#!/bin/bash # XCode will error during it's dependency graph construction (which happens before the build # stage starts and any target "Run Script" phases are triggered) # # In order to avoid this error we need to build the framework before actually getting to the # build stage so XCode is able to build the dependency graph # # XCode's Pre-action scripts don't output anything into XCode so the only way to emit a useful # error is to **return a success status** and have the project detect and log the error itself # then log it, stopping the build at that point # # The other step to get this to work properly is to ensure the framework in "Link Binary with # Libraries" isn't using a relative directory, unfortunately there doesn't seem to be a good # way to do this directly so we need to modify the '.pbxproj' file directly, updating the # framework entry to have the following (on a single line): # { # isa = PBXFileReference; # explicitFileType = wrapper.xcframework; # includeInIndex = 0; # path = "{FRAMEWORK NAME GOES HERE}"; # sourceTree = BUILD_DIR; # }; # # Note: We might one day be able to replace this with a local podspec if this GitHub feature # request ever gets implemented: https://github.com/CocoaPods/CocoaPods/issues/8464 # Need to set the path or we won't find cmake PATH=${PATH}:/usr/local/bin:/opt/homebrew/bin:/sbin/md5 exec 3>&1 # Save original stdout # Ensure the build directory exists (in case we need it before XCode creates it) mkdir -p "${TARGET_BUILD_DIR}/libSessionUtil" # Remove any old build errors rm -rf "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_output.log" # Restore stdout and stderr and redirect it to the 'libsession_util_output.log' file exec &> "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_output.log" # Define a function to echo a message. function echo_message() { exec 1>&3 # Restore stdout echo "$1" exec >> "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_output.log" # Redirect all output to the log file } echo_message "info: Validating build requirements" set -x # Ensure the build directory exists (in case we need it before XCode creates it) mkdir -p "${TARGET_BUILD_DIR}" if ! which cmake > /dev/null; then echo_message "error: cmake is required to build, please install (can install via homebrew with 'brew install cmake')." exit 0 fi # Check if we have the `LibSession-Util` submodule checked out and if not (depending on the 'SHOULD_AUTO_INIT_SUBMODULES' argument) perform the checkout if [ ! -d "${SRCROOT}/LibSession-Util" ] || [ ! -d "${SRCROOT}/LibSession-Util/src" ] || [ ! "$(ls -A "${SRCROOT}/LibSession-Util")" ]; then echo_message "error: Need to fetch LibSession-Util submodule (git submodule update --init --recursive)." exit 0 else are_submodules_valid() { local PARENT_PATH=$1 local RELATIVE_PATH=$2 # Change into the path to check for it's submodules cd "${PARENT_PATH}" local SUB_MODULE_PATHS=($(git config --file .gitmodules --get-regexp path | awk '{ print $2 }')) # If there are no submodules then return success based on whether the folder has any content if [ ${#SUB_MODULE_PATHS[@]} -eq 0 ]; then if [[ ! -z "$(ls -A "${PARENT_PATH}")" ]]; then return 0 else return 1 fi fi # Loop through the child submodules and check if they are valid for i in "${!SUB_MODULE_PATHS[@]}"; do local CHILD_PATH="${SUB_MODULE_PATHS[$i]}" # If the child path doesn't exist then it's invalid if [ ! -d "${PARENT_PATH}/${CHILD_PATH}" ]; then echo_message "info: Submodule '${RELATIVE_PATH}/${CHILD_PATH}' doesn't exist." return 1 fi are_submodules_valid "${PARENT_PATH}/${CHILD_PATH}" "${RELATIVE_PATH}/${CHILD_PATH}" local RESULT=$? if [ "${RESULT}" -eq 1 ]; then echo_message "info: Submodule '${RELATIVE_PATH}/${CHILD_PATH}' is in an invalid state." return 1 fi done return 0 } # Validate the state of the submodules are_submodules_valid "${SRCROOT}/LibSession-Util" "LibSession-Util" HAS_INVALID_SUBMODULE=$? if [ "${HAS_INVALID_SUBMODULE}" -eq 1 ]; then echo_message "error: Submodules are in an invalid state, please delete 'LibSession-Util' and run 'git submodule update --init --recursive'." exit 0 fi fi # Generate a hash of the libSession-util source files and check if they differ from the last hash echo "info: Checking for changes to source" NEW_SOURCE_HASH=$(find "${SRCROOT}/LibSession-Util/src" -type f -exec md5 {} + | awk '{print $NF}' | sort | md5 | awk '{print $NF}') NEW_HEADER_HASH=$(find "${SRCROOT}/LibSession-Util/include" -type f -exec md5 {} + | awk '{print $NF}' | sort | md5 | awk '{print $NF}') if [ -f "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_source_hash.log" ]; then read -r OLD_SOURCE_HASH < "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_source_hash.log" fi if [ -f "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_header_hash.log" ]; then read -r OLD_HEADER_HASH < "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_header_hash.log" fi if [ -f "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_archs.log" ]; then read -r OLD_ARCHS < "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_archs.log" fi # If all of the hashes match, the archs match and there is a library file then we can just stop here if [ "${NEW_SOURCE_HASH}" == "${OLD_SOURCE_HASH}" ] && [ "${NEW_HEADER_HASH}" == "${OLD_HEADER_HASH}" ] && [ "${ARCHS[*]}" == "${OLD_ARCHS}" ] && [ -f "${TARGET_BUILD_DIR}/libSessionUtil/libSessionUtil.a" ]; then echo_message "info: Build is up-to-date" exit 0 fi # If any of the above differ then we need to rebuild echo_message "info: Build is not up-to-date - creating new build" # Import settings from XCode (defaulting values if not present) VALID_SIM_ARCHS=(arm64 x86_64) VALID_DEVICE_ARCHS=(arm64) VALID_SIM_ARCH_PLATFORMS=(SIMULATORARM64 SIMULATOR64) VALID_DEVICE_ARCH_PLATFORMS=(OS64) OUTPUT_DIR="${TARGET_BUILD_DIR}" IPHONEOS_DEPLOYMENT_TARGET=${IPHONEOS_DEPLOYMENT_TARGET} ENABLE_BITCODE=${ENABLE_BITCODE} # Generate the target architectures we want to build for TARGET_ARCHS=() TARGET_PLATFORMS=() TARGET_SIM_ARCHS=() TARGET_DEVICE_ARCHS=() if [ -z $PLATFORM_NAME ] || [ $PLATFORM_NAME = "iphonesimulator" ]; then for i in "${!VALID_SIM_ARCHS[@]}"; do ARCH="${VALID_SIM_ARCHS[$i]}" ARCH_PLATFORM="${VALID_SIM_ARCH_PLATFORMS[$i]}" if [[ " ${ARCHS[*]} " =~ " ${ARCH} " ]]; then TARGET_ARCHS+=("sim-${ARCH}") TARGET_PLATFORMS+=("${ARCH_PLATFORM}") TARGET_SIM_ARCHS+=("sim-${ARCH}") fi done fi if [ -z $PLATFORM_NAME ] || [ $PLATFORM_NAME = "iphoneos" ]; then for i in "${!VALID_DEVICE_ARCHS[@]}"; do ARCH="${VALID_DEVICE_ARCHS[$i]}" ARCH_PLATFORM="${VALID_DEVICE_ARCH_PLATFORMS[$i]}" if [[ " ${ARCHS[*]} " =~ " ${ARCH} " ]]; then TARGET_ARCHS+=("ios-${ARCH}") TARGET_PLATFORMS+=("${ARCH_PLATFORM}") TARGET_DEVICE_ARCHS+=("ios-${ARCH}") fi done fi # Build the individual architectures for i in "${!TARGET_ARCHS[@]}"; do build="${TARGET_BUILD_DIR}/libSessionUtil/${TARGET_ARCHS[$i]}" platform="${TARGET_PLATFORMS[$i]}" echo_message "Building ${TARGET_ARCHS[$i]} for $platform in $build" cd "${SRCROOT}/LibSession-Util" ./utils/static-bundle.sh "$build" "" \ -DCMAKE_TOOLCHAIN_FILE="${SRCROOT}/LibSession-Util/external/ios-cmake/ios.toolchain.cmake" \ -DPLATFORM=$platform \ -DDEPLOYMENT_TARGET=$IPHONEOS_DEPLOYMENT_TARGET \ -DENABLE_BITCODE=$ENABLE_BITCODE if [ $? -ne 0 ]; then LAST_OUTPUT=$(tail -n 4 "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_output.log" | head -n 1) echo_message "error: $LAST_OUTPUT" exit 1 fi done # Remove the old static library file rm -rf "${TARGET_BUILD_DIR}/libSessionUtil/libSessionUtil.a" rm -rf "${TARGET_BUILD_DIR}/libSessionUtil/Headers" # If needed combine simulator builds into a multi-arch lib if [ "${#TARGET_SIM_ARCHS[@]}" -eq "1" ]; then # Single device build cp "${TARGET_BUILD_DIR}/libSessionUtil/${TARGET_SIM_ARCHS[0]}/libsession-util.a" "${TARGET_BUILD_DIR}/libSessionUtil/libSessionUtil.a" elif [ "${#TARGET_SIM_ARCHS[@]}" -gt "1" ]; then # Combine multiple device builds into a multi-arch lib echo_message "info: Built multiple architectures, merging into single static library" lipo -create "${TARGET_BUILD_DIR}/libSessionUtil"/sim-*/libsession-util.a -output "${TARGET_BUILD_DIR}/libSessionUtil/libSessionUtil.a" fi # If needed combine device builds into a multi-arch lib if [ "${#TARGET_DEVICE_ARCHS[@]}" -eq "1" ]; then cp "${TARGET_BUILD_DIR}/libSessionUtil/${TARGET_DEVICE_ARCHS[0]}/libsession-util.a" "${TARGET_BUILD_DIR}/libSessionUtil/libSessionUtil.a" elif [ "${#TARGET_DEVICE_ARCHS[@]}" -gt "1" ]; then # Combine multiple device builds into a multi-arch lib echo_message "info: Built multiple architectures, merging into single static library" lipo -create "${TARGET_BUILD_DIR}/libSessionUtil"/ios-*/libsession-util.a -output "${TARGET_BUILD_DIR}/libSessionUtil/libSessionUtil.a" fi # Save the updated hashes to disk to prevent rebuilds when there were no changes echo "${NEW_SOURCE_HASH}" > "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_source_hash.log" echo "${NEW_HEADER_HASH}" > "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_header_hash.log" echo "${ARCHS[*]}" > "${TARGET_BUILD_DIR}/libSessionUtil/libsession_util_archs.log" echo_message "info: Build complete" # Copy the headers across echo_message "info: Copy headers and prepare modulemap" mkdir -p "${TARGET_BUILD_DIR}/libSessionUtil/Headers" cp -r "${SRCROOT}/LibSession-Util/include/session" "${TARGET_BUILD_DIR}/libSessionUtil/Headers" # The 'module.modulemap' is needed for XCode to be able to find the headers modmap="${TARGET_BUILD_DIR}/libSessionUtil/Headers/module.modulemap" echo "module SessionUtil {" >"$modmap" echo " module capi {" >>"$modmap" for x in $(cd include && find session -name '*.h'); do echo " header \"$x\"" >>"$modmap" done echo -e " export *\n }" >>"$modmap" if false; then # If we include the cpp headers like this then Xcode will try to load them as C headers (which # of course breaks) and doesn't provide any way to only load the ones you need (because this is # Apple land, why would anything useful be available?). So we include the headers in the # archive but can't let xcode discover them because it will do it wrong. echo -e "\n module cppapi {" >>"$modmap" for x in $(cd include && find session -name '*.hpp'); do echo " header \"$x\"" >>"$modmap" done echo -e " export *\n }" >>"$modmap" fi echo "}" >>"$modmap" # Output to XCode just so the output is good echo_message "info: libSessionUtil Ready"