small IOS9 Fixes (#1253)
* Fix compiler warnings by explicitly casting to int. * Show a better permissions message when viewing attachments. * Fix comment. // FREEBIE
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@ -649,8 +649,8 @@ static NSHashTable *allAnimatedImagesWeak;
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// "In iOS 4.0 and later, and OS X v10.6 and later, you can pass NULL if you want Quartz to allocate memory for the bitmap." (source: docs)
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void *data = NULL;
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size_t width = imageToPredraw.size.width;
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size_t height = imageToPredraw.size.height;
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size_t width = (size_t)imageToPredraw.size.width;
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size_t height = (size_t)imageToPredraw.size.height;
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size_t bitsPerComponent = CHAR_BIT;
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size_t bitsPerPixel = (bitsPerComponent * numberOfComponents);
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@ -74,7 +74,7 @@
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<key>NSMicrophoneUsageDescription</key>
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<string>Signal needs access to your microphone to make and receive phone calls.</string>
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<key>NSAppleMusicUsageDescription</key>
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<string>Signal will let you choose which media from your library to send.</string>
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<string>Signal needs to use Apple Music to play media attachments.</string>
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<key>NSPhotoLibraryUsageDescription</key>
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<string>Signal will let you choose which photos from your library to send.</string>
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<key>UIApplicationShortcutItems</key>
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@ -8,10 +8,10 @@
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/**
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* The AppAudioManager is a Singleton object used to control audio settings / updates
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* for the entire application. This includes playing sounds appropriately, Initializing
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* Audio Settings, and interfacing with the OS. The Call Audio Pipeline it self is delegated
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* Audio Settings, and interfacing with the OS. The Call Audio Pipeline itself is delegated
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* to the RemoteIOAudio Class.
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*
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* The Audio Profile determines which preset of logic to use for playing sounds, Such as
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* The AudioProfile determines which preset of logic to use for playing sounds, Such as
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* which speaker to use or if all sounds should be muted.
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**/
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