session-ios/Session/Conversations/ConversationVC.swift

2025 lines
93 KiB
Swift

// Copyright © 2022 Rangeproof Pty Ltd. All rights reserved.
import UIKit
import AVKit
import GRDB
import DifferenceKit
import SessionUIKit
import SessionMessagingKit
import SessionUtilitiesKit
import SignalUtilitiesKit
final class ConversationVC: BaseVC, SessionUtilRespondingViewController, ConversationSearchControllerDelegate, UITableViewDataSource, UITableViewDelegate {
private static let loadingHeaderHeight: CGFloat = 40
internal let viewModel: ConversationViewModel
private var dataChangeObservable: DatabaseCancellable? {
didSet { oldValue?.cancel() } // Cancel the old observable if there was one
}
private var hasLoadedInitialThreadData: Bool = false
private var hasLoadedInitialInteractionData: Bool = false
private var currentTargetOffset: CGPoint?
private var isAutoLoadingNextPage: Bool = false
private var isLoadingMore: Bool = false
var isReplacingThread: Bool = false
/// This flag indicates whether the thread data has been reloaded after a disappearance (it defaults to true as it will
/// never have disappeared before - this is only needed for value observers since they run asynchronously)
private var hasReloadedThreadDataAfterDisappearance: Bool = true
var focusedInteractionInfo: Interaction.TimestampInfo?
var focusBehaviour: ConversationViewModel.FocusBehaviour = .none
var shouldHighlightNextScrollToInteraction: Bool = false
// Search
var isShowingSearchUI = false
// Audio playback & recording
var audioPlayer: OWSAudioPlayer?
var audioRecorder: AVAudioRecorder?
var audioTimer: Timer?
// Context menu
var contextMenuWindow: ContextMenuWindow?
var contextMenuVC: ContextMenuVC?
// Mentions
var currentMentionStartIndex: String.Index?
var mentions: [MentionInfo] = []
// Scrolling & paging
var isUserScrolling = false
var hasPerformedInitialScroll = false
var didFinishInitialLayout = false
var scrollDistanceToBottomBeforeUpdate: CGFloat?
var baselineKeyboardHeight: CGFloat = 0
/// These flags are true between `viewDid/Will Appear/Disappear` and is used to prevent keyboard changes
/// from trying to animate (as the animations can cause buggy transitions)
var viewIsDisappearing = false
var viewIsAppearing = false
// Reaction
var currentReactionListSheet: ReactionListSheet?
var reactionExpandedMessageIds: Set<String> = []
/// This flag is used to temporarily prevent the ConversationVC from becoming the first responder (primarily used with
/// custom transitions from preventing them from being buggy
var delayFirstResponder: Bool = false
override var canBecomeFirstResponder: Bool {
!delayFirstResponder &&
// Need to return false during the swap between threads to prevent keyboard dismissal
!isReplacingThread
}
override var inputAccessoryView: UIView? {
guard viewModel.threadData.canWrite else { return nil }
return (isShowingSearchUI ? searchController.resultsBar : snInputView)
}
/// The height of the visible part of the table view, i.e. the distance from the navigation bar (where the table view's origin is)
/// to the top of the input view (`tableView.adjustedContentInset.bottom`).
var tableViewUnobscuredHeight: CGFloat {
let bottomInset = tableView.adjustedContentInset.bottom
return tableView.bounds.height - bottomInset
}
/// The offset at which the table view is exactly scrolled to the bottom.
var lastPageTop: CGFloat {
return tableView.contentSize.height - tableViewUnobscuredHeight
}
var isCloseToBottom: Bool {
let margin = (self.lastPageTop - self.tableView.contentOffset.y)
return margin <= ConversationVC.scrollToBottomMargin
}
lazy var mnemonic: String = { ((try? SeedVC.mnemonic()) ?? "") }()
// FIXME: Would be good to create a Swift-based cache and replace this
lazy var mediaCache: NSCache<NSString, AnyObject> = {
let result = NSCache<NSString, AnyObject>()
result.countLimit = 40
return result
}()
lazy var recordVoiceMessageActivity = AudioActivity(audioDescription: "Voice message", behavior: .playAndRecord)
lazy var searchController: ConversationSearchController = {
let result: ConversationSearchController = ConversationSearchController(
threadId: self.viewModel.threadData.threadId
)
result.uiSearchController.obscuresBackgroundDuringPresentation = false
result.delegate = self
return result
}()
// MARK: - UI
var scrollButtonBottomConstraint: NSLayoutConstraint?
var scrollButtonMessageRequestsBottomConstraint: NSLayoutConstraint?
var messageRequestsViewBotomConstraint: NSLayoutConstraint?
var messageRequestDescriptionLabelBottomConstraint: NSLayoutConstraint?
lazy var titleView: ConversationTitleView = {
let result: ConversationTitleView = ConversationTitleView()
let tapGestureRecognizer = UITapGestureRecognizer(
target: self,
action: #selector(handleTitleViewTapped)
)
result.addGestureRecognizer(tapGestureRecognizer)
return result
}()
lazy var tableView: InsetLockableTableView = {
let result: InsetLockableTableView = InsetLockableTableView()
result.separatorStyle = .none
result.themeBackgroundColor = .clear
result.showsVerticalScrollIndicator = false
result.contentInsetAdjustmentBehavior = .never
result.keyboardDismissMode = .interactive
result.contentInset = UIEdgeInsets(
top: 0,
leading: 0,
bottom: (viewModel.threadData.canWrite ?
Values.mediumSpacing :
(Values.mediumSpacing + (UIApplication.shared.keyWindow?.safeAreaInsets.bottom ?? 0))
),
trailing: 0
)
result.registerHeaderFooterView(view: UITableViewHeaderFooterView.self)
result.register(view: DateHeaderCell.self)
result.register(view: UnreadMarkerCell.self)
result.register(view: VisibleMessageCell.self)
result.register(view: InfoMessageCell.self)
result.register(view: TypingIndicatorCell.self)
result.register(view: CallMessageCell.self)
result.estimatedSectionHeaderHeight = ConversationVC.loadingHeaderHeight
result.sectionFooterHeight = 0
result.dataSource = self
result.delegate = self
return result
}()
lazy var snInputView: InputView = InputView(
threadVariant: self.viewModel.initialThreadVariant,
delegate: self
)
lazy var unreadCountView: UIView = {
let result: UIView = UIView()
result.themeBackgroundColor = .backgroundSecondary
result.layer.masksToBounds = true
result.layer.cornerRadius = (ConversationVC.unreadCountViewSize / 2)
result.set(.width, greaterThanOrEqualTo: ConversationVC.unreadCountViewSize)
result.set(.height, to: ConversationVC.unreadCountViewSize)
result.isHidden = true
result.alpha = 0
return result
}()
lazy var unreadCountLabel: UILabel = {
let result: UILabel = UILabel()
result.font = .boldSystemFont(ofSize: Values.verySmallFontSize)
result.themeTextColor = .textPrimary
result.textAlignment = .center
return result
}()
lazy var blockedBanner: InfoBanner = {
let result: InfoBanner = InfoBanner(
message: self.viewModel.blockedBannerMessage,
backgroundColor: .danger,
messageLabelAccessibilityLabel: "Blocked banner text"
)
result.accessibilityLabel = "Blocked banner"
result.isAccessibilityElement = true
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(unblock))
result.addGestureRecognizer(tapGestureRecognizer)
return result
}()
private lazy var emptyStateLabel: UILabel = {
let text: String = emptyStateText(for: viewModel.threadData)
let result: UILabel = UILabel()
result.accessibilityLabel = "Empty state label"
result.translatesAutoresizingMaskIntoConstraints = false
result.font = .systemFont(ofSize: Values.verySmallFontSize)
result.attributedText = NSAttributedString(string: text)
.adding(
attributes: [.font: UIFont.boldSystemFont(ofSize: Values.verySmallFontSize)],
range: text.range(of: self.viewModel.threadData.displayName)
.map { NSRange($0, in: text) }
.defaulting(to: NSRange(location: 0, length: 0))
)
result.themeTextColor = .textSecondary
result.textAlignment = .center
result.lineBreakMode = .byWordWrapping
result.numberOfLines = 0
return result
}()
lazy var footerControlsStackView: UIStackView = {
let result: UIStackView = UIStackView()
result.translatesAutoresizingMaskIntoConstraints = false
result.axis = .vertical
result.alignment = .trailing
result.distribution = .equalSpacing
result.spacing = 10
result.layoutMargins = UIEdgeInsets(top: 0, left: 20, bottom: 0, right: 20)
result.isLayoutMarginsRelativeArrangement = true
return result
}()
lazy var scrollButton: RoundIconButton = {
let result: RoundIconButton = RoundIconButton(
image: UIImage(named: "ic_chevron_down")?
.withRenderingMode(.alwaysTemplate)
) { [weak self] in
// The table view's content size is calculated by the estimated height of cells,
// so the result may be inaccurate before all the cells are loaded. Use this
// to scroll to the last row instead.
self?.scrollToBottom(isAnimated: true)
}
result.alpha = 0
return result
}()
lazy var messageRequestBackgroundView: UIView = {
let result: UIView = UIView()
result.translatesAutoresizingMaskIntoConstraints = false
result.themeBackgroundColor = .backgroundPrimary
result.isHidden = messageRequestStackView.isHidden
return result
}()
lazy var messageRequestStackView: UIStackView = {
let result: UIStackView = UIStackView()
result.translatesAutoresizingMaskIntoConstraints = false
result.axis = .vertical
result.alignment = .fill
result.distribution = .fill
result.isHidden = (
self.viewModel.threadData.threadIsMessageRequest == false ||
self.viewModel.threadData.threadRequiresApproval == true
)
return result
}()
private lazy var messageRequestDescriptionContainerView: UIView = {
let result: UIView = UIView()
result.translatesAutoresizingMaskIntoConstraints = false
return result
}()
private lazy var messageRequestDescriptionLabel: UILabel = {
let result: UILabel = UILabel()
result.translatesAutoresizingMaskIntoConstraints = false
result.setContentCompressionResistancePriority(.required, for: .vertical)
result.font = UIFont.systemFont(ofSize: 12)
result.text = (self.viewModel.threadData.threadRequiresApproval == false ?
"MESSAGE_REQUESTS_INFO".localized() :
"MESSAGE_REQUEST_PENDING_APPROVAL_INFO".localized()
)
result.themeTextColor = .textSecondary
result.textAlignment = .center
result.numberOfLines = 0
return result
}()
private lazy var messageRequestActionStackView: UIStackView = {
let result: UIStackView = UIStackView()
result.translatesAutoresizingMaskIntoConstraints = false
result.axis = .horizontal
result.alignment = .fill
result.distribution = .fill
result.spacing = (UIDevice.current.isIPad ? Values.iPadButtonSpacing : 20)
return result
}()
private lazy var messageRequestAcceptButton: UIButton = {
let result: SessionButton = SessionButton(style: .bordered, size: .medium)
result.accessibilityLabel = "Accept message request"
result.isAccessibilityElement = true
result.translatesAutoresizingMaskIntoConstraints = false
result.setTitle("TXT_DELETE_ACCEPT".localized(), for: .normal)
result.addTarget(self, action: #selector(acceptMessageRequest), for: .touchUpInside)
return result
}()
private lazy var messageRequestDeleteButton: UIButton = {
let result: SessionButton = SessionButton(style: .destructive, size: .medium)
result.accessibilityLabel = "Delete message request"
result.isAccessibilityElement = true
result.translatesAutoresizingMaskIntoConstraints = false
result.setTitle("TXT_DELETE_TITLE".localized(), for: .normal)
result.addTarget(self, action: #selector(deleteMessageRequest), for: .touchUpInside)
return result
}()
private lazy var messageRequestBlockButton: UIButton = {
let result: UIButton = UIButton()
result.accessibilityLabel = "Block message request"
result.translatesAutoresizingMaskIntoConstraints = false
result.clipsToBounds = true
result.titleLabel?.font = UIFont.boldSystemFont(ofSize: 16)
result.setTitle("TXT_BLOCK_USER_TITLE".localized(), for: .normal)
result.setThemeTitleColor(.danger, for: .normal)
result.addTarget(self, action: #selector(blockMessageRequest), for: .touchUpInside)
result.isHidden = (self.viewModel.threadData.threadVariant != .contact)
return result
}()
// MARK: - Settings
static let unreadCountViewSize: CGFloat = 20
/// The table view's bottom inset (content will have this distance to the bottom if the table view is fully scrolled down).
static let bottomInset = Values.mediumSpacing
/// The table view will start loading more content when the content offset becomes less than this.
static let loadMoreThreshold: CGFloat = 120
/// The button will be fully visible once the user has scrolled this amount from the bottom of the table view.
static let scrollButtonFullVisibilityThreshold: CGFloat = 80
/// The button will be invisible until the user has scrolled at least this amount from the bottom of the table view.
static let scrollButtonNoVisibilityThreshold: CGFloat = 20
/// Automatically scroll to the bottom of the conversation when sending a message if the scroll distance from the bottom is less than this number.
static let scrollToBottomMargin: CGFloat = 60
// MARK: - Initialization
init(threadId: String, threadVariant: SessionThread.Variant, focusedInteractionInfo: Interaction.TimestampInfo? = nil) {
self.viewModel = ConversationViewModel(threadId: threadId, threadVariant: threadVariant, focusedInteractionInfo: focusedInteractionInfo)
Storage.shared.addObserver(viewModel.pagedDataObserver)
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
preconditionFailure("Use init(thread:) instead.")
}
deinit {
NotificationCenter.default.removeObserver(self)
}
// MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.titleView = titleView
// Note: We need to update the nav bar buttons here (with invalid data) because if we don't the
// nav will be offset incorrectly during the push animation (unfortunately the profile icon still
// doesn't appear until after the animation, I assume it's taking a snapshot or something, but
// there isn't much we can do about that unfortunately)
updateNavBarButtons(
threadData: nil,
initialVariant: self.viewModel.initialThreadVariant,
initialIsNoteToSelf: self.viewModel.threadData.threadIsNoteToSelf,
initialIsBlocked: (self.viewModel.threadData.threadIsBlocked == true)
)
titleView.initialSetup(
with: self.viewModel.initialThreadVariant,
isNoteToSelf: self.viewModel.threadData.threadIsNoteToSelf
)
// Constraints
view.addSubview(tableView)
tableView.pin(to: view)
// Message requests view & scroll to bottom
view.addSubview(scrollButton)
view.addSubview(emptyStateLabel)
view.addSubview(messageRequestBackgroundView)
view.addSubview(messageRequestStackView)
emptyStateLabel.pin(.top, to: .top, of: view, withInset: Values.largeSpacing)
emptyStateLabel.pin(.leading, to: .leading, of: view, withInset: Values.veryLargeSpacing)
emptyStateLabel.pin(.trailing, to: .trailing, of: view, withInset: -Values.veryLargeSpacing)
messageRequestStackView.addArrangedSubview(messageRequestBlockButton)
messageRequestStackView.addArrangedSubview(messageRequestDescriptionContainerView)
messageRequestStackView.addArrangedSubview(messageRequestActionStackView)
messageRequestDescriptionContainerView.addSubview(messageRequestDescriptionLabel)
messageRequestActionStackView.addArrangedSubview(messageRequestAcceptButton)
messageRequestActionStackView.addArrangedSubview(messageRequestDeleteButton)
scrollButton.pin(.trailing, to: .trailing, of: view, withInset: -20)
messageRequestStackView.pin(.leading, to: .leading, of: view, withInset: 16)
messageRequestStackView.pin(.trailing, to: .trailing, of: view, withInset: -16)
self.messageRequestsViewBotomConstraint = messageRequestStackView.pin(.bottom, to: .bottom, of: view, withInset: -16)
self.scrollButtonBottomConstraint = scrollButton.pin(.bottom, to: .bottom, of: view, withInset: -16)
self.scrollButtonBottomConstraint?.isActive = false // Note: Need to disable this to avoid a conflict with the other bottom constraint
self.scrollButtonMessageRequestsBottomConstraint = scrollButton.pin(.bottom, to: .top, of: messageRequestStackView, withInset: -4)
messageRequestDescriptionLabel.pin(.top, to: .top, of: messageRequestDescriptionContainerView, withInset: 4)
messageRequestDescriptionLabel.pin(.leading, to: .leading, of: messageRequestDescriptionContainerView, withInset: 20)
messageRequestDescriptionLabel.pin(.trailing, to: .trailing, of: messageRequestDescriptionContainerView, withInset: -20)
self.messageRequestDescriptionLabelBottomConstraint = messageRequestDescriptionLabel.pin(.bottom, to: .bottom, of: messageRequestDescriptionContainerView, withInset: -20)
messageRequestActionStackView.pin(.top, to: .bottom, of: messageRequestDescriptionContainerView)
messageRequestDeleteButton.set(.width, to: .width, of: messageRequestAcceptButton)
messageRequestBackgroundView.pin(.top, to: .top, of: messageRequestStackView)
messageRequestBackgroundView.pin(.leading, to: .leading, of: view)
messageRequestBackgroundView.pin(.trailing, to: .trailing, of: view)
messageRequestBackgroundView.pin(.bottom, to: .bottom, of: view)
// Unread count view
view.addSubview(unreadCountView)
unreadCountView.addSubview(unreadCountLabel)
unreadCountLabel.pin(.top, to: .top, of: unreadCountView)
unreadCountLabel.pin(.bottom, to: .bottom, of: unreadCountView)
unreadCountView.pin(.leading, to: .leading, of: unreadCountLabel, withInset: -4)
unreadCountView.pin(.trailing, to: .trailing, of: unreadCountLabel, withInset: 4)
unreadCountView.centerYAnchor.constraint(equalTo: scrollButton.topAnchor).isActive = true
unreadCountView.center(.horizontal, in: scrollButton)
// Notifications
NotificationCenter.default.addObserver(
self,
selector: #selector(applicationDidBecomeActive(_:)),
name: UIApplication.didBecomeActiveNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(applicationDidResignActive(_:)),
name: UIApplication.didEnterBackgroundNotification, object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(handleKeyboardWillChangeFrameNotification(_:)),
name: UIResponder.keyboardWillChangeFrameNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(handleKeyboardWillHideNotification(_:)),
name: UIResponder.keyboardWillHideNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(sendScreenshotNotification),
name: UIApplication.userDidTakeScreenshotNotification,
object: nil
)
// The first time the view loads we should mark the thread as read (in case it was manually
// marked as unread) - doing this here means if we add a "mark as unread" action within the
// conversation settings then we don't need to worry about the conversation getting marked as
// when when the user returns back through this view controller
self.viewModel.markAsRead(target: .thread, timestampMs: nil)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
startObservingChanges()
/// If the view is removed and readded to the view hierarchy then `viewWillDisappear` will be called but `viewDidDisappear`
/// **won't**, as a result `viewIsDisappearing` would never get set to `false` - do so here to handle this case
viewIsDisappearing = false
viewIsAppearing = true
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
/// When the `ConversationVC` is on the screen we want to store it so we can avoid sending notification without accessing the
/// main thread (we don't currently care if it's still in the nav stack though - so if a user is on a conversation settings screen this should
/// get cleared within `viewWillDisappear`)
///
/// **Note:** We do this on an async queue because `Atomic<T>` can block if something else is mutating it and we want to avoid
/// the risk of blocking the conversation transition
DispatchQueue.global(qos: .userInitiated).async { [weak self] in
SessionApp.currentlyOpenConversationViewController.mutate { $0 = self }
}
if delayFirstResponder || isShowingSearchUI {
delayFirstResponder = false
DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(50)) { [weak self] in
(self?.isShowingSearchUI == false ?
self :
self?.searchController.uiSearchController.searchBar
)?.becomeFirstResponder()
}
}
recoverInputView { [weak self] in
// Flag that the initial layout has been completed (the flag blocks and unblocks a number
// of different behaviours)
self?.didFinishInitialLayout = true
self?.viewIsAppearing = false
}
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
/// When the `ConversationVC` is on the screen we want to store it so we can avoid sending notification without accessing the
/// main thread (we don't currently care if it's still in the nav stack though - so if a user leaves a conversation settings screen we clear
/// it, and if a user moves to a different `ConversationVC` this will get updated to that one within `viewDidAppear`)
///
/// **Note:** We do this on an async queue because `Atomic<T>` can block if something else is mutating it and we want to avoid
/// the risk of blocking the conversation transition
DispatchQueue.global(qos: .userInitiated).async {
SessionApp.currentlyOpenConversationViewController.mutate { $0 = nil }
}
viewIsDisappearing = true
// Don't set the draft or resign the first responder if we are replacing the thread (want the keyboard
// to appear to remain focussed)
guard !isReplacingThread else { return }
stopObservingChanges()
viewModel.updateDraft(to: snInputView.text)
inputAccessoryView?.resignFirstResponder()
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
mediaCache.removeAllObjects()
hasReloadedThreadDataAfterDisappearance = false
viewIsDisappearing = false
// If the user just created this thread but didn't send a message then we want to delete the
// "shadow" thread since it's not actually in use (this is to prevent it from taking up database
// space or unintentionally getting synced via libSession in the future)
let threadId: String = viewModel.threadData.threadId
if
(
self.navigationController == nil ||
self.navigationController?.viewControllers.contains(self) == false
) &&
viewModel.threadData.threadIsNoteToSelf == false &&
viewModel.threadData.threadShouldBeVisible == false &&
!SessionUtil.conversationInConfig(
threadId: threadId,
threadVariant: viewModel.threadData.threadVariant,
visibleOnly: false
)
{
Storage.shared.writeAsync { db in
_ = try SessionThread // Intentionally use `deleteAll` here instead of `deleteOrLeave`
.filter(id: threadId)
.deleteAll(db)
}
}
}
@objc func applicationDidBecomeActive(_ notification: Notification) {
/// Need to dispatch to the next run loop to prevent a possible crash caused by the database resuming mid-query
DispatchQueue.main.async { [weak self] in
self?.startObservingChanges(didReturnFromBackground: true)
}
recoverInputView()
if !isShowingSearchUI && self.presentedViewController == nil {
if !self.isFirstResponder {
self.becomeFirstResponder()
}
else {
self.reloadInputViews()
}
}
}
@objc func applicationDidResignActive(_ notification: Notification) {
stopObservingChanges()
}
// MARK: - Updating
private func startObservingChanges(didReturnFromBackground: Bool = false) {
guard dataChangeObservable == nil else { return }
dataChangeObservable = Storage.shared.start(
viewModel.observableThreadData,
onError: { _ in },
onChange: { [weak self] maybeThreadData in
guard let threadData: SessionThreadViewModel = maybeThreadData else {
// If the thread data is null and the id was blinded then we just unblinded the thread
// and need to swap over to the new one
guard
let sessionId: String = self?.viewModel.threadData.threadId,
(
SessionId.Prefix(from: sessionId) == .blinded15 ||
SessionId.Prefix(from: sessionId) == .blinded25
),
let blindedLookup: BlindedIdLookup = Storage.shared.read({ db in
try BlindedIdLookup
.filter(id: sessionId)
.fetchOne(db)
}),
let unblindedId: String = blindedLookup.sessionId
else {
// If we don't have an unblinded id then something has gone very wrong so pop to the
// nearest conversation list
let maybeTargetViewController: UIViewController? = self?.navigationController?
.viewControllers
.last(where: { ($0 as? SessionUtilRespondingViewController)?.isConversationList == true })
if let targetViewController: UIViewController = maybeTargetViewController {
self?.navigationController?.popToViewController(targetViewController, animated: true)
}
else {
self?.navigationController?.popToRootViewController(animated: true)
}
return
}
// Stop observing changes
self?.stopObservingChanges()
Storage.shared.removeObserver(self?.viewModel.pagedDataObserver)
// Swap the observing to the updated thread
self?.viewModel.swapToThread(updatedThreadId: unblindedId)
// Start observing changes again
Storage.shared.addObserver(self?.viewModel.pagedDataObserver)
self?.startObservingChanges()
return
}
// The default scheduler emits changes on the main thread
self?.handleThreadUpdates(threadData)
// Note: We want to load the interaction data into the UI after the initial thread data
// has loaded to prevent an issue where the conversation loads with the wrong offset
if self?.viewModel.onInteractionChange == nil {
self?.viewModel.onInteractionChange = { [weak self] updatedInteractionData, changeset in
self?.handleInteractionUpdates(updatedInteractionData, changeset: changeset)
}
// Note: When returning from the background we could have received notifications but the
// PagedDatabaseObserver won't have them so we need to force a re-fetch of the current
// data to ensure everything is up to date
if didReturnFromBackground {
DispatchQueue.global(qos: .background).async {
self?.viewModel.pagedDataObserver?.reload()
}
}
}
}
)
}
func stopObservingChanges() {
self.dataChangeObservable = nil
self.viewModel.onInteractionChange = nil
}
private func emptyStateText(for threadData: SessionThreadViewModel) -> String {
return String(
format: {
switch (threadData.threadIsNoteToSelf, threadData.canWrite) {
case (true, _): return "CONVERSATION_EMPTY_STATE_NOTE_TO_SELF".localized()
case (_, false):
return (threadData.profile?.blocksCommunityMessageRequests == true ?
"COMMUNITY_MESSAGE_REQUEST_DISABLED_EMPTY_STATE".localized() :
"CONVERSATION_EMPTY_STATE_READ_ONLY".localized()
)
default: return "CONVERSATION_EMPTY_STATE".localized()
}
}(),
threadData.displayName
)
}
private func handleThreadUpdates(_ updatedThreadData: SessionThreadViewModel, initialLoad: Bool = false) {
// Ensure the first load or a load when returning from a child screen runs without animations (if
// we don't do this the cells will animate in from a frame of CGRect.zero or have a buggy transition)
guard hasLoadedInitialThreadData && hasReloadedThreadDataAfterDisappearance else {
// Need to correctly determine if it's the initial load otherwise we would be needlesly updating
// extra UI elements
let isInitialLoad: Bool = (
!hasLoadedInitialThreadData &&
hasReloadedThreadDataAfterDisappearance
)
hasLoadedInitialThreadData = true
hasReloadedThreadDataAfterDisappearance = true
UIView.performWithoutAnimation {
handleThreadUpdates(updatedThreadData, initialLoad: isInitialLoad)
}
return
}
// Update general conversation UI
if
initialLoad ||
viewModel.threadData.displayName != updatedThreadData.displayName ||
viewModel.threadData.threadVariant != updatedThreadData.threadVariant ||
viewModel.threadData.threadIsNoteToSelf != updatedThreadData.threadIsNoteToSelf ||
viewModel.threadData.threadMutedUntilTimestamp != updatedThreadData.threadMutedUntilTimestamp ||
viewModel.threadData.threadOnlyNotifyForMentions != updatedThreadData.threadOnlyNotifyForMentions ||
viewModel.threadData.userCount != updatedThreadData.userCount
{
titleView.update(
with: updatedThreadData.displayName,
isNoteToSelf: updatedThreadData.threadIsNoteToSelf,
threadVariant: updatedThreadData.threadVariant,
mutedUntilTimestamp: updatedThreadData.threadMutedUntilTimestamp,
onlyNotifyForMentions: (updatedThreadData.threadOnlyNotifyForMentions == true),
userCount: updatedThreadData.userCount
)
// Update the empty state
let text: String = emptyStateText(for: updatedThreadData)
emptyStateLabel.attributedText = NSAttributedString(string: text)
.adding(
attributes: [.font: UIFont.boldSystemFont(ofSize: Values.verySmallFontSize)],
range: text.range(of: updatedThreadData.displayName)
.map { NSRange($0, in: text) }
.defaulting(to: NSRange(location: 0, length: 0))
)
}
if
initialLoad ||
viewModel.threadData.threadVariant != updatedThreadData.threadVariant ||
viewModel.threadData.threadIsBlocked != updatedThreadData.threadIsBlocked ||
viewModel.threadData.threadRequiresApproval != updatedThreadData.threadRequiresApproval ||
viewModel.threadData.threadIsMessageRequest != updatedThreadData.threadIsMessageRequest ||
viewModel.threadData.profile != updatedThreadData.profile
{
updateNavBarButtons(
threadData: updatedThreadData,
initialVariant: viewModel.initialThreadVariant,
initialIsNoteToSelf: viewModel.threadData.threadIsNoteToSelf,
initialIsBlocked: (viewModel.threadData.threadIsBlocked == true)
)
messageRequestDescriptionLabel.text = (updatedThreadData.threadRequiresApproval == false ?
"MESSAGE_REQUESTS_INFO".localized() :
"MESSAGE_REQUEST_PENDING_APPROVAL_INFO".localized()
)
let messageRequestsViewWasVisible: Bool = (
messageRequestStackView.isHidden == false
)
UIView.animate(withDuration: 0.3) { [weak self] in
self?.messageRequestBlockButton.isHidden = (
self?.viewModel.threadData.threadVariant != .contact ||
updatedThreadData.threadRequiresApproval == true
)
self?.messageRequestActionStackView.isHidden = (
updatedThreadData.threadRequiresApproval == true
)
self?.messageRequestStackView.isHidden = (
!updatedThreadData.canWrite || (
updatedThreadData.threadIsMessageRequest == false &&
updatedThreadData.threadRequiresApproval == false
)
)
self?.messageRequestBackgroundView.isHidden = (self?.messageRequestStackView.isHidden == true)
self?.messageRequestDescriptionLabelBottomConstraint?.constant = (updatedThreadData.threadRequiresApproval == true ? -4 : -20)
self?.scrollButtonMessageRequestsBottomConstraint?.isActive = (
self?.messageRequestStackView.isHidden == false
)
self?.scrollButtonBottomConstraint?.isActive = (
self?.scrollButtonMessageRequestsBottomConstraint?.isActive == false
)
// Update the table content inset and offset to account for
// the dissapearance of the messageRequestsView
if messageRequestsViewWasVisible != (self?.messageRequestStackView.isHidden == false) {
let messageRequestsOffset: CGFloat = ((self?.messageRequestStackView.bounds.height ?? 0) + 12)
let oldContentInset: UIEdgeInsets = (self?.tableView.contentInset ?? UIEdgeInsets.zero)
self?.tableView.contentInset = UIEdgeInsets(
top: 0,
leading: 0,
bottom: max(oldContentInset.bottom - messageRequestsOffset, 0),
trailing: 0
)
}
}
}
if initialLoad || viewModel.threadData.threadIsBlocked != updatedThreadData.threadIsBlocked {
addOrRemoveBlockedBanner(threadIsBlocked: (updatedThreadData.threadIsBlocked == true))
}
if initialLoad || viewModel.threadData.threadUnreadCount != updatedThreadData.threadUnreadCount {
updateUnreadCountView(unreadCount: updatedThreadData.threadUnreadCount)
}
if initialLoad || viewModel.threadData.enabledMessageTypes != updatedThreadData.enabledMessageTypes {
snInputView.setEnabledMessageTypes(
updatedThreadData.enabledMessageTypes,
message: nil
)
}
// Only set the draft content on the initial load
if initialLoad, let draft: String = updatedThreadData.threadMessageDraft, !draft.isEmpty {
snInputView.text = draft
}
// Now we have done all the needed diffs update the viewModel with the latest data
self.viewModel.updateThreadData(updatedThreadData)
/// **Note:** This needs to happen **after** we have update the viewModel's thread data
if initialLoad || viewModel.threadData.currentUserIsClosedGroupMember != updatedThreadData.currentUserIsClosedGroupMember {
if !self.isFirstResponder {
self.becomeFirstResponder()
}
else {
self.reloadInputViews()
}
}
}
private func handleInteractionUpdates(
_ updatedData: [ConversationViewModel.SectionModel],
changeset: StagedChangeset<[ConversationViewModel.SectionModel]>,
initialLoad: Bool = false
) {
// Determine if we have any messages for the empty state
let hasMessages: Bool = (updatedData
.filter { $0.model == .messages }
.first?
.elements
.isEmpty == false)
// Ensure the first load or a load when returning from a child screen runs without
// animations (if we don't do this the cells will animate in from a frame of
// CGRect.zero or have a buggy transition)
guard self.hasLoadedInitialInteractionData else {
// Need to dispatch async to prevent this from causing glitches in the push animation
DispatchQueue.main.async {
self.viewModel.updateInteractionData(updatedData)
// Update the empty state
self.emptyStateLabel.isHidden = hasMessages
UIView.performWithoutAnimation {
self.tableView.reloadData()
self.hasLoadedInitialInteractionData = true
self.performInitialScrollIfNeeded()
}
}
return
}
// Update the empty state
self.emptyStateLabel.isHidden = hasMessages
// Update the ReactionListSheet (if one exists)
if let messageUpdates: [MessageViewModel] = updatedData.first(where: { $0.model == .messages })?.elements {
self.currentReactionListSheet?.handleInteractionUpdates(messageUpdates)
}
// Store the 'sentMessageBeforeUpdate' state locally
let didSendMessageBeforeUpdate: Bool = self.viewModel.sentMessageBeforeUpdate
let onlyReplacedOptimisticUpdate: Bool = {
// Replacing an optimistic update means making a delete and an insert, which will be done
// as separate changes at the same positions
guard
changeset.count > 1 &&
changeset[changeset.count - 2].elementDeleted == changeset[changeset.count - 1].elementInserted
else { return false }
let deletedModels: [MessageViewModel] = changeset[changeset.count - 2]
.elementDeleted
.map { self.viewModel.interactionData[$0.section].elements[$0.element] }
let insertedModels: [MessageViewModel] = changeset[changeset.count - 1]
.elementInserted
.map { updatedData[$0.section].elements[$0.element] }
// Make sure all the deleted models were optimistic updates, the inserted models were not
// optimistic updates and they have the same timestamps
return (
deletedModels.map { $0.id }.asSet() == [MessageViewModel.optimisticUpdateId] &&
insertedModels.map { $0.id }.asSet() != [MessageViewModel.optimisticUpdateId] &&
deletedModels.map { $0.timestampMs }.asSet() == insertedModels.map { $0.timestampMs }.asSet()
)
}()
let wasOnlyUpdates: Bool = (
onlyReplacedOptimisticUpdate || (
changeset.count == 1 &&
changeset[0].elementUpdated.count == changeset[0].changeCount
)
)
self.viewModel.sentMessageBeforeUpdate = false
// When sending a message, or if there were only cell updates (ie. read status changes) we want to
// reload the UI instantly (with any form of animation the message sending feels somewhat unresponsive
// but an instant update feels snappy and without the instant update there is some overlap of the read
// status text change even though there shouldn't be any animations)
guard !didSendMessageBeforeUpdate && !wasOnlyUpdates else {
self.viewModel.updateInteractionData(updatedData)
self.tableView.reloadData()
// If we just sent a message then we want to jump to the bottom of the conversation instantly
if didSendMessageBeforeUpdate {
// We need to dispatch to the next run loop because it seems trying to scroll immediately after
// triggering a 'reloadData' doesn't work
DispatchQueue.main.async { [weak self] in
self?.tableView.layoutIfNeeded()
self?.scrollToBottom(isAnimated: false)
// Note: The scroll button alpha won't get set correctly in this case so we forcibly set it to
// have an alpha of 0 to stop it appearing buggy
self?.scrollButton.alpha = 0
self?.unreadCountView.alpha = 0
}
}
return
}
// Reload the table content animating changes if they'll look good
struct ItemChangeInfo {
let isInsertAtTop: Bool
let firstIndexIsVisible: Bool
let visibleIndexPath: IndexPath
let oldVisibleIndexPath: IndexPath
init(
isInsertAtTop: Bool = false,
firstIndexIsVisible: Bool = false,
visibleIndexPath: IndexPath = IndexPath(row: 0, section: 0),
oldVisibleIndexPath: IndexPath = IndexPath(row: 0, section: 0)
) {
self.isInsertAtTop = isInsertAtTop
self.firstIndexIsVisible = firstIndexIsVisible
self.visibleIndexPath = visibleIndexPath
self.oldVisibleIndexPath = oldVisibleIndexPath
}
}
let numItemsInserted: Int = changeset.map { $0.elementInserted.count }.reduce(0, +)
let isInsert: Bool = (numItemsInserted > 0)
let wasLoadingMore: Bool = self.isLoadingMore
let wasOffsetCloseToBottom: Bool = self.isCloseToBottom
let numItemsInUpdatedData: [Int] = updatedData.map { $0.elements.count }
let didSwapAllContent: Bool = (updatedData
.first(where: { $0.model == .messages })?
.elements
.contains(where: {
$0.id == self.viewModel.interactionData
.first(where: { $0.model == .messages })?
.elements
.first?
.id
}))
.defaulting(to: false)
let itemChangeInfo: ItemChangeInfo? = {
guard
isInsert,
let oldSectionIndex: Int = self.viewModel.interactionData.firstIndex(where: { $0.model == .messages }),
let newSectionIndex: Int = updatedData.firstIndex(where: { $0.model == .messages }),
let newFirstItemIndex: Int = updatedData[newSectionIndex].elements
.firstIndex(where: { item -> Bool in
// Since the first item is probably a `DateHeaderCell` (which would likely
// be removed when inserting items above it) we check if the id matches
let messages: [MessageViewModel] = self.viewModel
.interactionData[oldSectionIndex]
.elements
return (
item.id == messages[safe: 0]?.id ||
item.id == messages[safe: 1]?.id
)
}),
let firstVisibleIndexPath: IndexPath = self.tableView.indexPathsForVisibleRows?
.filter({
$0.section == oldSectionIndex &&
self.viewModel.interactionData[$0.section].elements[$0.row].cellType != .dateHeader
})
.sorted()
.first,
let newVisibleIndex: Int = updatedData[newSectionIndex].elements
.firstIndex(where: { item in
item.id == self.viewModel.interactionData[oldSectionIndex]
.elements[firstVisibleIndexPath.row]
.id
})
else { return nil }
return ItemChangeInfo(
isInsertAtTop: (
newSectionIndex > oldSectionIndex ||
// Note: Using `1` here instead of `0` as the first item will generally
// be a `DateHeaderCell` instead of a message
newFirstItemIndex > 1
),
firstIndexIsVisible: (firstVisibleIndexPath.row == 0),
visibleIndexPath: IndexPath(row: newVisibleIndex, section: newSectionIndex),
oldVisibleIndexPath: firstVisibleIndexPath
)
}()
guard !isInsert || itemChangeInfo?.isInsertAtTop == true else {
self.viewModel.updateInteractionData(updatedData)
self.tableView.reloadData()
// Animate to the target interaction (or the bottom) after a slightly delay to prevent buggy
// animation conflicts
if let focusedInteractionInfo: Interaction.TimestampInfo = self.focusedInteractionInfo {
// If we had a focusedInteractionInfo then scroll to it (and hide the search
// result bar loading indicator)
let delay: DispatchTime = (didSwapAllContent ?
.now() :
(.now() + .milliseconds(100))
)
DispatchQueue.main.asyncAfter(deadline: delay) { [weak self] in
self?.searchController.resultsBar.stopLoading()
self?.scrollToInteractionIfNeeded(
with: focusedInteractionInfo,
focusBehaviour: (self?.shouldHighlightNextScrollToInteraction == true ? .highlight : .none),
isAnimated: true
)
if wasLoadingMore {
// Complete page loading
self?.isLoadingMore = false
self?.autoLoadNextPageIfNeeded()
}
}
}
else if wasOffsetCloseToBottom && !wasLoadingMore && numItemsInserted < 5 {
/// Scroll to the bottom if an interaction was just inserted and we either just sent a message or are close enough to the
/// bottom (wait a tiny fraction to avoid buggy animation behaviour)
///
/// **Note:** We won't automatically scroll to the bottom if 5 or more messages were inserted (to avoid endlessly
/// auto-scrolling to the bottom when fetching new pages of data within open groups
DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(100)) { [weak self] in
self?.scrollToBottom(isAnimated: true)
}
}
else if wasLoadingMore {
// Complete page loading
self.isLoadingMore = false
self.autoLoadNextPageIfNeeded()
}
else {
// Need to update the scroll button alpha in case new messages were added but we didn't scroll
self.updateScrollToBottom()
}
return
}
/// UITableView doesn't really support bottom-aligned content very well and as such jumps around a lot when inserting content but
/// we want to maintain the current offset from before the data was inserted (except when adding at the bottom while the user is at
/// the bottom, in which case we want to scroll down)
///
/// Unfortunately the UITableView also does some weird things when updating (where it won't have updated it's internal data until
/// after it performs the next layout); the below code checks a condition on layout and if it passes it calls a closure
if let itemChangeInfo: ItemChangeInfo = itemChangeInfo, itemChangeInfo.isInsertAtTop {
let oldCellRect: CGRect = self.tableView.rectForRow(at: itemChangeInfo.oldVisibleIndexPath)
let oldCellTopOffset: CGFloat = (self.tableView.frame.minY - self.tableView.convert(oldCellRect, to: self.tableView.superview).minY)
// The the user triggered the 'scrollToTop' animation (by tapping in the nav bar) then we
// need to stop the animation before attempting to lock the offset (otherwise things break)
if itemChangeInfo.firstIndexIsVisible {
self.tableView.setContentOffset(self.tableView.contentOffset, animated: false)
}
// Wait until the tableView has completed a layout and reported the correct number of
// sections/rows and then update the contentOffset
self.tableView.afterNextLayoutSubviews(
when: { numSections, numRowsInSections, _ -> Bool in
numSections == updatedData.count &&
numRowsInSections == numItemsInUpdatedData
},
then: { [weak self] in
// Only recalculate the contentOffset when loading new data if the amount of data
// loaded was smaller than 2 pages (this will prevent calculating the frames of
// a large number of cells when getting search results which are very far away
// only to instantly start scrolling making the calculation redundant)
UIView.performWithoutAnimation {
self?.tableView.scrollToRow(
at: itemChangeInfo.visibleIndexPath,
at: .top,
animated: false
)
self?.tableView.contentOffset.y += oldCellTopOffset
}
if let focusedInteractionInfo: Interaction.TimestampInfo = self?.focusedInteractionInfo {
DispatchQueue.main.async { [weak self] in
// If we had a focusedInteractionInfo then scroll to it (and hide the search
// result bar loading indicator)
self?.searchController.resultsBar.stopLoading()
self?.scrollToInteractionIfNeeded(
with: focusedInteractionInfo,
focusBehaviour: (self?.shouldHighlightNextScrollToInteraction == true ? .highlight : .none),
isAnimated: true
)
}
}
// Complete page loading
self?.isLoadingMore = false
self?.autoLoadNextPageIfNeeded()
}
)
}
else if wasLoadingMore {
if let focusedInteractionInfo: Interaction.TimestampInfo = self.focusedInteractionInfo {
DispatchQueue.main.async { [weak self] in
// If we had a focusedInteractionInfo then scroll to it (and hide the search
// result bar loading indicator)
self?.searchController.resultsBar.stopLoading()
self?.scrollToInteractionIfNeeded(
with: focusedInteractionInfo,
focusBehaviour: (self?.shouldHighlightNextScrollToInteraction == true ? .highlight : .none),
isAnimated: true
)
// Complete page loading
self?.isLoadingMore = false
self?.autoLoadNextPageIfNeeded()
}
}
else {
// Complete page loading
self.isLoadingMore = false
self.autoLoadNextPageIfNeeded()
}
}
// Update the messages
self.tableView.reload(
using: changeset,
deleteSectionsAnimation: .none,
insertSectionsAnimation: .none,
reloadSectionsAnimation: .none,
deleteRowsAnimation: .fade,
insertRowsAnimation: .none,
reloadRowsAnimation: .none,
interrupt: { itemChangeInfo?.isInsertAtTop == true || $0.changeCount > ConversationViewModel.pageSize }
) { [weak self] updatedData in
self?.viewModel.updateInteractionData(updatedData)
}
}
// MARK: Updating
private func performInitialScrollIfNeeded() {
guard !hasPerformedInitialScroll && hasLoadedInitialThreadData && hasLoadedInitialInteractionData else {
return
}
// Scroll to the last unread message if possible; otherwise scroll to the bottom.
// When the unread message count is more than the number of view items of a page,
// the screen will scroll to the bottom instead of the first unread message
if let focusedInteractionInfo: Interaction.TimestampInfo = self.viewModel.focusedInteractionInfo {
self.scrollToInteractionIfNeeded(
with: focusedInteractionInfo,
focusBehaviour: self.viewModel.focusBehaviour,
isAnimated: false
)
}
else {
self.scrollToBottom(isAnimated: false)
}
self.updateScrollToBottom()
self.hasPerformedInitialScroll = true
// Now that the data has loaded we need to check if either of the "load more" sections are
// visible and trigger them if so
//
// Note: We do it this way as we want to trigger the load behaviour for the first section
// if it has one before trying to trigger the load behaviour for the last section
self.autoLoadNextPageIfNeeded()
}
private func autoLoadNextPageIfNeeded() {
guard
self.hasLoadedInitialInteractionData &&
!self.isAutoLoadingNextPage &&
!self.isLoadingMore
else { return }
self.isAutoLoadingNextPage = true
DispatchQueue.main.asyncAfter(deadline: .now() + PagedData.autoLoadNextPageDelay) { [weak self] in
self?.isAutoLoadingNextPage = false
// Note: We sort the headers as we want to prioritise loading newer pages over older ones
let sections: [(ConversationViewModel.Section, CGRect)] = (self?.viewModel.interactionData
.enumerated()
.map { index, section in (section.model, (self?.tableView.rectForHeader(inSection: index) ?? .zero)) })
.defaulting(to: [])
let shouldLoadOlder: Bool = sections
.contains { section, headerRect in
section == .loadOlder &&
headerRect != .zero &&
(self?.tableView.bounds.contains(headerRect) == true)
}
let shouldLoadNewer: Bool = sections
.contains { section, headerRect in
section == .loadNewer &&
headerRect != .zero &&
(self?.tableView.bounds.contains(headerRect) == true)
}
guard shouldLoadOlder || shouldLoadNewer else { return }
self?.isLoadingMore = true
DispatchQueue.global(qos: .userInitiated).async { [weak self] in
// Attachments are loaded in descending order so 'loadOlder' actually corresponds with
// 'pageAfter' in this case
self?.viewModel.pagedDataObserver?.load(shouldLoadOlder ?
.pageAfter :
.pageBefore
)
}
}
}
func updateNavBarButtons(
threadData: SessionThreadViewModel?,
initialVariant: SessionThread.Variant,
initialIsNoteToSelf: Bool,
initialIsBlocked: Bool
) {
navigationItem.hidesBackButton = isShowingSearchUI
if isShowingSearchUI {
navigationItem.leftBarButtonItem = nil
navigationItem.rightBarButtonItems = []
}
else {
let shouldHaveCallButton: Bool = (
SessionCall.isEnabled &&
(threadData?.threadVariant ?? initialVariant) == .contact &&
(threadData?.threadIsNoteToSelf ?? initialIsNoteToSelf) == false &&
(threadData?.threadIsBlocked ?? initialIsBlocked) == false
)
guard
let threadData: SessionThreadViewModel = threadData,
(
threadData.threadRequiresApproval == false &&
threadData.threadIsMessageRequest == false
)
else {
// Note: Adding empty buttons because without it the title alignment is busted (Note: The size was
// taken from the layout inspector for the back button in Xcode
navigationItem.rightBarButtonItems = [
UIBarButtonItem(
customView: UIView(
frame: CGRect(
x: 0,
y: 0,
// Width of the standard back button minus an arbitrary amount to make the
// animation look good
width: (44 - 10),
height: 44
)
)
),
(shouldHaveCallButton ?
UIBarButtonItem(customView: UIView(frame: CGRect(x: 0, y: 0, width: 44, height: 44))) :
nil
)
].compactMap { $0 }
return
}
switch threadData.threadVariant {
case .contact:
let profilePictureView = ProfilePictureView(size: .navigation)
profilePictureView.update(
publicKey: threadData.threadId, // Contact thread uses the contactId
threadVariant: threadData.threadVariant,
customImageData: nil,
profile: threadData.profile,
additionalProfile: nil
)
profilePictureView.customWidth = (44 - 16) // Width of the standard back button
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(openSettings))
profilePictureView.addGestureRecognizer(tapGestureRecognizer)
let settingsButtonItem: UIBarButtonItem = UIBarButtonItem(customView: profilePictureView)
settingsButtonItem.accessibilityLabel = "More options"
settingsButtonItem.isAccessibilityElement = true
if shouldHaveCallButton {
let callButton = UIBarButtonItem(
image: UIImage(named: "Phone"),
style: .plain,
target: self,
action: #selector(startCall)
)
callButton.accessibilityLabel = "Call"
callButton.isAccessibilityElement = true
navigationItem.rightBarButtonItems = [settingsButtonItem, callButton]
}
else {
navigationItem.rightBarButtonItems = [settingsButtonItem]
}
default:
let rightBarButtonItem: UIBarButtonItem = UIBarButtonItem(image: UIImage(named: "Gear"), style: .plain, target: self, action: #selector(openSettings))
rightBarButtonItem.accessibilityLabel = "More options"
rightBarButtonItem.isAccessibilityElement = true
navigationItem.rightBarButtonItems = [rightBarButtonItem]
}
}
}
// MARK: - Notifications
@objc func handleKeyboardWillChangeFrameNotification(_ notification: Notification) {
guard !viewIsDisappearing else { return }
// Please refer to https://github.com/mapbox/mapbox-navigation-ios/issues/1600
// and https://stackoverflow.com/a/25260930 to better understand what we are
// doing with the UIViewAnimationOptions
let userInfo: [AnyHashable: Any] = (notification.userInfo ?? [:])
let duration = ((userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? TimeInterval) ?? 0)
let curveValue: Int = ((userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as? Int) ?? Int(UIView.AnimationOptions.curveEaseInOut.rawValue))
let options: UIView.AnimationOptions = UIView.AnimationOptions(rawValue: UInt(curveValue << 16))
let keyboardRect: CGRect = ((userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? CGRect) ?? CGRect.zero)
// Calculate new positions (Need the ensure the 'messageRequestView' has been layed out as it's
// needed for proper calculations, so force an initial layout if it doesn't have a size)
var hasDoneLayout: Bool = true
if messageRequestStackView.bounds.height <= CGFloat.leastNonzeroMagnitude {
hasDoneLayout = false
UIView.performWithoutAnimation {
self.view.layoutIfNeeded()
}
}
let keyboardTop = (UIScreen.main.bounds.height - keyboardRect.minY)
let messageRequestsOffset: CGFloat = (messageRequestStackView.isHidden ? 0 : messageRequestStackView.bounds.height + 12)
let oldContentInset: UIEdgeInsets = tableView.contentInset
let newContentInset: UIEdgeInsets = UIEdgeInsets(
top: 0,
leading: 0,
bottom: (Values.mediumSpacing + keyboardTop + messageRequestsOffset),
trailing: 0
)
let newContentOffsetY: CGFloat = (tableView.contentOffset.y + (newContentInset.bottom - oldContentInset.bottom))
let changes = { [weak self] in
self?.scrollButtonBottomConstraint?.constant = -(keyboardTop + 12)
self?.messageRequestsViewBotomConstraint?.constant = -(keyboardTop + 12)
self?.tableView.contentInset = newContentInset
self?.tableView.contentOffset.y = newContentOffsetY
self?.updateScrollToBottom()
self?.view.setNeedsLayout()
self?.view.layoutIfNeeded()
}
// Perform the changes (don't animate if the initial layout hasn't been completed)
guard hasDoneLayout && didFinishInitialLayout && !viewIsAppearing else {
UIView.performWithoutAnimation {
changes()
}
return
}
UIView.animate(
withDuration: duration,
delay: 0,
options: options,
animations: changes,
completion: nil
)
}
@objc func handleKeyboardWillHideNotification(_ notification: Notification) {
// Please refer to https://github.com/mapbox/mapbox-navigation-ios/issues/1600
// and https://stackoverflow.com/a/25260930 to better understand what we are
// doing with the UIViewAnimationOptions
let userInfo: [AnyHashable: Any] = (notification.userInfo ?? [:])
let duration = ((userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? TimeInterval) ?? 0)
let curveValue: Int = ((userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as? Int) ?? Int(UIView.AnimationOptions.curveEaseInOut.rawValue))
let options: UIView.AnimationOptions = UIView.AnimationOptions(rawValue: UInt(curveValue << 16))
let keyboardRect: CGRect = ((userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? CGRect) ?? CGRect.zero)
let keyboardTop = (UIScreen.main.bounds.height - keyboardRect.minY)
UIView.animate(
withDuration: duration,
delay: 0,
options: options,
animations: { [weak self] in
self?.scrollButtonBottomConstraint?.constant = -(keyboardTop + 12)
self?.messageRequestsViewBotomConstraint?.constant = -(keyboardTop + 12)
self?.updateScrollToBottom()
self?.view.setNeedsLayout()
self?.view.layoutIfNeeded()
},
completion: nil
)
}
// MARK: - General
func addOrRemoveBlockedBanner(threadIsBlocked: Bool) {
guard threadIsBlocked else {
UIView.animate(
withDuration: 0.25,
animations: { [weak self] in
self?.blockedBanner.alpha = 0
},
completion: { [weak self] _ in
self?.blockedBanner.alpha = 1
self?.blockedBanner.removeFromSuperview()
}
)
return
}
self.view.addSubview(self.blockedBanner)
self.blockedBanner.pin([ UIView.HorizontalEdge.left, UIView.VerticalEdge.top, UIView.HorizontalEdge.right ], to: self.view)
}
func recoverInputView(completion: (() -> ())? = nil) {
// This is a workaround for an issue where the textview is not scrollable
// after the app goes into background and goes back in foreground.
DispatchQueue.main.async {
self.snInputView.text = self.snInputView.text
completion?()
}
}
// MARK: - UITableViewDataSource
func numberOfSections(in tableView: UITableView) -> Int {
return viewModel.interactionData.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let section: ConversationViewModel.SectionModel = viewModel.interactionData[section]
return section.elements.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let section: ConversationViewModel.SectionModel = viewModel.interactionData[indexPath.section]
switch section.model {
case .messages:
let cellViewModel: MessageViewModel = section.elements[indexPath.row]
let cell: MessageCell = tableView.dequeue(type: MessageCell.cellType(for: cellViewModel), for: indexPath)
cell.update(
with: cellViewModel,
mediaCache: mediaCache,
playbackInfo: viewModel.playbackInfo(for: cellViewModel) { updatedInfo, error in
DispatchQueue.main.async { [weak self] in
guard error == nil else {
let modal: ConfirmationModal = ConfirmationModal(
targetView: self?.view,
info: ConfirmationModal.Info(
title: CommonStrings.errorAlertTitle,
body: .text("INVALID_AUDIO_FILE_ALERT_ERROR_MESSAGE".localized()),
cancelTitle: "BUTTON_OK".localized(),
cancelStyle: .alert_text
)
)
self?.present(modal, animated: true)
return
}
cell.dynamicUpdate(with: cellViewModel, playbackInfo: updatedInfo)
}
},
showExpandedReactions: viewModel.reactionExpandedInteractionIds
.contains(cellViewModel.id),
lastSearchText: viewModel.lastSearchedText
)
cell.delegate = self
return cell
default: preconditionFailure("Other sections should have no content")
}
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let section: ConversationViewModel.SectionModel = viewModel.interactionData[section]
switch section.model {
case .loadOlder, .loadNewer:
let loadingIndicator: UIActivityIndicatorView = UIActivityIndicatorView(style: .medium)
loadingIndicator.themeTintColor = .textPrimary
loadingIndicator.alpha = 0.5
loadingIndicator.startAnimating()
let view: UIView = UIView()
view.addSubview(loadingIndicator)
loadingIndicator.center(in: view)
return view
case .messages: return nil
}
}
// MARK: - UITableViewDelegate
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
let section: ConversationViewModel.SectionModel = viewModel.interactionData[section]
switch section.model {
case .loadOlder, .loadNewer: return ConversationVC.loadingHeaderHeight
case .messages: return 0
}
}
func tableView(_ tableView: UITableView, willDisplayHeaderView view: UIView, forSection section: Int) {
guard self.hasPerformedInitialScroll && !self.isLoadingMore else { return }
let section: ConversationViewModel.SectionModel = self.viewModel.interactionData[section]
switch section.model {
case .loadOlder, .loadNewer:
self.isLoadingMore = true
DispatchQueue.global(qos: .userInitiated).async { [weak self] in
// Messages are loaded in descending order so 'loadOlder' actually corresponds with
// 'pageAfter' in this case
self?.viewModel.pagedDataObserver?.load(section.model == .loadOlder ?
.pageAfter :
.pageBefore
)
}
case .messages: break
}
}
func scrollToBottom(isAnimated: Bool) {
guard
!self.isUserScrolling,
let messagesSectionIndex: Int = self.viewModel.interactionData
.firstIndex(where: { $0.model == .messages }),
!self.viewModel.interactionData[messagesSectionIndex]
.elements
.isEmpty
else { return }
// If the last interaction isn't loaded then scroll to the final interactionId on
// the thread data
let hasNewerItems: Bool = self.viewModel.interactionData.contains(where: { $0.model == .loadNewer })
guard !self.didFinishInitialLayout || !hasNewerItems else {
let messages: [MessageViewModel] = self.viewModel.interactionData[messagesSectionIndex].elements
let lastInteractionInfo: Interaction.TimestampInfo = {
guard
let interactionId: Int64 = self.viewModel.threadData.interactionId,
let timestampMs: Int64 = self.viewModel.threadData.interactionTimestampMs
else {
return Interaction.TimestampInfo(
id: messages[messages.count - 1].id,
timestampMs: messages[messages.count - 1].timestampMs
)
}
return Interaction.TimestampInfo(id: interactionId, timestampMs: timestampMs)
}()
self.scrollToInteractionIfNeeded(
with: lastInteractionInfo,
position: .bottom,
isJumpingToLastInteraction: true,
isAnimated: true
)
return
}
let targetIndexPath: IndexPath = IndexPath(
row: (self.viewModel.interactionData[messagesSectionIndex].elements.count - 1),
section: messagesSectionIndex
)
self.tableView.scrollToRow(
at: targetIndexPath,
at: .bottom,
animated: isAnimated
)
self.viewModel.markAsRead(
target: .threadAndInteractions(interactionsBeforeInclusive: nil),
timestampMs: nil
)
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
isUserScrolling = true
}
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
isUserScrolling = false
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
self.updateScrollToBottom()
// The initial scroll can trigger this logic but we already mark the initially focused message
// as read so don't run the below until the user actually scrolls after the initial layout
guard self.didFinishInitialLayout else { return }
self.markFullyVisibleAndOlderCellsAsRead(interactionInfo: nil)
}
func scrollViewDidEndScrollingAnimation(_ scrollView: UIScrollView) {
guard
let focusedInteractionInfo: Interaction.TimestampInfo = self.focusedInteractionInfo,
self.shouldHighlightNextScrollToInteraction
else {
self.focusedInteractionInfo = nil
self.focusBehaviour = .none
self.shouldHighlightNextScrollToInteraction = false
return
}
let behaviour: ConversationViewModel.FocusBehaviour = self.focusBehaviour
DispatchQueue.main.async { [weak self] in
self?.markFullyVisibleAndOlderCellsAsRead(interactionInfo: focusedInteractionInfo)
self?.highlightCellIfNeeded(interactionId: focusedInteractionInfo.id, behaviour: behaviour)
}
}
func updateUnreadCountView(unreadCount: UInt?) {
let unreadCount: Int = Int(unreadCount ?? 0)
let fontSize: CGFloat = (unreadCount < 10000 ? Values.verySmallFontSize : 8)
unreadCountLabel.text = (unreadCount < 10000 ? "\(unreadCount)" : "9999+")
unreadCountLabel.font = .boldSystemFont(ofSize: fontSize)
unreadCountView.isHidden = (unreadCount == 0)
}
public func updateScrollToBottom(force: Bool = false) {
// Don't update the scroll button until we have actually setup the initial scroll position to avoid
// any odd flickering or incorrect appearance
guard self.didFinishInitialLayout || force else { return }
// If we have a 'loadNewer' item in the interaction data then there are subsequent pages and the
// 'scrollToBottom' actions should always be visible to allow the user to jump to the bottom (without
// this the button will fade out as the user gets close to the bottom of the current page)
guard !self.viewModel.interactionData.contains(where: { $0.model == .loadNewer }) else {
self.scrollButton.alpha = 1
self.unreadCountView.alpha = 1
return
}
// Calculate the target opacity for the scroll button
let contentOffsetY: CGFloat = tableView.contentOffset.y
let x = (lastPageTop - ConversationVC.bottomInset - contentOffsetY).clamp(0, .greatestFiniteMagnitude)
let a = 1 / (ConversationVC.scrollButtonFullVisibilityThreshold - ConversationVC.scrollButtonNoVisibilityThreshold)
let targetOpacity: CGFloat = max(0, min(1, a * x))
self.scrollButton.alpha = targetOpacity
self.unreadCountView.alpha = targetOpacity
}
// MARK: - Search
func popAllConversationSettingsViews(completion completionBlock: (() -> Void)? = nil) {
if presentedViewController != nil {
dismiss(animated: true) { [weak self] in
guard let strongSelf: UIViewController = self else { return }
self?.navigationController?.popToViewController(strongSelf, animated: true, completion: completionBlock)
}
}
else {
navigationController?.popToViewController(self, animated: true, completion: completionBlock)
}
}
func showSearchUI() {
isShowingSearchUI = true
// Search bar
let searchBar = searchController.uiSearchController.searchBar
searchBar.setUpSessionStyle()
let searchBarContainer = UIView()
searchBarContainer.layoutMargins = UIEdgeInsets.zero
searchBar.sizeToFit()
searchBar.layoutMargins = UIEdgeInsets.zero
searchBarContainer.set(.height, to: 44)
searchBarContainer.set(.width, to: UIScreen.main.bounds.width - 32)
searchBarContainer.addSubview(searchBar)
navigationItem.titleView = searchBarContainer
// On iPad, the cancel button won't show
// See more https://developer.apple.com/documentation/uikit/uisearchbar/1624283-showscancelbutton?language=objc
if UIDevice.current.isIPad {
let ipadCancelButton = UIButton()
ipadCancelButton.setTitle("cancel".localized(), for: .normal)
ipadCancelButton.addTarget(self, action: #selector(hideSearchUI), for: .touchUpInside)
ipadCancelButton.setThemeTitleColor(.textPrimary, for: .normal)
searchBarContainer.addSubview(ipadCancelButton)
ipadCancelButton.pin(.trailing, to: .trailing, of: searchBarContainer)
ipadCancelButton.autoVCenterInSuperview()
searchBar.autoPinEdgesToSuperviewEdges(with: UIEdgeInsets.zero, excludingEdge: .trailing)
searchBar.pin(.trailing, to: .leading, of: ipadCancelButton, withInset: -Values.smallSpacing)
}
else {
searchBar.autoPinEdgesToSuperviewMargins()
}
// Nav bar buttons
updateNavBarButtons(
threadData: viewModel.threadData,
initialVariant: viewModel.initialThreadVariant,
initialIsNoteToSelf: viewModel.threadData.threadIsNoteToSelf,
initialIsBlocked: (viewModel.threadData.threadIsBlocked == true)
)
// Hack so that the ResultsBar stays on the screen when dismissing the search field
// keyboard.
//
// Details:
//
// When the search UI is activated, both the SearchField and the ConversationVC
// have the resultsBar as their inputAccessoryView.
//
// So when the SearchField is first responder, the ResultsBar is shown on top of the keyboard.
// When the ConversationVC is first responder, the ResultsBar is shown at the bottom of the
// screen.
//
// When the user swipes to dismiss the keyboard, trying to see more of the content while
// searching, we want the ResultsBar to stay at the bottom of the screen - that is, we
// want the ConversationVC to becomeFirstResponder.
//
// If the SearchField were a subview of ConversationVC.view, this would all be automatic,
// as first responder status is percolated up the responder chain via `nextResponder`, which
// basically travereses each superView, until you're at a rootView, at which point the next
// responder is the ViewController which controls that View.
//
// However, because SearchField lives in the Navbar, it's "controlled" by the
// NavigationController, not the ConversationVC.
//
// So here we stub the next responder on the navBar so that when the searchBar resigns
// first responder, the ConversationVC will be in it's responder chain - keeeping the
// ResultsBar on the bottom of the screen after dismissing the keyboard.
searchController.uiSearchController.stubbableSearchBar.stubbedNextResponder = self
}
@objc func hideSearchUI() {
isShowingSearchUI = false
navigationItem.titleView = titleView
updateNavBarButtons(
threadData: viewModel.threadData,
initialVariant: viewModel.initialThreadVariant,
initialIsNoteToSelf: viewModel.threadData.threadIsNoteToSelf,
initialIsBlocked: (viewModel.threadData.threadIsBlocked == true)
)
searchController.uiSearchController.stubbableSearchBar.stubbedNextResponder = nil
becomeFirstResponder()
reloadInputViews()
}
func didDismissSearchController(_ searchController: UISearchController) {
hideSearchUI()
}
func conversationSearchController(_ conversationSearchController: ConversationSearchController, didUpdateSearchResults results: [Interaction.TimestampInfo]?, searchText: String?) {
viewModel.lastSearchedText = searchText
tableView.reloadRows(at: tableView.indexPathsForVisibleRows ?? [], with: UITableView.RowAnimation.none)
}
func conversationSearchController(_ conversationSearchController: ConversationSearchController, didSelectInteractionInfo interactionInfo: Interaction.TimestampInfo) {
scrollToInteractionIfNeeded(with: interactionInfo, focusBehaviour: .highlight)
}
func scrollToInteractionIfNeeded(
with interactionInfo: Interaction.TimestampInfo,
focusBehaviour: ConversationViewModel.FocusBehaviour = .none,
position: UITableView.ScrollPosition = .middle,
isJumpingToLastInteraction: Bool = false,
isAnimated: Bool = true
) {
// Store the info incase we need to load more data (call will be re-triggered)
self.focusedInteractionInfo = interactionInfo
self.shouldHighlightNextScrollToInteraction = (focusBehaviour == .highlight)
// Ensure the target interaction has been loaded
guard
let messageSectionIndex: Int = self.viewModel.interactionData
.firstIndex(where: { $0.model == .messages }),
let targetMessageIndex = self.viewModel.interactionData[messageSectionIndex]
.elements
.firstIndex(where: { $0.id == interactionInfo.id })
else {
// If not the make sure we have finished the initial layout before trying to
// load the up until the specified interaction
guard self.didFinishInitialLayout else { return }
self.isLoadingMore = true
self.searchController.resultsBar.startLoading()
DispatchQueue.global(qos: .userInitiated).async { [weak self] in
if isJumpingToLastInteraction {
self?.viewModel.pagedDataObserver?.load(.jumpTo(
id: interactionInfo.id,
paddingForInclusive: 5
))
}
else {
self?.viewModel.pagedDataObserver?.load(.untilInclusive(
id: interactionInfo.id,
padding: 5
))
}
}
return
}
// If it's before the initial layout and the index before the target is an 'UnreadMarker' then
// we should scroll to that instead (will be better UX)
let targetIndexPath: IndexPath = {
guard
!self.didFinishInitialLayout &&
targetMessageIndex > 0 &&
self.viewModel.interactionData[messageSectionIndex]
.elements[targetMessageIndex - 1]
.cellType == .unreadMarker
else {
return IndexPath(
row: targetMessageIndex,
section: messageSectionIndex
)
}
return IndexPath(
row: (targetMessageIndex - 1),
section: messageSectionIndex
)
}()
let targetPosition: UITableView.ScrollPosition = {
guard position == .middle else { return position }
// Make sure the target cell isn't too large for the screen (if it is then we want to scroll
// it to the top rather than the middle
let cellSize: CGSize = self.tableView(
tableView,
cellForRowAt: targetIndexPath
).systemLayoutSizeFitting(view.bounds.size)
guard cellSize.height > tableView.frame.size.height else { return position }
return .top
}()
// If we aren't animating or aren't highlighting then everything can be run immediately
guard isAnimated else {
self.tableView.scrollToRow(
at: targetIndexPath,
at: targetPosition,
animated: (self.didFinishInitialLayout && isAnimated)
)
// If we haven't finished the initial layout then we want to delay the highlight/markRead slightly
// so it doesn't look buggy with the push transition and we know for sure the correct visible cells
// have been loaded
DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(self.didFinishInitialLayout ? 0 : 150)) { [weak self] in
self?.markFullyVisibleAndOlderCellsAsRead(interactionInfo: interactionInfo)
self?.highlightCellIfNeeded(interactionId: interactionInfo.id, behaviour: focusBehaviour)
self?.updateScrollToBottom(force: true)
}
self.shouldHighlightNextScrollToInteraction = false
self.focusedInteractionInfo = nil
self.focusBehaviour = .none
return
}
// If we are animating and highlighting then determine if we want to scroll to the target
// cell (if we try to trigger the `scrollToRow` call and the animation doesn't occur then
// the highlight will not be triggered so if a cell is entirely on the screen then just
// don't bother scrolling)
let targetRect: CGRect = self.tableView.rectForRow(at: targetIndexPath)
guard !self.tableView.bounds.contains(targetRect) else {
self.markFullyVisibleAndOlderCellsAsRead(interactionInfo: interactionInfo)
self.highlightCellIfNeeded(interactionId: interactionInfo.id, behaviour: focusBehaviour)
return
}
self.tableView.scrollToRow(at: targetIndexPath, at: targetPosition, animated: true)
}
func markFullyVisibleAndOlderCellsAsRead(interactionInfo: Interaction.TimestampInfo?) {
// We want to mark messages as read on load and while we scroll, so grab the newest message and mark
// everything older as read
//
// Note: For the 'tableVisualBottom' we remove the 'Values.mediumSpacing' as that is the distance
// the table content appears above the input view
let tableVisualBottom: CGFloat = (tableView.frame.maxY - (tableView.contentInset.bottom - Values.mediumSpacing))
guard
let visibleIndexPaths: [IndexPath] = self.tableView.indexPathsForVisibleRows,
let messagesSection: Int = visibleIndexPaths
.first(where: { self.viewModel.interactionData[$0.section].model == .messages })?
.section,
let newestCellViewModel: MessageViewModel = visibleIndexPaths
.sorted()
.filter({ $0.section == messagesSection })
.compactMap({ indexPath -> (frame: CGRect, cellViewModel: MessageViewModel)? in
guard let cell: UITableViewCell = tableView.cellForRow(at: indexPath) else { return nil }
switch cell {
case is VisibleMessageCell, is CallMessageCell, is InfoMessageCell:
return (
view.convert(cell.frame, from: tableView),
self.viewModel.interactionData[indexPath.section].elements[indexPath.row]
)
case is TypingIndicatorCell, is DateHeaderCell, is UnreadMarkerCell:
return nil
default:
SNLog("[ConversationVC] Warning: Processing unhandled cell type when marking as read, this could result in intermittent failures")
return nil
}
})
// Exclude messages that are partially off the bottom of the screen
.filter({ $0.frame.maxY <= tableVisualBottom })
.last?
.cellViewModel
else {
// If we weren't able to get any visible cells for some reason then we should fall back to
// marking the provided interactionInfo as read just in case
if let interactionInfo: Interaction.TimestampInfo = interactionInfo {
self.viewModel.markAsRead(
target: .threadAndInteractions(interactionsBeforeInclusive: interactionInfo.id),
timestampMs: interactionInfo.timestampMs
)
}
return
}
// Mark all interactions before the newest entirely-visible one as read
self.viewModel.markAsRead(
target: .threadAndInteractions(interactionsBeforeInclusive: newestCellViewModel.id),
timestampMs: newestCellViewModel.timestampMs
)
}
func highlightCellIfNeeded(interactionId: Int64, behaviour: ConversationViewModel.FocusBehaviour) {
self.shouldHighlightNextScrollToInteraction = false
self.focusedInteractionInfo = nil
self.focusBehaviour = .none
// Only trigger the highlight if that's the desired behaviour
guard behaviour == .highlight else { return }
// Trigger on the next run loop incase we are still finishing some other animation
DispatchQueue.main.async {
self.tableView
.visibleCells
.first(where: { ($0 as? VisibleMessageCell)?.viewModel?.id == interactionId })
.asType(VisibleMessageCell.self)?
.highlight()
}
}
// MARK: - SessionUtilRespondingViewController
func isConversation(in threadIds: [String]) -> Bool {
return threadIds.contains(self.viewModel.threadData.threadId)
}
}