session-ios/SignalUtilitiesKit/Media Viewing & Editing/Image Editing/ImageEditorStrokeItem.swift

58 lines
1.5 KiB
Swift

//
// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
//
import UIKit
@objc
public class ImageEditorStrokeItem: ImageEditorItem {
// Until we need to serialize these items,
// just use UIColor.
@objc
public let color: UIColor
public typealias StrokeSample = ImageEditorSample
@objc
public let unitSamples: [StrokeSample]
// Expressed as a "Unit" value as a fraction of
// min(width, height) of the destination viewport.
@objc
public let unitStrokeWidth: CGFloat
@objc
public init(color: UIColor,
unitSamples: [StrokeSample],
unitStrokeWidth: CGFloat) {
self.color = color
self.unitSamples = unitSamples
self.unitStrokeWidth = unitStrokeWidth
super.init(itemType: .stroke)
}
@objc
public init(itemId: String,
color: UIColor,
unitSamples: [StrokeSample],
unitStrokeWidth: CGFloat) {
self.color = color
self.unitSamples = unitSamples
self.unitStrokeWidth = unitStrokeWidth
super.init(itemId: itemId, itemType: .stroke)
}
@objc
public class func defaultUnitStrokeWidth() -> CGFloat {
return 0.02
}
@objc
public class func strokeWidth(forUnitStrokeWidth unitStrokeWidth: CGFloat,
dstSize: CGSize) -> CGFloat {
return CGFloatClamp01(unitStrokeWidth) * min(dstSize.width, dstSize.height)
}
}