session-ios/SignalUtilitiesKit/Media Viewing & Editing/Image Editing/ImageEditorPaletteView.swift

461 lines
16 KiB
Swift

//
// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
//
import UIKit
public protocol ImageEditorPaletteViewDelegate: class {
func selectedColorDidChange()
}
// MARK: -
// We represent image editor colors using this (color, phase)
// tuple so that we can consistently restore palette view
// state.
@objc
public class ImageEditorColor: NSObject {
public let color: UIColor
// Colors are chosen from a spectrum of colors.
// This unit value represents the location of the
// color within that spectrum.
public let palettePhase: CGFloat
public var cgColor: CGColor {
return color.cgColor
}
public required init(color: UIColor, palettePhase: CGFloat) {
self.color = color
self.palettePhase = palettePhase
}
public class func defaultColor() -> ImageEditorColor {
return ImageEditorColor(color: UIColor(rgbHex: 0xffffff), palettePhase: 0)
}
public static var gradientUIColors: [UIColor] {
return [
UIColor(rgbHex: 0xffffff),
UIColor(rgbHex: 0xff0000),
UIColor(rgbHex: 0xff00ff),
UIColor(rgbHex: 0x0000ff),
UIColor(rgbHex: 0x00ffff),
UIColor(rgbHex: 0x00ff00),
UIColor(rgbHex: 0xffff00),
UIColor(rgbHex: 0xff5500),
UIColor(rgbHex: 0x000000)
]
}
public static var gradientCGColors: [CGColor] {
return gradientUIColors.map({ (color) in
return color.cgColor
})
}
static func ==(left: ImageEditorColor, right: ImageEditorColor) -> Bool {
return left.palettePhase.fuzzyEquals(right.palettePhase)
}
}
// MARK: -
private class PalettePreviewView: OWSLayerView {
private static let innerRadius: CGFloat = 32
private static let shadowMargin: CGFloat = 0
// The distance from the "inner circle" to the "teardrop".
private static let circleMargin: CGFloat = 3
private static let teardropTipRadius: CGFloat = 4
private static let teardropPointiness: CGFloat = 12
private let teardropColor = UIColor.white
public var selectedColor = UIColor.white {
didSet {
circleLayer.fillColor = selectedColor.cgColor
}
}
private let circleLayer: CAShapeLayer
private let teardropLayer: CAShapeLayer
override init() {
let circleLayer = CAShapeLayer()
let teardropLayer = CAShapeLayer()
self.circleLayer = circleLayer
self.teardropLayer = teardropLayer
super.init()
circleLayer.strokeColor = nil
teardropLayer.strokeColor = nil
// Layer order matters.
layer.addSublayer(teardropLayer)
layer.addSublayer(circleLayer)
teardropLayer.fillColor = teardropColor.cgColor
teardropLayer.shadowColor = UIColor.black.cgColor
teardropLayer.shadowRadius = 2.0
teardropLayer.shadowOpacity = 0.33
teardropLayer.shadowOffset = .zero
layoutCallback = { (view) in
PalettePreviewView.updateLayers(view: view,
circleLayer: circleLayer,
teardropLayer: teardropLayer)
}
// The bounding rect of the teardrop + shadow is non-trivial, so
// we use a generous size that reserves plenty of space.
//
// The size doesn't matter since this view is
// mostly transparent and isn't hot.
autoSetDimensions(to: CGSize(width: PalettePreviewView.innerRadius * 4,
height: PalettePreviewView.innerRadius * 4))
}
@available(*, unavailable, message: "use other init() instead.")
required public init?(coder aDecoder: NSCoder) {
notImplemented()
}
static func updateLayers(view: UIView,
circleLayer: CAShapeLayer,
teardropLayer: CAShapeLayer) {
let bounds = view.bounds
let outerRadius = innerRadius + circleMargin
let rightEdge = CGPoint(x: bounds.width,
y: bounds.height * 0.5)
let teardropTipCenter = rightEdge.minus(CGPoint(x: teardropTipRadius + shadowMargin, y: 0))
let circleCenter = teardropTipCenter.minus(CGPoint(x: teardropPointiness + innerRadius, y: 0))
// The "teardrop" shape is bounded by 2 circles, joined by their tangents.
//
// UIBezierPath can be used to draw this using 2 arcs, if we
// have the angle of the tangents.
//
// Finding the tangent between two circles of known distance + radius
// is pretty straightforward. We solve for the right triangle that
// defines the tangents and atan() that triangle to get the angle.
//
// 1. Find the length of the hypotenuse.
let circleCenterDistance = teardropTipCenter.minus(circleCenter).length
// 2. Fine the length of the first side.
let radiusDiff = outerRadius - teardropTipRadius
// 2. Fine the length of the second side.
let tangentLength = (circleCenterDistance.square - radiusDiff.square).squareRoot()
let angle = atan2(tangentLength, radiusDiff)
let teardropPath = UIBezierPath()
teardropPath.addArc(withCenter: circleCenter,
radius: outerRadius,
startAngle: +angle,
endAngle: -angle,
clockwise: true)
teardropPath.addArc(withCenter: teardropTipCenter,
radius: teardropTipRadius,
startAngle: -angle,
endAngle: +angle,
clockwise: true)
teardropLayer.path = teardropPath.cgPath
teardropLayer.frame = bounds
let innerCircleSize = CGSize(width: innerRadius * 2,
height: innerRadius * 2)
let circleFrame = CGRect(origin: circleCenter.minus(innerCircleSize.asPoint.times(0.5)),
size: innerCircleSize)
circleLayer.path = UIBezierPath(ovalIn: circleFrame).cgPath
circleLayer.frame = bounds
}
}
// MARK: -
public class ImageEditorPaletteView: UIView {
public weak var delegate: ImageEditorPaletteViewDelegate?
public var selectedValue: ImageEditorColor
public required init(currentColor: ImageEditorColor) {
self.selectedValue = currentColor
super.init(frame: .zero)
createContents()
}
@available(*, unavailable, message: "use other init() instead.")
required public init?(coder aDecoder: NSCoder) {
notImplemented()
}
// MARK: - Views
private let imageView = UIImageView()
private let selectionView = UIView()
// imageWrapper is used to host the "selection view".
private let imageWrapper = OWSLayerView()
private let shadowView = UIView()
private var selectionConstraint: NSLayoutConstraint?
private let previewView = PalettePreviewView()
private var previewConstraint: NSLayoutConstraint?
private func createContents() {
self.backgroundColor = .clear
self.isOpaque = false
self.layoutMargins = .zero
shadowView.backgroundColor = .black
shadowView.layer.shadowColor = UIColor.black.cgColor
shadowView.layer.shadowRadius = 2.0
shadowView.layer.shadowOpacity = 0.33
shadowView.layer.shadowOffset = .zero
addSubview(shadowView)
if let image = ImageEditorPaletteView.buildPaletteGradientImage() {
imageView.image = image
let imageRadius = image.size.width * 0.5
imageView.layer.cornerRadius = imageRadius
shadowView.layer.cornerRadius = imageRadius
imageView.clipsToBounds = true
} else {
owsFailDebug("Missing image.")
}
addSubview(imageView)
// We use an invisible margin to expand the hot area of this control.
let margin: CGFloat = 20
imageView.autoPinEdgesToSuperviewEdges(with: UIEdgeInsets(top: margin, left: margin, bottom: margin, right: margin))
imageView.addBorder(with: .white)
imageWrapper.layoutCallback = { [weak self] (view) in
guard let strongSelf = self else {
return
}
strongSelf.updateState()
}
addSubview(imageWrapper)
imageWrapper.autoPin(toEdgesOf: imageView)
shadowView.autoPin(toEdgesOf: imageView)
selectionView.addBorder(with: .white)
selectionView.layer.cornerRadius = selectionSize / 2
selectionView.autoSetDimensions(to: CGSize(width: selectionSize, height: selectionSize))
imageWrapper.addSubview(selectionView)
selectionView.autoHCenterInSuperview()
// There must be a better way to pin the selection view's location,
// but I can't find it.
let selectionConstraint = NSLayoutConstraint(item: selectionView,
attribute: .centerY, relatedBy: .equal, toItem: imageWrapper, attribute: .top, multiplier: 1, constant: 0)
selectionConstraint.autoInstall()
self.selectionConstraint = selectionConstraint
previewView.isHidden = true
addSubview(previewView)
previewView.autoPinEdge(.trailing, to: .leading, of: imageView, withOffset: -24)
let previewConstraint = NSLayoutConstraint(item: previewView,
attribute: .centerY, relatedBy: .equal, toItem: imageWrapper, attribute: .top, multiplier: 1, constant: 0)
previewConstraint.autoInstall()
self.previewConstraint = previewConstraint
isUserInteractionEnabled = true
addGestureRecognizer(PaletteGestureRecognizer(target: self, action: #selector(didTouch)))
updateState()
}
// 0 = the color at the top of the image is selected.
// 1 = the color at the bottom of the image is selected.
private let selectionSize: CGFloat = 20
private func selectColor(atLocationY y: CGFloat) {
let palettePhase = y.inverseLerp(0, imageView.height(), shouldClamp: true)
self.selectedValue = value(for: palettePhase)
updateState()
delegate?.selectedColorDidChange()
}
private func value(for palettePhase: CGFloat) -> ImageEditorColor {
// We find the color in the palette's gradient that corresponds
// to the "phase".
//
// 0 = top of gradient, first color.
// 1 = bottom of gradient, last color.
struct GradientSegment {
let color0: UIColor
let color1: UIColor
let palettePhase0: CGFloat
let palettePhase1: CGFloat
}
var segments = [GradientSegment]()
let segmentCount = ImageEditorColor.gradientUIColors.count - 1
var prevColor: UIColor?
for color in ImageEditorColor.gradientUIColors {
if let color0 = prevColor {
let index = CGFloat(segments.count)
let color1 = color
let palettePhase0: CGFloat = index / CGFloat(segmentCount)
let palettePhase1: CGFloat = (index + 1) / CGFloat(segmentCount)
segments.append(GradientSegment(color0: color0, color1: color1, palettePhase0: palettePhase0, palettePhase1: palettePhase1))
}
prevColor = color
}
var bestSegment = segments.first
for segment in segments {
if palettePhase >= segment.palettePhase0 {
bestSegment = segment
}
}
guard let segment = bestSegment else {
owsFailDebug("Couldn't find matching segment.")
return ImageEditorColor.defaultColor()
}
guard palettePhase >= segment.palettePhase0,
palettePhase <= segment.palettePhase1 else {
owsFailDebug("Invalid segment.")
return ImageEditorColor.defaultColor()
}
let segmentPhase = palettePhase.inverseLerp(segment.palettePhase0, segment.palettePhase1).clamp01()
// If CAGradientLayer doesn't do naive RGB color interpolation,
// this won't be WYSIWYG.
let color = segment.color0.blend(with: segment.color1, alpha: segmentPhase)
return ImageEditorColor(color: color, palettePhase: palettePhase)
}
private func updateState() {
selectionView.backgroundColor = selectedValue.color
previewView.selectedColor = selectedValue.color
guard let selectionConstraint = selectionConstraint else {
owsFailDebug("Missing selectionConstraint.")
return
}
let selectionY = imageWrapper.height() * selectedValue.palettePhase
selectionConstraint.constant = selectionY
guard let previewConstraint = previewConstraint else {
owsFailDebug("Missing previewConstraint.")
return
}
previewConstraint.constant = selectionY
}
// MARK: Events
@objc
func didTouch(gesture: UIGestureRecognizer) {
switch gesture.state {
case .began, .changed:
previewView.isHidden = false
case .ended:
previewView.isHidden = true
default:
previewView.isHidden = true
return
}
let location = gesture.location(in: imageView)
selectColor(atLocationY: location.y)
}
private static func buildPaletteGradientImage() -> UIImage? {
let gradientSize = CGSize(width: 8, height: 200)
let gradientBounds = CGRect(origin: .zero, size: gradientSize)
let gradientView = UIView()
gradientView.frame = gradientBounds
let gradientLayer = CAGradientLayer()
gradientView.layer.addSublayer(gradientLayer)
gradientLayer.frame = gradientBounds
// See: https://github.com/signalapp/Signal-Android/blob/master/res/values/arrays.xml#L267
gradientLayer.colors = ImageEditorColor.gradientCGColors
gradientLayer.startPoint = CGPoint.zero
gradientLayer.endPoint = CGPoint(x: 0, y: gradientSize.height)
gradientLayer.endPoint = CGPoint(x: 0, y: 1.0)
return gradientView.renderAsImage(opaque: true, scale: UIScreen.main.scale)
}
}
// MARK: -
// The most permissive GR possible. Accepts any number of touches in any locations.
private class PaletteGestureRecognizer: UIGestureRecognizer {
@objc
public override func canPrevent(_ preventedGestureRecognizer: UIGestureRecognizer) -> Bool {
return false
}
@objc
public override func canBePrevented(by preventingGestureRecognizer: UIGestureRecognizer) -> Bool {
return false
}
@objc
public override func shouldRequireFailure(of otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return false
}
@objc
public override func shouldBeRequiredToFail(by otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return false
}
@objc
public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
handle(event: event)
}
@objc
public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
handle(event: event)
}
@objc
public override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
handle(event: event)
}
@objc
public override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
handle(event: event)
}
private func handle(event: UIEvent) {
var hasValidTouch = false
if let allTouches = event.allTouches {
for touch in allTouches {
switch touch.phase {
case .began, .moved, .stationary:
hasValidTouch = true
default:
break
}
}
}
if hasValidTouch {
switch self.state {
case .possible:
self.state = .began
case .began, .changed:
self.state = .changed
default:
self.state = .failed
}
} else {
switch self.state {
case .began, .changed:
self.state = .ended
default:
self.state = .failed
}
}
}
}