session-ios/Signal/src/Loki/Components/PathStatusView.swift

46 lines
1.6 KiB
Swift

final class PathStatusView : UIView {
override init(frame: CGRect) {
super.init(frame: frame)
setUpViewHierarchy()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setUpViewHierarchy()
}
private func setUpViewHierarchy() {
backgroundColor = Colors.accent
let size = Values.pathStatusViewSize
layer.cornerRadius = size / 2
setGlow(to: size, with: Colors.accent, animated: false)
layer.masksToBounds = false
}
func setGlow(to size: CGFloat, with color: UIColor, animated isAnimated: Bool) {
let newPath = UIBezierPath(ovalIn: CGRect(origin: CGPoint(x: 0, y: 0), size: CGSize(width: size, height: size))).cgPath
if isAnimated {
let pathAnimation = CABasicAnimation(keyPath: "shadowPath")
pathAnimation.fromValue = layer.shadowPath
pathAnimation.toValue = newPath
pathAnimation.duration = 0.25
layer.add(pathAnimation, forKey: pathAnimation.keyPath)
}
layer.shadowPath = newPath
let newColor = color.cgColor
if isAnimated {
let colorAnimation = CABasicAnimation(keyPath: "shadowColor")
colorAnimation.fromValue = layer.shadowColor
colorAnimation.toValue = newColor
colorAnimation.duration = 0.25
layer.add(colorAnimation, forKey: colorAnimation.keyPath)
}
layer.shadowColor = newColor
layer.shadowOffset = CGSize(width: 0, height: 0.8)
layer.shadowOpacity = isLightMode ? 0.4 : 1
layer.shadowRadius = isLightMode ? 6 : 8
}
}