add gesture to incoming call banner

This commit is contained in:
ryanzhao 2021-10-07 16:53:57 +11:00
parent 0f957efcd8
commit 2cc638cc3e
1 changed files with 51 additions and 1 deletions

View File

@ -2,7 +2,9 @@ import UIKit
import WebRTC
import SessionMessagingKit
final class IncomingCallBanner: UIView {
final class IncomingCallBanner: UIView, UIGestureRecognizerDelegate {
private static let swipeToOperateThreshold: CGFloat = 60
private var previousY: CGFloat = 0
let sessionID: String
let uuid: String
let sdp: RTCSessionDescription
@ -50,6 +52,12 @@ final class IncomingCallBanner: UIView {
return result
}()
private lazy var panGestureRecognizer: UIPanGestureRecognizer = {
let result = UIPanGestureRecognizer(target: self, action: #selector(handlePan))
result.delegate = self
return result
}()
// MARK: Initialization
public static var current: IncomingCallBanner?
@ -59,6 +67,7 @@ final class IncomingCallBanner: UIView {
self.sdp = sdp
super.init(frame: CGRect.zero)
setUpViewHierarchy()
setUpGestureRecognizers()
if let incomingCallBanner = IncomingCallBanner.current {
incomingCallBanner.dismiss()
}
@ -90,6 +99,47 @@ final class IncomingCallBanner: UIView {
stackView.autoPinWidthToSuperview(withMargin: Values.mediumSpacing)
}
private func setUpGestureRecognizers() {
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTap))
tapGestureRecognizer.numberOfTapsRequired = 1
addGestureRecognizer(tapGestureRecognizer)
addGestureRecognizer(panGestureRecognizer)
}
// MARK: Interaction
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
if gestureRecognizer == panGestureRecognizer {
let v = panGestureRecognizer.velocity(in: self)
return abs(v.y) > abs(v.x) // It has to be more vertical than horizontal
} else {
return true
}
}
@objc private func handleTap(_ gestureRecognizer: UITapGestureRecognizer) {
showCallVC(answer: false)
}
@objc private func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
let translationY = gestureRecognizer.translation(in: self).y
switch gestureRecognizer.state {
case .changed:
self.transform = CGAffineTransform(translationX: 0, y: min(translationY, IncomingCallBanner.swipeToOperateThreshold))
if abs(translationY) > IncomingCallBanner.swipeToOperateThreshold && abs(previousY) < IncomingCallBanner.swipeToOperateThreshold {
UIImpactFeedbackGenerator(style: .heavy).impactOccurred() // Let the user know when they've hit the swipe to reply threshold
}
previousY = translationY
case .ended, .cancelled:
if abs(translationY) > IncomingCallBanner.swipeToOperateThreshold {
if translationY > 0 { showCallVC(answer: false) }
else { endCall() } // TODO: Or just put the call on hold?
} else {
self.transform = .identity
}
default: break
}
}
@objc private func answerCall() {
showCallVC(answer: true)
}