session-ios/SignalUtilitiesKit/Media Viewing & Editing/Image Editing/ImageEditorPinchGestureReco...

201 lines
6.1 KiB
Swift

//
// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
//
import UIKit
public struct ImageEditorPinchState {
public let centroid: CGPoint
public let distance: CGFloat
public let angleRadians: CGFloat
init(centroid: CGPoint,
distance: CGFloat,
angleRadians: CGFloat) {
self.centroid = centroid
self.distance = distance
self.angleRadians = angleRadians
}
static var empty: ImageEditorPinchState {
return ImageEditorPinchState(centroid: .zero, distance: 1.0, angleRadians: 0)
}
}
// This GR:
//
// * Tries to fail quickly to avoid conflicts with other GRs, especially pans/swipes.
// * Captures a bunch of useful "pinch state" that makes using this GR much easier
// than UIPinchGestureRecognizer.
public class ImageEditorPinchGestureRecognizer: UIGestureRecognizer {
public weak var referenceView: UIView?
public var pinchStateStart = ImageEditorPinchState.empty
public var pinchStateLast = ImageEditorPinchState.empty
// MARK: - Touch Handling
private var gestureBeganLocation: CGPoint?
private func failAndReset() {
state = .failed
gestureBeganLocation = nil
}
@objc
public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
if state == .possible {
if gestureBeganLocation == nil {
gestureBeganLocation = centroid(forTouches: event.allTouches)
}
switch touchState(for: event) {
case .possible:
// Do nothing
break
case .invalid:
failAndReset()
case .valid(let pinchState):
state = .began
pinchStateStart = pinchState
pinchStateLast = pinchState
}
} else {
failAndReset()
}
}
@objc
public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
switch state {
case .began, .changed:
switch touchState(for: event) {
case .possible:
if let gestureBeganLocation = gestureBeganLocation {
let location = centroid(forTouches: event.allTouches)
// If the initial touch moves too much without a second touch,
// this GR needs to fail - the gesture looks like a pan/swipe/etc.,
// not a pinch.
let distance = CGPointDistance(location, gestureBeganLocation)
let maxDistance: CGFloat = 10.0
guard distance <= maxDistance else {
failAndReset()
return
}
}
// Do nothing
break
case .invalid:
failAndReset()
case .valid(let pinchState):
state = .changed
pinchStateLast = pinchState
}
default:
failAndReset()
}
}
@objc
public override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesEnded(touches, with: event)
switch state {
case .began, .changed:
switch touchState(for: event) {
case .possible:
failAndReset()
case .invalid:
failAndReset()
case .valid(let pinchState):
state = .ended
pinchStateLast = pinchState
}
default:
failAndReset()
}
}
@objc
public override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesCancelled(touches, with: event)
state = .cancelled
}
public enum TouchState {
case possible
case valid(pinchState : ImageEditorPinchState)
case invalid
}
private func touchState(for event: UIEvent) -> TouchState {
guard let allTouches = event.allTouches else {
owsFailDebug("Missing allTouches")
return .invalid
}
// Note that we use _all_ touches.
if allTouches.count < 2 {
return .possible
}
guard let pinchState = pinchState() else {
return .invalid
}
return .valid(pinchState:pinchState)
}
private func pinchState() -> ImageEditorPinchState? {
guard let referenceView = referenceView else {
owsFailDebug("Missing view")
return nil
}
guard numberOfTouches == 2 else {
return nil
}
// We need the touch locations _with a stable ordering_.
// The only way to ensure the ordering is to use location(ofTouch:in:).
let location0 = location(ofTouch: 0, in: referenceView)
let location1 = location(ofTouch: 1, in: referenceView)
let centroid = CGPointScale(CGPointAdd(location0, location1), 0.5)
let distance = CGPointDistance(location0, location1)
// The valence of the angle doesn't matter; we're only going to be using
// changes to the angle.
let delta = CGPointSubtract(location1, location0)
let angleRadians = atan2(delta.y, delta.x)
return ImageEditorPinchState(centroid: centroid,
distance: distance,
angleRadians: angleRadians)
}
private func centroid(forTouches touches: Set<UITouch>?) -> CGPoint {
guard let view = self.view else {
owsFailDebug("Missing view")
return .zero
}
guard let touches = touches else {
return .zero
}
guard touches.count > 0 else {
return .zero
}
var sum = CGPoint.zero
for touch in touches {
let location = touch.location(in: view)
sum = CGPointAdd(sum, location)
}
let centroid = CGPointScale(sum, 1 / CGFloat(touches.count))
return centroid
}
}