImageRendererFormat()
format.scale = scale
format.opaque = opaque
let renderer = UIGraphicsImageRenderer(bounds: self.bounds,
format: format)
return renderer.image { (context) in
self.layer.render(in: context.cgContext)
}
} else {
UIGraphicsBeginImageContextWithOptions(bounds.size, opaque, scale)
if let _ = UIGraphicsGetCurrentContext() {
drawHierarchy(in: bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
owsFailDebug("Could not create graphics context.")
return nil
}
}
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@objc
public class func spacer(withWidth width: CGFloat) -> UIView {
let view = UIView()
view.autoSetDimension(.width, toSize: width)
return view
}
@objc
public class func spacer(withHeight height: CGFloat) -> UIView {
let view = UIView()
view.autoSetDimension(.height, toSize: height)
return view
}
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@objc
public class func hStretchingSpacer() -> UIView {
let view = UIView()
view.setContentHuggingHorizontalLow()
view.setCompressionResistanceHorizontalLow()
return view
}
@objc
public class func vStretchingSpacer() -> UIView {
let view = UIView()
view.setContentHuggingVerticalLow()
view.setCompressionResistanceVerticalLow()
return view
}
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@objc
public func applyScaleAspectFitLayout(subview: UIView, aspectRatio: CGFloat) -> [NSLayoutConstraint] {
guard subviews.contains(subview) else {
owsFailDebug("Not a subview.")
return []
}
// This emulates the behavior of contentMode = .scaleAspectFit using
// iOS auto layout constraints.
//
// This allows ConversationInputToolbar to place the "cancel" button
// in the upper-right hand corner of the preview content.
var constraints = [NSLayoutConstraint]()
constraints.append(contentsOf: subview.autoCenterInSuperview())
constraints.append(subview.autoPin(toAspectRatio: aspectRatio))
constraints.append(subview.autoMatch(.width, to: .width, of: self, withMultiplier: 1.0, relation: .lessThanOrEqual))
constraints.append(subview.autoMatch(.height, to: .height, of: self, withMultiplier: 1.0, relation: .lessThanOrEqual))
return constraints
}
}
public extension CGFloat {
// Linear interpolation
public func lerp(_ minValue: CGFloat, _ maxValue: CGFloat) -> CGFloat {
return CGFloatLerp(minValue, maxValue, self)
}
// Inverse linear interpolation
public func inverseLerp(_ minValue: CGFloat, _ maxValue: CGFloat, shouldClamp: Bool = false) -> CGFloat {
let value = CGFloatInverseLerp(self, minValue, maxValue)
return (shouldClamp ? CGFloatClamp01(value) : value)
}
public static let halfPi: CGFloat = CGFloat.pi * 0.5
}
public extension CGPoint {
public func toUnitCoordinates(viewBounds: CGRect, shouldClamp: Bool) -> CGPoint {
return CGPoint(x: (x - viewBounds.origin.x).inverseLerp(0, viewBounds.width, shouldClamp: shouldClamp),
y: (y - viewBounds.origin.y).inverseLerp(0, viewBounds.height, shouldClamp: shouldClamp))
}
public func toUnitCoordinates(viewSize: CGSize, shouldClamp: Bool) -> CGPoint {
return toUnitCoordinates(viewBounds: CGRect(origin: .zero, size: viewSize), shouldClamp: shouldClamp)
}
public func fromUnitCoordinates(viewSize: CGSize) -> CGPoint {
return CGPoint(x: x.lerp(0, viewSize.width),
y: y.lerp(0, viewSize.height))
}
public func inverse() -> CGPoint {
return CGPoint(x: -x, y: -y)
}
public func plus(_ value: CGPoint) -> CGPoint {
return CGPointAdd(self, value)
}
public func minus(_ value: CGPoint) -> CGPoint {
return CGPointSubtract(self, value)
}
public static let unit: CGPoint = CGPoint(x: 1.0, y: 1.0)
public static let unitMidpoint: CGPoint = CGPoint(x: 0.5, y: 0.5)
public func applyingInverse(_ transform: CGAffineTransform) -> CGPoint {
return applying(transform.inverted())
}
}
public extension CGRect {
public var center: CGPoint {
return CGPoint(x: midX, y: midY)
}
public var topLeft: CGPoint {
return origin
}
public var bottomRight: CGPoint {
return CGPoint(x: maxX, y: maxY)
}
}
public extension CGAffineTransform {
public static func translate(_ point: CGPoint) -> CGAffineTransform {
return CGAffineTransform(translationX: point.x, y: point.y)
}
public static func scale(_ scaling: CGFloat) -> CGAffineTransform {
return CGAffineTransform(scaleX: scaling, y: scaling)
}
public func translate(_ point: CGPoint) -> CGAffineTransform {
return translatedBy(x: point.x, y: point.y)
}
public func scale(_ scaling: CGFloat) -> CGAffineTransform {
return scaledBy(x: scaling, y: scaling)
}
public func rotate(_ angleRadians: CGFloat) -> CGAffineTransform {
return rotated(by: angleRadians)
}
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}