// // Copyright (c) 2017 Open Whisper Systems. All rights reserved. // #import "OWSProgressView.h" @interface OWSProgressView () @property (nonatomic) CAShapeLayer *borderLayer; @property (nonatomic) CAShapeLayer *progressLayer; @end #pragma mark - @implementation OWSProgressView - (id)init { self = [super init]; if (self) { [self initCommon]; } return self; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { [self initCommon]; } return self; } - (void)initCommon { self.opaque = NO; self.userInteractionEnabled = NO; self.backgroundColor = [UIColor clearColor]; self.color = [UIColor whiteColor]; self.borderLayer = [CAShapeLayer new]; self.borderLayer.fillColor = self.color.CGColor; [self.layer addSublayer:self.borderLayer]; self.progressLayer = [CAShapeLayer new]; self.progressLayer.fillColor = self.color.CGColor; [self.layer addSublayer:self.progressLayer]; [self setContentCompressionResistancePriority:UILayoutPriorityDefaultHigh forAxis:UILayoutConstraintAxisVertical]; [self setContentHuggingPriority:UILayoutPriorityDefaultHigh forAxis:UILayoutConstraintAxisVertical]; } - (void)layoutSubviews { [super layoutSubviews]; [self update]; } - (void)setProgress:(CGFloat)progress { if (_progress != progress) { _progress = progress; [self update]; } } - (void)setColor:(UIColor *)color { if (![_color isEqual:color]) { _color = color; [self update]; } } - (void)update { CGFloat kBorderThickness = self.bounds.size.height * 0.15f; CGFloat kOuterRadius = self.bounds.size.height * 0.3f; CGFloat kInnerRadius = kOuterRadius - kBorderThickness; // We want to slightly overlap the border with the progress // to achieve a clean effect. CGFloat kProgressInset = kBorderThickness - 0.5f; UIBezierPath *borderPath = [UIBezierPath new]; // Add the outer border. [borderPath appendPath:[UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:kOuterRadius]]; [borderPath appendPath:[UIBezierPath bezierPathWithRoundedRect:CGRectInset(self.bounds, kBorderThickness, kBorderThickness) cornerRadius:kInnerRadius]]; self.borderLayer.path = borderPath.CGPath; self.borderLayer.fillColor = self.color.CGColor; self.borderLayer.fillRule = kCAFillRuleEvenOdd; UIBezierPath *progressPath = [UIBezierPath new]; // Add the inner progress. CGRect progressRect = CGRectInset(self.bounds, kProgressInset, kProgressInset); progressRect.size.width *= MAX(0.f, MIN(1.f, self.progress)); [progressPath appendPath:[UIBezierPath bezierPathWithRect:progressRect]]; self.progressLayer.path = progressPath.CGPath; self.progressLayer.fillColor = self.color.CGColor; } - (CGSize)sizeThatFits:(CGSize)size { return CGSizeMake(150, 16); } - (CGSize)intrinsicContentSize { return CGSizeMake(UIViewNoIntrinsicMetric, 16); } @end