// // Copyright (c) 2019 Open Whisper Systems. All rights reserved. // #import NS_ASSUME_NONNULL_BEGIN CG_INLINE CGFloat CGFloatClamp(CGFloat value, CGFloat minValue, CGFloat maxValue) { return MAX(minValue, MIN(maxValue, value)); } CG_INLINE CGFloat CGFloatClamp01(CGFloat value) { return CGFloatClamp(value, 0.f, 1.f); } CG_INLINE CGFloat CGFloatLerp(CGFloat left, CGFloat right, CGFloat alpha) { return (left * (1.f - alpha)) + (right * alpha); } CG_INLINE CGFloat CGFloatInverseLerp(CGFloat value, CGFloat minValue, CGFloat maxValue) { return (value - minValue) / (maxValue - minValue); } // Ceil to an even number CG_INLINE CGFloat CeilEven(CGFloat value) { return 2.f * (CGFloat)ceil(value * 0.5f); } CG_INLINE CGSize CGSizeCeil(CGSize size) { return CGSizeMake((CGFloat)ceil(size.width), (CGFloat)ceil(size.height)); } CG_INLINE CGSize CGSizeFloor(CGSize size) { return CGSizeMake((CGFloat)floor(size.width), (CGFloat)floor(size.height)); } CG_INLINE CGSize CGSizeRound(CGSize size) { return CGSizeMake((CGFloat)round(size.width), (CGFloat)round(size.height)); } CG_INLINE CGSize CGSizeMax(CGSize size1, CGSize size2) { return CGSizeMake(MAX(size1.width, size2.width), MAX(size1.height, size2.height)); } CG_INLINE CGPoint CGPointAdd(CGPoint left, CGPoint right) { return CGPointMake(left.x + right.x, left.y + right.y); } CG_INLINE CGPoint CGPointSubtract(CGPoint left, CGPoint right) { return CGPointMake(left.x - right.x, left.y - right.y); } CG_INLINE CGPoint CGPointScale(CGPoint point, CGFloat factor) { return CGPointMake(point.x * factor, point.y * factor); } CG_INLINE CGFloat CGPointDistance(CGPoint left, CGPoint right) { CGPoint delta = CGPointSubtract(left, right); return sqrt(delta.x * delta.x + delta.y * delta.y); } CG_INLINE CGPoint CGPointMin(CGPoint left, CGPoint right) { return CGPointMake(MIN(left.x, right.x), MIN(left.y, right.y)); } CG_INLINE CGPoint CGPointMax(CGPoint left, CGPoint right) { return CGPointMake(MAX(left.x, right.x), MAX(left.y, right.y)); } CG_INLINE CGPoint CGPointClamp01(CGPoint point) { return CGPointMake(CGFloatClamp01(point.x), CGFloatClamp01(point.y)); } CG_INLINE CGPoint CGPointInvert(CGPoint point) { return CGPointMake(-point.x, -point.y); } CG_INLINE CGSize CGSizeScale(CGSize size, CGFloat factor) { return CGSizeMake(size.width * factor, size.height * factor); } CG_INLINE CGSize CGSizeAdd(CGSize left, CGSize right) { return CGSizeMake(left.width + right.width, left.height + right.height); } CG_INLINE CGRect CGRectScale(CGRect rect, CGFloat factor) { CGRect result; result.origin = CGPointScale(rect.origin, factor); result.size = CGSizeScale(rect.size, factor); return result; } NS_ASSUME_NONNULL_END