session-ios/SignalMessaging/Views/ImageEditor/ImageEditorView.swift
2019-02-12 09:34:53 -05:00

1160 lines
41 KiB
Swift

//
// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
//
import UIKit
extension UIView {
public func renderAsImage() -> UIImage? {
return renderAsImage(opaque: false, scale: UIScreen.main.scale)
}
public func renderAsImage(opaque: Bool, scale: CGFloat) -> UIImage? {
if #available(iOS 10, *) {
let format = UIGraphicsImageRendererFormat()
format.scale = scale
format.opaque = opaque
let renderer = UIGraphicsImageRenderer(bounds: self.bounds,
format: format)
return renderer.image { (context) in
self.layer.render(in: context.cgContext)
}
} else {
UIGraphicsBeginImageContextWithOptions(bounds.size, opaque, scale)
if let _ = UIGraphicsGetCurrentContext() {
drawHierarchy(in: bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
owsFailDebug("Could not create graphics context.")
return nil
}
}
}
private class EditorTextLayer: CATextLayer {
let itemId: String
public init(itemId: String) {
self.itemId = itemId
super.init()
}
@available(*, unavailable, message: "use other init() instead.")
required public init?(coder aDecoder: NSCoder) {
notImplemented()
}
}
// MARK: -
// A view for editing outgoing image attachments.
// It can also be used to render the final output.
@objc
public class ImageEditorView: UIView, ImageEditorModelDelegate, ImageEditorTextViewControllerDelegate, UIGestureRecognizerDelegate {
private let model: ImageEditorModel
enum EditorMode: String {
// This is the default mode. It is used for interacting with text items.
case none
case brush
case crop
}
private var editorMode = EditorMode.none {
didSet {
AssertIsOnMainThread()
updateGestureState()
}
}
private static let defaultColor = UIColor.white
private var currentColor = ImageEditorView.defaultColor
@objc
public required init(model: ImageEditorModel) {
self.model = model
super.init(frame: .zero)
model.delegate = self
}
@available(*, unavailable, message: "use other init() instead.")
required public init?(coder aDecoder: NSCoder) {
notImplemented()
}
// MARK: - Views
private let imageView = UIImageView()
private var imageViewConstraints = [NSLayoutConstraint]()
private let layersView = OWSLayerView()
private var editorGestureRecognizer: ImageEditorGestureRecognizer?
private var tapGestureRecognizer: UITapGestureRecognizer?
private var pinchGestureRecognizer: ImageEditorPinchGestureRecognizer?
@objc
public func configureSubviews() -> Bool {
self.addSubview(imageView)
guard updateImageView() else {
return false
}
layersView.clipsToBounds = true
layersView.layoutCallback = { [weak self] (_) in
self?.updateAllContent()
}
self.addSubview(layersView)
layersView.autoPin(toEdgesOf: imageView)
self.isUserInteractionEnabled = true
layersView.isUserInteractionEnabled = true
let editorGestureRecognizer = ImageEditorGestureRecognizer(target: self, action: #selector(handleEditorGesture(_:)))
editorGestureRecognizer.canvasView = layersView
editorGestureRecognizer.delegate = self
self.addGestureRecognizer(editorGestureRecognizer)
self.editorGestureRecognizer = editorGestureRecognizer
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTapGesture(_:)))
self.addGestureRecognizer(tapGestureRecognizer)
self.tapGestureRecognizer = tapGestureRecognizer
let pinchGestureRecognizer = ImageEditorPinchGestureRecognizer(target: self, action: #selector(handlePinchGesture(_:)))
self.addGestureRecognizer(pinchGestureRecognizer)
self.pinchGestureRecognizer = pinchGestureRecognizer
// De-conflict the GRs.
editorGestureRecognizer.require(toFail: tapGestureRecognizer)
editorGestureRecognizer.require(toFail: pinchGestureRecognizer)
updateGestureState()
return true
}
private func commitTextEditingChanges(textItem: ImageEditorTextItem, textView: UITextView) {
AssertIsOnMainThread()
guard let text = textView.text?.ows_stripped(),
text.count > 0 else {
model.remove(item: textItem)
return
}
// Model items are immutable; we _replace_ the item rather than modify it.
let newItem = textItem.copy(withText: text)
if model.has(itemForId: textItem.itemId) {
model.replace(item: newItem, suppressUndo: false)
} else {
model.append(item: newItem)
}
}
@objc
public func updateImageView() -> Bool {
guard let image = UIImage(contentsOfFile: model.currentImagePath) else {
owsFailDebug("Could not load image")
return false
}
guard image.size.width > 0 && image.size.height > 0 else {
owsFailDebug("Could not load image")
return false
}
imageView.image = image
imageView.layer.minificationFilter = kCAFilterTrilinear
imageView.layer.magnificationFilter = kCAFilterTrilinear
let aspectRatio = image.size.width / image.size.height
for constraint in imageViewConstraints {
constraint.autoRemove()
}
imageViewConstraints = applyScaleAspectFitLayout(view: imageView, aspectRatio: aspectRatio)
return true
}
private func applyScaleAspectFitLayout(view: UIView, aspectRatio: CGFloat) -> [NSLayoutConstraint] {
// This emulates the behavior of contentMode = .scaleAspectFit using
// iOS auto layout constraints.
//
// This allows ConversationInputToolbar to place the "cancel" button
// in the upper-right hand corner of the preview content.
var constraints = [NSLayoutConstraint]()
constraints.append(contentsOf: view.autoCenterInSuperview())
constraints.append(view.autoPin(toAspectRatio: aspectRatio))
constraints.append(view.autoMatch(.width, to: .width, of: self, withMultiplier: 1.0, relation: .lessThanOrEqual))
constraints.append(view.autoMatch(.height, to: .height, of: self, withMultiplier: 1.0, relation: .lessThanOrEqual))
return constraints
}
private let undoButton = UIButton(type: .custom)
private let redoButton = UIButton(type: .custom)
private let brushButton = UIButton(type: .custom)
private let cropButton = UIButton(type: .custom)
private let newTextButton = UIButton(type: .custom)
private var allButtons = [UIButton]()
@objc
public func addControls(to containerView: UIView) {
configure(button: undoButton,
label: NSLocalizedString("BUTTON_UNDO", comment: "Label for undo button."),
selector: #selector(didTapUndo(sender:)))
configure(button: redoButton,
label: NSLocalizedString("BUTTON_REDO", comment: "Label for redo button."),
selector: #selector(didTapRedo(sender:)))
configure(button: brushButton,
label: NSLocalizedString("IMAGE_EDITOR_BRUSH_BUTTON", comment: "Label for brush button in image editor."),
selector: #selector(didTapBrush(sender:)))
configure(button: cropButton,
label: NSLocalizedString("IMAGE_EDITOR_CROP_BUTTON", comment: "Label for crop button in image editor."),
selector: #selector(didTapCrop(sender:)))
configure(button: newTextButton,
label: "Text",
selector: #selector(didTapNewText(sender:)))
let redButton = colorButton(color: UIColor.red)
let whiteButton = colorButton(color: UIColor.white)
let blackButton = colorButton(color: UIColor.black)
allButtons = [brushButton, cropButton, undoButton, redoButton, newTextButton, redButton, whiteButton, blackButton]
let stackView = UIStackView(arrangedSubviews: allButtons)
stackView.axis = .vertical
stackView.alignment = .center
stackView.spacing = 10
containerView.addSubview(stackView)
stackView.autoAlignAxis(toSuperviewAxis: .horizontal)
stackView.autoPinTrailingToSuperviewMargin(withInset: 10)
updateButtons()
}
private func configure(button: UIButton,
label: String,
selector: Selector) {
button.setTitle(label, for: .normal)
button.setTitleColor(.white, for: .normal)
button.setTitleColor(.gray, for: .disabled)
button.setTitleColor(UIColor.ows_materialBlue, for: .selected)
button.titleLabel?.font = UIFont.ows_dynamicTypeBody.ows_mediumWeight()
button.addTarget(self, action: selector, for: .touchUpInside)
}
private func colorButton(color: UIColor) -> UIButton {
let button = OWSButton { [weak self] in
self?.didSelectColor(color)
}
let size: CGFloat = 20
let swatch = UIImage(color: color, size: CGSize(width: size, height: size))
button.setImage(swatch, for: .normal)
button.addBorder(with: UIColor.white)
return button
}
private func updateButtons() {
undoButton.isEnabled = model.canUndo()
redoButton.isEnabled = model.canRedo()
brushButton.isSelected = editorMode == .brush
cropButton.isSelected = editorMode == .crop
newTextButton.isSelected = false
for button in allButtons {
button.isHidden = isEditingTextItem
}
}
// MARK: - Actions
@objc func didTapUndo(sender: UIButton) {
Logger.verbose("")
guard model.canUndo() else {
owsFailDebug("Can't undo.")
return
}
model.undo()
}
@objc func didTapRedo(sender: UIButton) {
Logger.verbose("")
guard model.canRedo() else {
owsFailDebug("Can't redo.")
return
}
model.redo()
}
@objc func didTapBrush(sender: UIButton) {
Logger.verbose("")
toggle(editorMode: .brush)
}
@objc func didTapCrop(sender: UIButton) {
Logger.verbose("")
toggle(editorMode: .crop)
}
@objc func didTapNewText(sender: UIButton) {
Logger.verbose("")
let textItem = ImageEditorTextItem.empty(withColor: currentColor)
edit(textItem: textItem)
}
func toggle(editorMode: EditorMode) {
if self.editorMode == editorMode {
self.editorMode = .none
} else {
self.editorMode = editorMode
}
updateButtons()
}
@objc func didSelectColor(_ color: UIColor) {
Logger.verbose("")
currentColor = color
}
// MARK: - Gestures
private func updateGestureState() {
AssertIsOnMainThread()
switch editorMode {
case .none:
editorGestureRecognizer?.shouldAllowOutsideView = true
editorGestureRecognizer?.isEnabled = true
tapGestureRecognizer?.isEnabled = true
pinchGestureRecognizer?.isEnabled = true
case .brush:
// Brush strokes can start and end (and return from) outside the view.
editorGestureRecognizer?.shouldAllowOutsideView = true
editorGestureRecognizer?.isEnabled = true
tapGestureRecognizer?.isEnabled = false
pinchGestureRecognizer?.isEnabled = false
case .crop:
// Crop gestures can start and end (and return from) outside the view.
editorGestureRecognizer?.shouldAllowOutsideView = true
editorGestureRecognizer?.isEnabled = true
tapGestureRecognizer?.isEnabled = false
pinchGestureRecognizer?.isEnabled = false
}
}
// MARK: - Tap Gesture
@objc
public func handleTapGesture(_ gestureRecognizer: UIGestureRecognizer) {
AssertIsOnMainThread()
guard gestureRecognizer.state == .recognized else {
owsFailDebug("Unexpected state.")
return
}
guard let textLayer = textLayer(forGestureRecognizer: gestureRecognizer) else {
return
}
guard let textItem = model.item(forId: textLayer.itemId) as? ImageEditorTextItem else {
owsFailDebug("Missing or invalid text item.")
return
}
edit(textItem: textItem)
}
private var isEditingTextItem = false {
didSet {
AssertIsOnMainThread()
updateButtons()
}
}
private func edit(textItem: ImageEditorTextItem) {
Logger.verbose("")
toggle(editorMode: .none)
guard let viewController = self.containingViewController() else {
owsFailDebug("Can't find view controller.")
return
}
isEditingTextItem = true
let maxTextWidthPoints = imageView.width() * ImageEditorTextItem.kDefaultUnitWidth
let textEditor = ImageEditorTextViewController(delegate: self, textItem: textItem, maxTextWidthPoints: maxTextWidthPoints)
let navigationController = OWSNavigationController(rootViewController: textEditor)
navigationController.modalPresentationStyle = .overFullScreen
viewController.present(navigationController, animated: true) {
// Do nothing.
}
}
// MARK: - Pinch Gesture
// These properties are valid while moving a text item.
private var pinchingTextItem: ImageEditorTextItem?
private var pinchHasChanged = false
@objc
public func handlePinchGesture(_ gestureRecognizer: ImageEditorPinchGestureRecognizer) {
AssertIsOnMainThread()
// We could undo an in-progress pinch if the gesture is cancelled, but it seems gratuitous.
switch gestureRecognizer.state {
case .began:
let pinchState = gestureRecognizer.pinchStateStart
guard let gestureRecognizerView = gestureRecognizer.view else {
owsFailDebug("Missing gestureRecognizer.view.")
return
}
let location = gestureRecognizerView.convert(pinchState.centroid, to: unitReferenceView)
guard let textLayer = textLayer(forLocation: location) else {
// The pinch needs to start centered on a text item.
return
}
guard let textItem = model.item(forId: textLayer.itemId) as? ImageEditorTextItem else {
owsFailDebug("Missing or invalid text item.")
return
}
pinchingTextItem = textItem
pinchHasChanged = false
case .changed, .ended:
guard let textItem = pinchingTextItem else {
return
}
let locationDelta = CGPointSubtract(gestureRecognizer.pinchStateLast.centroid,
gestureRecognizer.pinchStateStart.centroid)
let unitLocationDelta = convertToUnit(location: locationDelta, shouldClamp: false)
let unitCenter = CGPointClamp01(CGPointAdd(textItem.unitCenter, unitLocationDelta))
// NOTE: We use max(1, ...) to avoid divide-by-zero.
let newScaling = CGFloatClamp(textItem.scaling * gestureRecognizer.pinchStateLast.distance / max(1.0, gestureRecognizer.pinchStateStart.distance),
ImageEditorTextItem.kMinScaling,
ImageEditorTextItem.kMaxScaling)
let newRotationRadians = textItem.rotationRadians + gestureRecognizer.pinchStateLast.angleRadians - gestureRecognizer.pinchStateStart.angleRadians
let newItem = textItem.copy(withUnitCenter: unitCenter,
scaling: newScaling,
rotationRadians: newRotationRadians)
if pinchHasChanged {
model.replace(item: newItem, suppressUndo: true)
} else {
model.replace(item: newItem, suppressUndo: false)
pinchHasChanged = true
}
if gestureRecognizer.state == .ended {
pinchingTextItem = nil
}
default:
pinchingTextItem = nil
}
}
// MARK: - Editor Gesture
@objc
public func handleEditorGesture(_ gestureRecognizer: ImageEditorGestureRecognizer) {
AssertIsOnMainThread()
switch editorMode {
case .none:
handleDefaultGesture(gestureRecognizer)
break
case .brush:
handleBrushGesture(gestureRecognizer)
case .crop:
handleCropGesture(gestureRecognizer)
}
}
// These properties are valid while moving a text item.
private var movingTextItem: ImageEditorTextItem?
private var movingTextStartUnitLocation = CGPoint.zero
private var movingTextStartUnitCenter = CGPoint.zero
private var movingTextHasMoved = false
@objc
public func handleDefaultGesture(_ gestureRecognizer: ImageEditorGestureRecognizer) {
AssertIsOnMainThread()
// We could undo an in-progress move if the gesture is cancelled, but it seems gratuitous.
switch gestureRecognizer.state {
case .began:
guard let gestureRecognizerView = gestureRecognizer.view else {
owsFailDebug("Missing gestureRecognizer.view.")
return
}
let location = gestureRecognizerView.convert(gestureRecognizer.startLocationInView, to: unitReferenceView)
guard let textLayer = textLayer(forLocation: location) else {
owsFailDebug("No text layer")
return
}
guard let textItem = model.item(forId: textLayer.itemId) as? ImageEditorTextItem else {
owsFailDebug("Missing or invalid text item.")
return
}
movingTextStartUnitLocation = convertToUnit(location: location,
shouldClamp: false)
movingTextItem = textItem
movingTextStartUnitCenter = textItem.unitCenter
movingTextHasMoved = false
case .changed, .ended:
guard let textItem = movingTextItem else {
return
}
let unitLocation = unitSampleForGestureLocation(gestureRecognizer, shouldClamp: false)
let unitLocationDelta = CGPointSubtract(unitLocation, movingTextStartUnitLocation)
let unitCenter = CGPointClamp01(CGPointAdd(movingTextStartUnitCenter, unitLocationDelta))
let newItem = textItem.copy(withUnitCenter: unitCenter)
if movingTextHasMoved {
model.replace(item: newItem, suppressUndo: true)
} else {
model.replace(item: newItem, suppressUndo: false)
movingTextHasMoved = true
}
if gestureRecognizer.state == .ended {
movingTextItem = nil
}
default:
movingTextItem = nil
}
}
// MARK: - Brush
// These properties are non-empty while drawing a stroke.
private var currentStroke: ImageEditorStrokeItem?
private var currentStrokeSamples = [ImageEditorStrokeItem.StrokeSample]()
@objc
public func handleBrushGesture(_ gestureRecognizer: UIGestureRecognizer) {
AssertIsOnMainThread()
let removeCurrentStroke = {
if let stroke = self.currentStroke {
self.model.remove(item: stroke)
}
self.currentStroke = nil
self.currentStrokeSamples.removeAll()
}
let tryToAppendStrokeSample = {
let newSample = self.unitSampleForGestureLocation(gestureRecognizer, shouldClamp: false)
if let prevSample = self.currentStrokeSamples.last,
prevSample == newSample {
// Ignore duplicate samples.
return
}
self.currentStrokeSamples.append(newSample)
}
let strokeColor = currentColor
// TODO: Tune stroke width.
let unitStrokeWidth = ImageEditorStrokeItem.defaultUnitStrokeWidth()
switch gestureRecognizer.state {
case .began:
removeCurrentStroke()
tryToAppendStrokeSample()
let stroke = ImageEditorStrokeItem(color: strokeColor, unitSamples: currentStrokeSamples, unitStrokeWidth: unitStrokeWidth)
model.append(item: stroke)
currentStroke = stroke
case .changed, .ended:
tryToAppendStrokeSample()
guard let lastStroke = self.currentStroke else {
owsFailDebug("Missing last stroke.")
removeCurrentStroke()
return
}
// Model items are immutable; we _replace_ the
// stroke item rather than modify it.
let stroke = ImageEditorStrokeItem(itemId: lastStroke.itemId, color: strokeColor, unitSamples: currentStrokeSamples, unitStrokeWidth: unitStrokeWidth)
model.replace(item: stroke, suppressUndo: true)
if gestureRecognizer.state == .ended {
currentStroke = nil
currentStrokeSamples.removeAll()
} else {
currentStroke = stroke
}
default:
removeCurrentStroke()
}
}
private var unitReferenceView: UIView {
return layersView
}
private func unitSampleForGestureLocation(_ gestureRecognizer: UIGestureRecognizer,
shouldClamp: Bool) -> CGPoint {
// TODO: Smooth touch samples before converting into stroke samples.
let location = gestureRecognizer.location(in: unitReferenceView)
return convertToUnit(location: location,
shouldClamp: shouldClamp)
}
private func convertToUnit(location: CGPoint,
shouldClamp: Bool) -> CGPoint {
var x = CGFloatInverseLerp(location.x, 0, unitReferenceView.bounds.width)
var y = CGFloatInverseLerp(location.y, 0, unitReferenceView.bounds.height)
if shouldClamp {
x = CGFloatClamp01(x)
y = CGFloatClamp01(y)
}
return CGPoint(x: x, y: y)
}
// MARK: - Crop
private var cropStartUnit = CGPoint.zero
private var cropEndUnit = CGPoint.zero
private var cropLayer1 = CAShapeLayer()
private var cropLayer2 = CAShapeLayer()
private var cropLayers: [CAShapeLayer] {
return [cropLayer1, cropLayer2]
}
@objc
public func handleCropGesture(_ gestureRecognizer: UIGestureRecognizer) {
AssertIsOnMainThread()
let kCropDashLength: CGFloat = 3
let cancelCrop = {
for cropLayer in self.cropLayers {
cropLayer.removeFromSuperlayer()
cropLayer.removeAllAnimations()
}
}
let updateCropLayer = { (cropLayer: CAShapeLayer) in
cropLayer.fillColor = nil
cropLayer.lineWidth = 1.0
cropLayer.lineDashPattern = [NSNumber(value: Double(kCropDashLength)), NSNumber(value: Double(kCropDashLength))]
let viewSize = self.layersView.bounds.size
cropLayer.frame = CGRect(origin: .zero, size: viewSize)
// Find the upper-left and bottom-right corners of the
// crop rectangle, in unit coordinates.
let unitMin = CGPointMin(self.cropStartUnit, self.cropEndUnit)
let unitMax = CGPointMax(self.cropStartUnit, self.cropEndUnit)
let transformSampleToPoint = { (unitSample: CGPoint) -> CGPoint in
return CGPoint(x: viewSize.width * unitSample.x,
y: viewSize.height * unitSample.y)
}
// Convert from unit coordinates to view coordinates.
let pointMin = transformSampleToPoint(unitMin)
let pointMax = transformSampleToPoint(unitMax)
let cropRect = CGRect(x: pointMin.x,
y: pointMin.y,
width: pointMax.x - pointMin.x,
height: pointMax.y - pointMin.y)
let bezierPath = UIBezierPath(rect: cropRect)
cropLayer.path = bezierPath.cgPath
}
let updateCrop = {
updateCropLayer(self.cropLayer1)
updateCropLayer(self.cropLayer2)
self.cropLayer1.strokeColor = UIColor.white.cgColor
self.cropLayer2.strokeColor = UIColor.black.cgColor
self.cropLayer1.lineDashPhase = 0
self.cropLayer2.lineDashPhase = self.cropLayer1.lineDashPhase + kCropDashLength
}
let startCrop = {
for cropLayer in self.cropLayers {
self.layersView.layer.addSublayer(cropLayer)
}
updateCrop()
}
let endCrop = {
updateCrop()
for cropLayer in self.cropLayers {
cropLayer.removeFromSuperlayer()
cropLayer.removeAllAnimations()
}
// Find the upper-left and bottom-right corners of the
// crop rectangle, in unit coordinates.
let unitMin = CGPointClamp01(CGPointMin(self.cropStartUnit, self.cropEndUnit))
let unitMax = CGPointClamp01(CGPointMax(self.cropStartUnit, self.cropEndUnit))
let unitCropRect = CGRect(x: unitMin.x,
y: unitMin.y,
width: unitMax.x - unitMin.x,
height: unitMax.y - unitMin.y)
self.model.crop(unitCropRect: unitCropRect)
}
let currentUnitSample = {
self.unitSampleForGestureLocation(gestureRecognizer, shouldClamp: true)
}
switch gestureRecognizer.state {
case .began:
let unitSample = currentUnitSample()
cropStartUnit = unitSample
cropEndUnit = unitSample
startCrop()
case .changed:
cropEndUnit = currentUnitSample()
updateCrop()
case .ended:
cropEndUnit = currentUnitSample()
endCrop()
default:
cancelCrop()
}
}
// MARK: - ImageEditorModelDelegate
public func imageEditorModelDidChange(before: ImageEditorContents,
after: ImageEditorContents) {
if before.imagePath != after.imagePath {
_ = updateImageView()
}
updateAllContent()
updateButtons()
}
public func imageEditorModelDidChange(changedItemIds: [String]) {
updateContent(changedItemIds: changedItemIds)
updateButtons()
}
// MARK: - Accessor Overrides
@objc public override var bounds: CGRect {
didSet {
if oldValue != bounds {
updateAllContent()
}
}
}
@objc public override var frame: CGRect {
didSet {
if oldValue != frame {
updateAllContent()
}
}
}
// MARK: - Content
var contentLayerMap = [String: CALayer]()
internal func updateAllContent() {
AssertIsOnMainThread()
// Don't animate changes.
CATransaction.begin()
CATransaction.setDisableActions(true)
for layer in contentLayerMap.values {
layer.removeFromSuperlayer()
}
contentLayerMap.removeAll()
if bounds.width > 0,
bounds.height > 0 {
for item in model.items() {
let viewSize = layersView.bounds.size
guard let layer = ImageEditorView.layerForItem(item: item,
viewSize: viewSize) else {
continue
}
layersView.layer.addSublayer(layer)
contentLayerMap[item.itemId] = layer
}
}
CATransaction.commit()
}
internal func updateContent(changedItemIds: [String]) {
AssertIsOnMainThread()
// Don't animate changes.
CATransaction.begin()
CATransaction.setDisableActions(true)
// Remove all changed items.
for itemId in changedItemIds {
if let layer = contentLayerMap[itemId] {
layer.removeFromSuperlayer()
}
contentLayerMap.removeValue(forKey: itemId)
}
if bounds.width > 0,
bounds.height > 0 {
// Create layers for inserted and updated items.
for itemId in changedItemIds {
guard let item = model.item(forId: itemId) else {
// Item was deleted.
continue
}
// Item was inserted or updated.
let viewSize = layersView.bounds.size
guard let layer = ImageEditorView.layerForItem(item: item,
viewSize: viewSize) else {
continue
}
layersView.layer.addSublayer(layer)
contentLayerMap[item.itemId] = layer
}
}
CATransaction.commit()
}
private class func layerForItem(item: ImageEditorItem,
viewSize: CGSize) -> CALayer? {
AssertIsOnMainThread()
switch item.itemType {
case .test:
owsFailDebug("Unexpected test item.")
return nil
case .stroke:
guard let strokeItem = item as? ImageEditorStrokeItem else {
owsFailDebug("Item has unexpected type: \(type(of: item)).")
return nil
}
return strokeLayerForItem(item: strokeItem, viewSize: viewSize)
case .text:
guard let textItem = item as? ImageEditorTextItem else {
owsFailDebug("Item has unexpected type: \(type(of: item)).")
return nil
}
return textLayerForItem(item: textItem, viewSize: viewSize)
}
}
private class func strokeLayerForItem(item: ImageEditorStrokeItem,
viewSize: CGSize) -> CALayer? {
AssertIsOnMainThread()
let strokeWidth = ImageEditorStrokeItem.strokeWidth(forUnitStrokeWidth: item.unitStrokeWidth,
dstSize: viewSize)
let unitSamples = item.unitSamples
guard unitSamples.count > 0 else {
// Not an error; the stroke doesn't have enough samples to render yet.
return nil
}
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = strokeWidth
shapeLayer.strokeColor = item.color.cgColor
shapeLayer.frame = CGRect(origin: .zero, size: viewSize)
let transformSampleToPoint = { (unitSample: CGPoint) -> CGPoint in
return CGPoint(x: viewSize.width * unitSample.x,
y: viewSize.height * unitSample.y)
}
// TODO: Use bezier curves to smooth stroke.
let bezierPath = UIBezierPath()
let points = applySmoothing(to: unitSamples.map { (unitSample) in
transformSampleToPoint(unitSample)
})
var previousForwardVector = CGPoint.zero
for index in 0..<points.count {
let point = points[index]
let forwardVector: CGPoint
if points.count <= 1 {
// Skip forward vectors.
forwardVector = .zero
} else if index == 0 {
// First sample.
let nextPoint = points[index + 1]
forwardVector = CGPointSubtract(nextPoint, point)
} else if index == points.count - 1 {
// Last sample.
let previousPoint = points[index - 1]
forwardVector = CGPointSubtract(point, previousPoint)
} else {
// Middle samples.
let previousPoint = points[index - 1]
let previousPointForwardVector = CGPointSubtract(point, previousPoint)
let nextPoint = points[index + 1]
let nextPointForwardVector = CGPointSubtract(nextPoint, point)
forwardVector = CGPointScale(CGPointAdd(previousPointForwardVector, nextPointForwardVector), 0.5)
}
if index == 0 {
// First sample.
bezierPath.move(to: point)
if points.count == 1 {
bezierPath.addLine(to: point)
}
} else {
let previousPoint = points[index - 1]
// We apply more than one kind of smoothing.
// This smoothing avoids rendering "angled segments"
// by drawing the stroke as a series of curves.
// We use bezier curves and infer the control points
// from the "next" and "prev" points.
//
// This factor controls how much we're smoothing.
//
// * 0.0 = No smoothing.
//
// TODO: Tune this variable once we have stroke input.
let controlPointFactor: CGFloat = 0.25
let controlPoint1 = CGPointAdd(previousPoint, CGPointScale(previousForwardVector, +controlPointFactor))
let controlPoint2 = CGPointAdd(point, CGPointScale(forwardVector, -controlPointFactor))
// We're using Cubic curves.
bezierPath.addCurve(to: point, controlPoint1: controlPoint1, controlPoint2: controlPoint2)
}
previousForwardVector = forwardVector
}
shapeLayer.path = bezierPath.cgPath
shapeLayer.fillColor = nil
shapeLayer.lineCap = kCALineCapRound
shapeLayer.lineJoin = kCALineJoinRound
return shapeLayer
}
private class func textLayerForItem(item: ImageEditorTextItem,
viewSize: CGSize) -> CALayer? {
AssertIsOnMainThread()
let layer = EditorTextLayer(itemId: item.itemId)
layer.string = item.text
layer.foregroundColor = item.color.cgColor
layer.font = CGFont(item.font.fontName as CFString)
layer.fontSize = item.font.pointSize
layer.isWrapped = true
layer.alignmentMode = kCAAlignmentCenter
// I don't think we need to enable allowsFontSubpixelQuantization
// or set truncationMode.
// This text needs to be rendered at a scale that reflects the scaling.
layer.contentsScale = UIScreen.main.scale * item.scaling
// TODO: Min with measured width.
let maxWidth = viewSize.width * item.unitWidth
let maxSize = CGSize(width: maxWidth, height: CGFloat.greatestFiniteMagnitude)
// TODO: Is there a more accurate way to measure text in a CATextLayer?
// CoreText?
let textBounds = (item.text as NSString).boundingRect(with: maxSize,
options: [
.usesLineFragmentOrigin,
.usesFontLeading
],
attributes: [
.font: item.font
],
context: nil)
let center = CGPoint(x: viewSize.width * item.unitCenter.x,
y: viewSize.height * item.unitCenter.y)
let layerSize = CGSizeCeil(textBounds.size)
layer.frame = CGRect(origin: CGPoint(x: center.x - layerSize.width * 0.5,
y: center.y - layerSize.height * 0.5),
size: layerSize)
let transform = CGAffineTransform.identity.scaledBy(x: item.scaling, y: item.scaling).rotated(by: item.rotationRadians)
layer.setAffineTransform(transform)
return layer
}
// We apply more than one kind of smoothing.
//
// This (simple) smoothing reduces jitter from the touch sensor.
private class func applySmoothing(to points: [CGPoint]) -> [CGPoint] {
AssertIsOnMainThread()
var result = [CGPoint]()
for index in 0..<points.count {
let point = points[index]
if index == 0 {
// First sample.
result.append(point)
} else if index == points.count - 1 {
// Last sample.
result.append(point)
} else {
// Middle samples.
let lastPoint = points[index - 1]
let nextPoint = points[index + 1]
let alpha: CGFloat = 0.1
let smoothedPoint = CGPointAdd(CGPointScale(point, 1.0 - 2.0 * alpha),
CGPointAdd(CGPointScale(lastPoint, alpha),
CGPointScale(nextPoint, alpha)))
result.append(smoothedPoint)
}
}
return result
}
// MARK: - Actions
// Returns nil on error.
@objc
public class func renderForOutput(model: ImageEditorModel) -> UIImage? {
// TODO: Do we want to render off the main thread?
AssertIsOnMainThread()
// Render output at same size as source image.
let dstSizePixels = model.srcImageSizePixels
let dstScale: CGFloat = 1.0 // The size is specified in pixels, not in points.
let hasAlpha = NSData.hasAlpha(forValidImageFilePath: model.currentImagePath)
guard let srcImage = UIImage(contentsOfFile: model.currentImagePath) else {
owsFailDebug("Could not load src image.")
return nil
}
// We use an UIImageView + UIView.renderAsImage() instead of a CGGraphicsContext
// Because CALayer.renderInContext() doesn't honor CALayer properties like frame,
// transform, etc.
let imageView = UIImageView(image: srcImage)
imageView.frame = CGRect(origin: .zero, size: dstSizePixels)
for item in model.items() {
guard let layer = layerForItem(item: item,
viewSize: dstSizePixels) else {
Logger.error("Couldn't create layer for item.")
continue
}
layer.contentsScale = dstScale * item.outputScale()
imageView.layer.addSublayer(layer)
}
let image = imageView.renderAsImage(opaque: !hasAlpha, scale: dstScale)
return image
}
// MARK: - ImageEditorTextViewControllerDelegate
public func textEditDidComplete(textItem: ImageEditorTextItem, text: String?) {
AssertIsOnMainThread()
isEditingTextItem = false
guard let text = text?.ows_stripped(),
text.count > 0 else {
if model.has(itemForId: textItem.itemId) {
model.remove(item: textItem)
}
return
}
// Model items are immutable; we _replace_ the item rather than modify it.
let newItem = textItem.copy(withText: text)
if model.has(itemForId: textItem.itemId) {
model.replace(item: newItem, suppressUndo: false)
} else {
model.append(item: newItem)
}
}
public func textEditDidCancel() {
isEditingTextItem = false
}
// MARK: - UIGestureRecognizerDelegate
@objc public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
guard let editorGestureRecognizer = editorGestureRecognizer else {
owsFailDebug("Missing editorGestureRecognizer.")
return false
}
guard editorGestureRecognizer == gestureRecognizer else {
owsFailDebug("Unexpected gesture.")
return false
}
guard editorMode == .none else {
// We only filter touches when in default mode.
return true
}
let isInTextArea = textLayer(forTouch: touch) != nil
return isInTextArea
}
private func textLayer(forTouch touch: UITouch) -> EditorTextLayer? {
let point = touch.location(in: layersView)
return textLayer(forLocation: point)
}
private func textLayer(forGestureRecognizer gestureRecognizer: UIGestureRecognizer) -> EditorTextLayer? {
let point = gestureRecognizer.location(in: layersView)
return textLayer(forLocation: point)
}
private func textLayer(forLocation point: CGPoint) -> EditorTextLayer? {
guard let sublayers = layersView.layer.sublayers else {
return nil
}
for layer in sublayers {
guard let textLayer = layer as? EditorTextLayer else {
continue
}
if textLayer.hitTest(point) != nil {
return textLayer
}
}
return nil
}
}