session-ios/Signal/src/view controllers/CallViewController.swift

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//
// Copyright (c) 2017 Open Whisper Systems. All rights reserved.
//
import Foundation
import WebRTC
import PromiseKit
// TODO move this somewhere else.
@objc class CallAudioService: NSObject {
private let TAG = "[CallAudioService]"
private var vibrateTimer: Timer?
private let audioManager = AppAudioManager.sharedInstance()
// Mark: Vibration config
private let vibrateRepeatDuration = 1.6
// Our ring buzz is a pair of vibrations.
// `pulseDuration` is the small pause between the two vibrations in the pair.
private let pulseDuration = 0.2
public var isSpeakerphoneEnabled = false {
didSet {
handleUpdatedSpeakerphone()
}
}
public func handleState(_ state: CallState) {
switch state {
case .idle: handleIdle()
case .dialing: handleDialing()
case .answering: handleAnswering()
case .remoteRinging: handleRemoteRinging()
case .localRinging: handleLocalRinging()
case .connected: handleConnected()
case .localFailure: handleLocalFailure()
case .localHangup: handleLocalHangup()
case .remoteHangup: handleRemoteHangup()
case .remoteBusy: handleBusy()
}
}
private func handleIdle() {
Logger.debug("\(TAG) \(#function)")
}
private func handleDialing() {
Logger.debug("\(TAG) \(#function)")
}
private func handleAnswering() {
Logger.debug("\(TAG) \(#function)")
stopRinging()
}
private func handleRemoteRinging() {
Logger.debug("\(TAG) \(#function)")
}
private func handleLocalRinging() {
Logger.debug("\(TAG) \(#function)")
audioManager.setAudioEnabled(true)
audioManager.handleInboundRing()
do {
// Respect silent switch.
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategorySoloAmbient)
Logger.debug("\(TAG) set audio category to SoloAmbient")
} catch {
Logger.error("\(TAG) failed to change audio category to soloAmbient in \(#function)")
}
vibrateTimer = Timer.scheduledTimer(timeInterval: vibrateRepeatDuration, target: self, selector: #selector(vibrate), userInfo: nil, repeats: true)
}
private func handleConnected() {
Logger.debug("\(TAG) \(#function)")
stopRinging()
do {
// Start recording
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord)
Logger.debug("\(TAG) set audio category to PlayAndRecord")
} catch {
Logger.error("\(TAG) failed to change audio category to soloAmbient in \(#function)")
}
}
private func handleLocalFailure() {
Logger.debug("\(TAG) \(#function)")
stopRinging()
}
private func handleLocalHangup() {
Logger.debug("\(TAG) \(#function)")
stopRinging()
}
private func handleRemoteHangup() {
Logger.debug("\(TAG) \(#function)")
stopRinging()
}
private func handleBusy() {
Logger.debug("\(TAG) \(#function)")
stopRinging()
}
private func handleUpdatedSpeakerphone() {
audioManager.toggleSpeakerPhone(isEnabled: isSpeakerphoneEnabled)
}
// MARK: Helpers
private func stopRinging() {
// Disables external speaker used for ringing, unless user enables speakerphone.
audioManager.setDefaultAudioProfile()
audioManager.cancelAllAudio()
vibrateTimer?.invalidate()
vibrateTimer = nil
}
public func vibrate() {
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
DispatchQueue.default.asyncAfter(deadline: DispatchTime.now() + pulseDuration) {
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
}
}
// TODO: Add category so that button handlers can be defined where button is created.
// TODO: Add logic to button handlers.
// TODO: Ensure buttons enabled & disabled as necessary.
@objc(OWSCallViewController)
class CallViewController: UIViewController, CallDelegate {
enum CallDirection {
case unspecified, outgoing, incoming
}
let TAG = "[CallViewController]"
// Dependencies
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let callUIAdapter: CallUIAdapter
let contactsManager: OWSContactsManager
let audioService: CallAudioService
// MARK: Properties
var peerConnectionClient: PeerConnectionClient?
var callDirection: CallDirection = .unspecified
var thread: TSContactThread!
var call: SignalCall!
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// MARK: Layout
var hasConstraints = false
// MARK: Background
var blurView: UIVisualEffectView!
// MARK: Contact Views
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var contactNameLabel: UILabel!
var contactAvatarView: AvatarImageView!
var callStatusLabel: UILabel!
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// MARK: Ongoing Call Controls
var ongoingCallView: UIView!
var hangUpButton: UIButton!
var muteButton: UIButton!
var speakerPhoneButton: UIButton!
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var textMessageButton: UIButton!
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var videoButton: UIButton!
// MARK: Incoming Call Controls
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var incomingCallView: UIView!
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var acceptIncomingButton: UIButton!
var declineIncomingButton: UIButton!
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// MARK: Control Groups
var allControls: [UIView] {
return incomingCallControls + ongoingCallControls
}
var incomingCallControls: [UIView] {
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return [ acceptIncomingButton, declineIncomingButton ]
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}
var ongoingCallControls: [UIView] {
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return [ muteButton, speakerPhoneButton, textMessageButton, hangUpButton, videoButton ]
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}
// MARK: Initializers
required init?(coder aDecoder: NSCoder) {
contactsManager = Environment.getCurrent().contactsManager
let callService = Environment.getCurrent().callService!
callUIAdapter = callService.callUIAdapter
audioService = CallAudioService()
super.init(coder: aDecoder)
}
required init() {
contactsManager = Environment.getCurrent().contactsManager
let callService = Environment.getCurrent().callService!
callUIAdapter = callService.callUIAdapter
audioService = CallAudioService()
super.init(nibName: nil, bundle: nil)
}
override func viewDidLoad() {
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super.viewDidLoad()
guard let thread = self.thread else {
Logger.error("\(TAG) tried to show call call without specifying thread.")
showCallFailed(error: OWSErrorMakeAssertionError())
return
}
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createViews()
contactNameLabel.text = contactsManager.displayName(forPhoneIdentifier: thread.contactIdentifier())
contactAvatarView.image = OWSAvatarBuilder.buildImage(for: thread, contactsManager: contactsManager)
switch callDirection {
case .unspecified:
Logger.error("\(TAG) must set call direction before call starts.")
showCallFailed(error: OWSErrorMakeAssertionError())
case .outgoing:
self.call = self.callUIAdapter.startOutgoingCall(handle: thread.contactIdentifier())
case .incoming:
Logger.error("\(TAG) handling Incoming call")
// No-op, since call service is already set up at this point, the result of which was presenting this viewController.
}
call.delegate = self
stateDidChange(call: call, state: call.state)
}
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func createViews() {
// Dark blurred background.
let blurEffect = UIBlurEffect(style: .dark)
blurView = UIVisualEffectView(effect: blurEffect)
self.view.addSubview(blurView)
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createContactViews()
createOngoingCallControls()
createIncomingCallControls()
}
func createContactViews() {
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contactNameLabel = UILabel()
contactNameLabel.font = UIFont.ows_lightFont(withSize:ScaleFromIPhone5To7Plus(32, 40))
contactNameLabel.textColor = UIColor.white
self.view.addSubview(contactNameLabel)
callStatusLabel = UILabel()
callStatusLabel.font = UIFont.ows_regularFont(withSize:ScaleFromIPhone5To7Plus(19, 25))
callStatusLabel.textColor = UIColor.white
self.view.addSubview(callStatusLabel)
contactAvatarView = AvatarImageView()
self.view.addSubview(contactAvatarView)
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}
func buttonSize() -> CGFloat {
return ScaleFromIPhone5To7Plus(84, 108)
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}
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func buttonInset() -> CGFloat {
return ScaleFromIPhone5To7Plus(7, 9)
}
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func createOngoingCallControls() {
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textMessageButton = createButton(imageName:"message-active-wide",
action:#selector(didPressTextMessage))
muteButton = createButton(imageName:"mute-active-wide",
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action:#selector(didPressMute))
speakerPhoneButton = createButton(imageName:"speaker-active-wide",
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action:#selector(didPressSpeakerphone))
videoButton = createButton(imageName:"video-active-wide",
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action:#selector(didPressVideo))
hangUpButton = createButton(imageName:"hangup-active-wide",
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action:#selector(didPressHangup))
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ongoingCallView = createContainerForCallControls(controlGroups : [
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[textMessageButton, videoButton],
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[muteButton, speakerPhoneButton ],
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[hangUpButton ]
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])
}
func createIncomingCallControls() {
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acceptIncomingButton = createButton(imageName:"call-active-wide",
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action:#selector(didPressAnswerCall))
declineIncomingButton = createButton(imageName:"hangup-active-wide",
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action:#selector(didPressDeclineCall))
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incomingCallView = createContainerForCallControls(controlGroups : [
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[acceptIncomingButton, declineIncomingButton ]
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])
}
func createContainerForCallControls(controlGroups: [[UIView]]) -> UIView {
let containerView = UIView()
self.view.addSubview(containerView)
var rows: [UIView] = []
for controlGroup in controlGroups {
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rows.append(rowWithSubviews(subviews:controlGroup))
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}
let rowspacing = ScaleFromIPhone5To7Plus(6, 7)
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var prevRow: UIView?
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for row in rows {
containerView.addSubview(row)
row.autoPinWidthToSuperview()
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if prevRow != nil {
row.autoPinEdge(.top, to:.bottom, of:prevRow!, withOffset:rowspacing)
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}
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prevRow = row
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}
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containerView.setContentHuggingVerticalHigh()
rows.first!.autoPinEdge(toSuperviewEdge:.top)
rows.last!.autoPinEdge(toSuperviewEdge:.bottom)
return containerView
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}
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func createButton(imageName: String, action: Selector) -> UIButton {
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let image = UIImage(named:imageName)
let button = UIButton()
button.setImage(image, for:.normal)
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button.imageEdgeInsets = UIEdgeInsetsMake(buttonInset(),
buttonInset(),
buttonInset(),
buttonInset())
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button.addTarget(self, action:action, for:.touchUpInside)
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button.autoSetDimension(.width, toSize:buttonSize())
button.autoSetDimension(.height, toSize:buttonSize())
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return button
}
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// Creates a row containing a given set of subviews.
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func rowWithSubviews(subviews: [UIView]) -> UIView {
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let row = UIView()
row.setContentHuggingVerticalHigh()
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row.autoSetDimension(.height, toSize:buttonSize())
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if subviews.count > 1 {
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// If there's more than one subview in the row,
// space them evenly within the row.
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var lastSubview: UIView?
var lastSpacer: UIView?
for subview in subviews {
row.addSubview(subview)
subview.setContentHuggingHorizontalHigh()
subview.autoVCenterInSuperview()
if lastSubview != nil {
let spacer = UIView()
spacer.isHidden = true
row.addSubview(spacer)
spacer.autoPinEdge(.left, to:.right, of:lastSubview!)
spacer.autoPinEdge(.right, to:.left, of:subview)
spacer.setContentHuggingHorizontalLow()
spacer.autoVCenterInSuperview()
if lastSpacer != nil {
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spacer.autoMatch(.width, to:.width, of:lastSpacer!)
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}
lastSpacer = spacer
}
lastSubview = subview
}
subviews.first!.autoPinEdge(toSuperviewEdge:.left)
subviews.last!.autoPinEdge(toSuperviewEdge:.right)
} else if subviews.count == 1 {
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// If there's only one subview in this row, center it.
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let subview = subviews.first!
row.addSubview(subview)
subview.autoCenterInSuperview()
}
return row
}
override func updateViewConstraints() {
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if !hasConstraints {
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// We only want to create our constraints once.
//
// Note that constraints are also created elsewhere.
// This only creates the constraints for the top-level contents of the view.
hasConstraints = true
let topMargin = CGFloat(40)
let contactHMargin = CGFloat(30)
let contactVSpacing = CGFloat(3)
let ongoingHMargin = ScaleFromIPhone5To7Plus(46, 72)
let incomingHMargin = ScaleFromIPhone5To7Plus(46, 72)
let ongoingBottomMargin = ScaleFromIPhone5To7Plus(23, 41)
let incomingBottomMargin = CGFloat(41)
let avatarTopSpacing = ScaleFromIPhone5To7Plus(25, 50)
// The buttons have built-in 10% margins, so to appear centered
// the avatar's bottom spacing should be a bit less.
let avatarBottomSpacing = ScaleFromIPhone5To7Plus(18, 41)
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// Dark blurred background.
blurView.autoPinEdgesToSuperviewEdges()
contactNameLabel.autoPinEdge(toSuperviewEdge:.top, withInset:topMargin)
contactNameLabel.autoPinWidthToSuperview(withMargin:contactHMargin)
contactNameLabel.setContentHuggingVerticalHigh()
callStatusLabel.autoPinEdge(.top, to:.bottom, of:contactNameLabel, withOffset:contactVSpacing)
callStatusLabel.autoPinWidthToSuperview(withMargin:contactHMargin)
callStatusLabel.setContentHuggingVerticalHigh()
contactAvatarView.autoPinEdge(.top, to:.bottom, of:callStatusLabel, withOffset:+avatarTopSpacing)
contactAvatarView.autoPinEdge(.bottom, to:.top, of:ongoingCallView, withOffset:-avatarBottomSpacing)
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contactAvatarView.autoHCenterInSuperview()
// Stretch that avatar to fill the available space.
contactAvatarView.setContentHuggingLow()
contactAvatarView.setCompressionResistanceLow()
// Preserve square aspect ratio of contact avatar.
contactAvatarView.autoMatch(.width, to:.height, of:contactAvatarView)
// Ongoing call controls
ongoingCallView.autoPinEdge(toSuperviewEdge:.bottom, withInset:ongoingBottomMargin)
ongoingCallView.autoPinWidthToSuperview(withMargin:ongoingHMargin)
ongoingCallView.setContentHuggingVerticalHigh()
// Incoming call controls
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incomingCallView.autoPinEdge(toSuperviewEdge:.bottom, withInset:incomingBottomMargin)
incomingCallView.autoPinWidthToSuperview(withMargin:incomingHMargin)
incomingCallView.setContentHuggingVerticalHigh()
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}
super.updateViewConstraints()
}
// objc accessible way to set our swift enum.
func setOutgoingCallDirection() {
callDirection = .outgoing
}
// objc accessible way to set our swift enum.
func setIncomingCallDirection() {
callDirection = .incoming
}
func showCallFailed(error: Error) {
// TODO Show something in UI.
Logger.error("\(TAG) call failed with error: \(error)")
}
func localizedTextForCallState(_ callState: CallState) -> String {
switch callState {
case .idle, .remoteHangup, .localHangup:
return NSLocalizedString("IN_CALL_TERMINATED", comment: "Call setup status label")
case .dialing:
return NSLocalizedString("IN_CALL_CONNECTING", comment: "Call setup status label")
case .remoteRinging, .localRinging:
return NSLocalizedString("IN_CALL_RINGING", comment: "Call setup status label")
case .answering:
return NSLocalizedString("IN_CALL_SECURING", comment: "Call setup status label")
case .connected:
return NSLocalizedString("IN_CALL_TALKING", comment: "Call setup status label")
case .remoteBusy:
return NSLocalizedString("END_CALL_RESPONDER_IS_BUSY", comment: "Call setup status label")
case .localFailure:
return NSLocalizedString("END_CALL_UNCATEGORIZED_FAILURE", comment: "Call setup status label")
}
}
func updateCallUI(callState: CallState) {
let textForState = localizedTextForCallState(callState)
Logger.info("\(TAG) new call status: \(callState) aka \"\(textForState)\"")
self.callStatusLabel.text = textForState
// Show Incoming vs. (Outgoing || Accepted) call controls
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let isRinging = callState == .localRinging
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for subview in allControls {
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if isRinging {
// Show incoming controls
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let isIncomingCallControl = incomingCallControls.contains(subview)
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subview.isHidden = !isIncomingCallControl
} else {
// Show ongoing controls
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let isOngoingCallControl = ongoingCallControls.contains(subview)
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subview.isHidden = !isOngoingCallControl
}
}
// Dismiss Handling
switch callState {
case .remoteHangup, .remoteBusy, .localFailure:
Logger.debug("\(TAG) dismissing after delay because new state is \(textForState)")
DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
self.dismiss(animated: true)
}
case .localHangup:
Logger.debug("\(TAG) dismissing immediately from local hangup")
self.dismiss(animated: true)
default: break
}
}
// MARK: - Actions
/**
* Ends a connected call. Do not confuse with `didPressDeclineCall`.
*/
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func didPressHangup(sender: UIButton) {
Logger.info("\(TAG) called \(#function)")
if let call = self.call {
callUIAdapter.endCall(call)
} else {
Logger.warn("\(TAG) hung up, but call was unexpectedly nil")
}
self.dismiss(animated: true)
}
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func didPressMute(sender muteButton: UIButton) {
Logger.info("\(TAG) called \(#function)")
muteButton.isSelected = !muteButton.isSelected
if let call = self.call {
callUIAdapter.toggleMute(call: call, isMuted: muteButton.isSelected)
} else {
Logger.warn("\(TAG) pressed mute, but call was unexpectedly nil")
}
}
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func didPressSpeakerphone(sender speakerphoneButton: UIButton) {
Logger.info("\(TAG) called \(#function)")
speakerphoneButton.isSelected = !speakerphoneButton.isSelected
audioService.isSpeakerphoneEnabled = speakerphoneButton.isSelected
}
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func didPressTextMessage(sender speakerphoneButton: UIButton) {
Logger.info("\(TAG) called \(#function)")
}
func didPressAnswerCall(sender: UIButton) {
Logger.info("\(TAG) called \(#function)")
guard let call = self.call else {
Logger.error("\(TAG) call was unexpectedly nil. Terminating call.")
self.callStatusLabel.text = NSLocalizedString("END_CALL_UNCATEGORIZED_FAILURE", comment: "Call setup status label")
DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
self.dismiss(animated: true)
}
return
}
callUIAdapter.answerCall(call)
}
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func didPressVideo(sender: UIButton) {
Logger.info("\(TAG) called \(#function)")
}
/**
* Denies an incoming not-yet-connected call, Do not confuse with `didPressHangup`.
*/
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func didPressDeclineCall(sender: UIButton) {
Logger.info("\(TAG) called \(#function)")
if let call = self.call {
callUIAdapter.declineCall(call)
} else {
Logger.warn("\(TAG) denied call, but call was unexpectedly nil")
}
self.dismiss(animated: true)
}
// MARK: - Call Delegate
internal func stateDidChange(call: SignalCall, state: CallState) {
DispatchQueue.main.async {
self.updateCallUI(callState: state)
}
self.audioService.handleState(state)
}
internal func muteDidChange(call: SignalCall, isMuted: Bool) {
DispatchQueue.main.async {
self.muteButton.isSelected = call.isMuted
}
}
}