Handle friend request messages before they're discarded by Signal
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@ -1372,6 +1372,9 @@ NS_ASSUME_NONNULL_BEGIN
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[incomingMessage.attachmentIds addObject:pointer.uniqueId];
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}
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// Loki: Do this before the check below
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[self handleFriendRequestIfNeededWithEnvelope:envelope message:incomingMessage thread:oldGroupThread transaction:transaction];
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if (body.length == 0 && attachmentPointers.count < 1 && !contact) {
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OWSLogWarn(@"ignoring empty incoming message from: %@ for group: %@ with timestamp: %lu",
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envelopeAddress(envelope),
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@ -1439,6 +1442,9 @@ NS_ASSUME_NONNULL_BEGIN
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[incomingMessage.attachmentIds addObject:pointer.uniqueId];
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}
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// Loki: Do this before the check below
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[self handleFriendRequestIfNeededWithEnvelope:envelope message:incomingMessage thread:thread transaction:transaction];
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if (body.length == 0 && attachmentPointers.count < 1 && !contact) {
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OWSLogWarn(@"ignoring empty incoming message from: %@ with timestamp: %lu",
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envelopeAddress(envelope),
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@ -1454,6 +1460,40 @@ NS_ASSUME_NONNULL_BEGIN
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}
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}
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- (void)handleFriendRequestIfNeededWithEnvelope:(SSKProtoEnvelope *)envelope message:(TSIncomingMessage *)message thread:(TSThread *)thread transaction:(YapDatabaseReadWriteTransaction *)transaction
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{
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if (envelope.type == SSKProtoEnvelopeTypeFriendRequest) {
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if (thread.hasCurrentUserSentFriendRequest) {
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// This can happen if Alice sent Bob a friend request, Bob declined, but then Bob changed his
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// mind and sent a friend request to Alice. In this case we want Alice to auto-accept the request
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// and send a friend request accepted message back to Bob. We don't check that sending the
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// friend request accepted message succeeded. Even if it doesn't, the thread's current friend
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// request status will be set to TSThreadFriendRequestStatusFriends for Alice making it possible
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// for Alice to send messages to Bob. When Bob receives a message, his thread's friend request status
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// will then be set to TSThreadFriendRequestStatusFriends. If we do check for a successful send
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// before updating Alice's thread's friend request status to TSThreadFriendRequestStatusFriends,
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// we can end up in a deadlock where both users' threads' friend request statuses are
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// TSThreadFriendRequestStatusRequestSent.
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[thread setFriendRequestStatus:TSThreadFriendRequestStatusFriends withTransaction:transaction];
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// The two lines below are equivalent to calling [ThreadUtil enqueueAcceptFriendRequestMessageInThread:thread]
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TSOutgoingMessage *acceptFriendRequestMessage = [TSOutgoingMessage createEmptyOutgoingMessageInThread:thread];
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[self.messageSenderJobQueue addMessage:acceptFriendRequestMessage transaction:transaction];
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} else if (!thread.isContactFriend) {
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// Checking that the sender of the message isn't already a friend is necessary because otherwise
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// the following situation can occur: Alice and Bob are friends. Bob loses his database and his
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// friend request status is reset to TSThreadFriendRequestStatusNone. Bob now sends Alice a friend
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// request. Alice's thread's friend request status is reset to
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// TSThreadFriendRequestStatusRequestReceived.
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[thread setFriendRequestStatus:TSThreadFriendRequestStatusRequestReceived withTransaction:transaction];
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message.isFriendRequest = YES; // Saved below
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}
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} else if (!thread.isContactFriend) {
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// If the thread's friend request status is not TSThreadFriendRequestStatusFriends, but we're receiving a message,
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// it must be a friend request accepted message. Declining a friend request doesn't send a message.
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[thread setFriendRequestStatus:TSThreadFriendRequestStatusFriends withTransaction:transaction];
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}
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}
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- (void)finalizeIncomingMessage:(TSIncomingMessage *)incomingMessage
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thread:(TSThread *)thread
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envelope:(SSKProtoEnvelope *)envelope
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@ -1476,40 +1516,6 @@ NS_ASSUME_NONNULL_BEGIN
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return;
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}
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// Loki:
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// ========
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if (envelope.type == SSKProtoEnvelopeTypeFriendRequest) {
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if (thread.hasCurrentUserSentFriendRequest) {
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// This can happen if Alice sent Bob a friend request, Bob declined, but then Bob changed his
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// mind and sent a friend request to Alice. In this case we want Alice to auto-accept the request
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// and send a friend request accepted message back to Bob. We don't check that sending the
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// friend request accepted message succeeded. Even if it doesn't, the thread's current friend
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// request status will be set to TSThreadFriendRequestStatusFriends for Alice making it possible
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// for Alice to send messages to Bob. When Bob receives a message, his thread's friend request status
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// will then be set to TSThreadFriendRequestStatusFriends. If we do check for a successful send
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// before updating Alice's thread's friend request status to TSThreadFriendRequestStatusFriends,
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// we can end up in a deadlock where both users' threads' friend request statuses are
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// TSThreadFriendRequestStatusRequestSent.
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[thread setFriendRequestStatus:TSThreadFriendRequestStatusFriends withTransaction:transaction];
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// The two lines below are equivalent to calling [ThreadUtil enqueueAcceptFriendRequestMessageInThread:thread]
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TSOutgoingMessage *message = [TSOutgoingMessage createEmptyOutgoingMessageInThread:thread];
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[self.messageSenderJobQueue addMessage:message transaction:transaction];
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} else if (!thread.isContactFriend) {
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// Checking that the sender of the message isn't already a friend is necessary because otherwise
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// the following situation can occur: Alice and Bob are friends. Bob loses his database and his
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// friend request status is reset to TSThreadFriendRequestStatusNone. Bob now sends Alice a friend
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// request. Alice's thread's friend request status is reset to
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// TSThreadFriendRequestStatusRequestReceived.
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[thread setFriendRequestStatus:TSThreadFriendRequestStatusRequestReceived withTransaction:transaction];
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incomingMessage.isFriendRequest = YES; // Saved below
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}
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} else if (!thread.isContactFriend) {
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// If the thread's friend request status is not TSThreadFriendRequestStatusFriends, but we're receiving a message,
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// it must be a friend request accepted message. Declining a friend request doesn't send a message.
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[thread setFriendRequestStatus:TSThreadFriendRequestStatusFriends withTransaction:transaction];
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}
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// ========
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[incomingMessage saveWithTransaction:transaction];
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// Any messages sent from the current user - from this device or another - should be automatically marked as read.
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