mirror of
https://github.com/oxen-io/session-ios.git
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290 lines
7 KiB
Objective-C
290 lines
7 KiB
Objective-C
//
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// Copyright (c) 2018 Open Whisper Systems. All rights reserved.
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//
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#import "OWSBubbleShapeView.h"
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#import "OWSBubbleView.h"
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#import <SignalUtilitiesKit/UIView+OWS.h>
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NS_ASSUME_NONNULL_BEGIN
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typedef NS_ENUM(NSUInteger, OWSBubbleShapeViewMode) {
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// For stroking or filling.
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OWSBubbleShapeViewMode_Draw,
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OWSBubbleShapeViewMode_Shadow,
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OWSBubbleShapeViewMode_Clip,
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OWSBubbleShapeViewMode_InnerShadow,
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};
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@interface OWSBubbleShapeView ()
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@property (nonatomic) OWSBubbleShapeViewMode mode;
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@property (nonatomic) CAShapeLayer *shapeLayer;
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@property (nonatomic) CAShapeLayer *maskLayer;
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@property (nonatomic, nullable, weak) OWSBubbleView *bubbleView;
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@property (nonatomic) BOOL isConfigured;
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@end
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#pragma mark -
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@implementation OWSBubbleShapeView
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- (void)configure
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{
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self.opaque = NO;
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self.backgroundColor = [UIColor clearColor];
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self.layoutMargins = UIEdgeInsetsZero;
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self.shapeLayer = [CAShapeLayer new];
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[self.layer addSublayer:self.shapeLayer];
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self.maskLayer = [CAShapeLayer new];
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self.isConfigured = YES;
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[self updateLayers];
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}
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- (instancetype)initDraw
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{
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self = [super initWithFrame:CGRectZero];
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if (!self) {
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return self;
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}
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self.mode = OWSBubbleShapeViewMode_Draw;
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[self configure];
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return self;
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}
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- (instancetype)initShadow
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{
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self = [super initWithFrame:CGRectZero];
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if (!self) {
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return self;
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}
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self.mode = OWSBubbleShapeViewMode_Shadow;
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[self configure];
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return self;
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}
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- (instancetype)initClip
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{
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self = [super initWithFrame:CGRectZero];
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if (!self) {
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return self;
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}
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self.mode = OWSBubbleShapeViewMode_Clip;
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[self configure];
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return self;
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}
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- (instancetype)initInnerShadowWithColor:(UIColor *)color radius:(CGFloat)radius opacity:(float)opacity
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{
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self = [super initWithFrame:CGRectZero];
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if (!self) {
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return self;
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}
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self.mode = OWSBubbleShapeViewMode_InnerShadow;
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_innerShadowColor = color;
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_innerShadowRadius = radius;
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_innerShadowOpacity = opacity;
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[self configure];
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return self;
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}
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- (void)setFillColor:(nullable UIColor *)fillColor
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{
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_fillColor = fillColor;
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[self updateLayers];
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}
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- (void)setStrokeColor:(nullable UIColor *)strokeColor
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{
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_strokeColor = strokeColor;
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[self updateLayers];
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}
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- (void)setStrokeThickness:(CGFloat)strokeThickness
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{
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_strokeThickness = strokeThickness;
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[self updateLayers];
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}
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- (void)setInnerShadowColor:(nullable UIColor *)innerShadowColor
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{
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_innerShadowColor = innerShadowColor;
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[self updateLayers];
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}
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- (void)setInnerShadowRadius:(CGFloat)innerShadowRadius
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{
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_innerShadowRadius = innerShadowRadius;
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[self updateLayers];
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}
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- (void)setInnerShadowOpacity:(float)innerShadowOpacity
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{
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_innerShadowOpacity = innerShadowOpacity;
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[self updateLayers];
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}
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- (void)setFrame:(CGRect)frame
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{
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BOOL didChange = !CGRectEqualToRect(self.frame, frame);
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[super setFrame:frame];
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if (didChange) {
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[self updateLayers];
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}
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}
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- (void)setBounds:(CGRect)bounds
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{
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BOOL didChange = !CGRectEqualToRect(self.bounds, bounds);
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[super setBounds:bounds];
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if (didChange) {
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[self updateLayers];
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}
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}
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- (void)setCenter:(CGPoint)center
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{
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[super setCenter:center];
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[self updateLayers];
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}
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- (void)setBubbleView:(nullable OWSBubbleView *)bubbleView
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{
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_bubbleView = bubbleView;
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[self updateLayers];
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}
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- (void)updateLayers
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{
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if (!self.shapeLayer) {
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return;
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}
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if (!self.bubbleView) {
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return;
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}
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if (!self.isConfigured) {
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return;
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}
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// Prevent the layer from animating changes.
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[CATransaction begin];
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[CATransaction setDisableActions:YES];
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UIBezierPath *bezierPath = [UIBezierPath new];
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// Add the bubble view's path to the local path.
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UIBezierPath *bubbleBezierPath = [self.bubbleView maskPath];
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// We need to convert between coordinate systems using layers, not views.
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CGPoint bubbleOffset = [self.layer convertPoint:CGPointZero fromLayer:self.bubbleView.layer];
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CGAffineTransform transform = CGAffineTransformMakeTranslation(bubbleOffset.x, bubbleOffset.y);
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[bubbleBezierPath applyTransform:transform];
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[bezierPath appendPath:bubbleBezierPath];
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switch (self.mode) {
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case OWSBubbleShapeViewMode_Draw: {
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UIBezierPath *boundsBezierPath = [UIBezierPath bezierPathWithRect:self.bounds];
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[bezierPath appendPath:boundsBezierPath];
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self.clipsToBounds = YES;
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if (self.strokeColor) {
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self.shapeLayer.strokeColor = self.strokeColor.CGColor;
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self.shapeLayer.lineWidth = self.strokeThickness;
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self.shapeLayer.zPosition = 100.f;
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} else {
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self.shapeLayer.strokeColor = nil;
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self.shapeLayer.lineWidth = 0.f;
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}
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if (self.fillColor) {
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self.shapeLayer.fillColor = self.fillColor.CGColor;
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} else {
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self.shapeLayer.fillColor = nil;
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}
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self.shapeLayer.path = bezierPath.CGPath;
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break;
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}
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case OWSBubbleShapeViewMode_Shadow:
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self.clipsToBounds = NO;
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if (self.fillColor) {
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self.shapeLayer.fillColor = self.fillColor.CGColor;
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} else {
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self.shapeLayer.fillColor = nil;
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}
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self.shapeLayer.path = bezierPath.CGPath;
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self.shapeLayer.frame = self.bounds;
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self.shapeLayer.masksToBounds = YES;
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break;
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case OWSBubbleShapeViewMode_Clip:
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self.maskLayer.path = bezierPath.CGPath;
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self.layer.mask = self.maskLayer;
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break;
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case OWSBubbleShapeViewMode_InnerShadow: {
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self.maskLayer.path = bezierPath.CGPath;
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self.layer.mask = self.maskLayer;
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// Inner shadow.
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// This should usually not be visible; it is used to distinguish
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// profile pics from the background if they are similar.
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self.shapeLayer.frame = self.bounds;
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self.shapeLayer.masksToBounds = YES;
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CGRect shadowBounds = self.bounds;
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UIBezierPath *shadowPath = [bezierPath copy];
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// This can be any value large enough to cast a sufficiently large shadow.
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CGFloat shadowInset = -(self.innerShadowRadius * 4.f);
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[shadowPath
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appendPath:[UIBezierPath bezierPathWithRect:CGRectInset(shadowBounds, shadowInset, shadowInset)]];
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// This can be any color since the fill should be clipped.
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self.shapeLayer.fillColor = UIColor.blackColor.CGColor;
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self.shapeLayer.path = shadowPath.CGPath;
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self.shapeLayer.fillRule = kCAFillRuleEvenOdd;
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self.shapeLayer.shadowColor = self.innerShadowColor.CGColor;
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self.shapeLayer.shadowRadius = self.innerShadowRadius;
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self.shapeLayer.shadowOpacity = self.innerShadowOpacity;
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self.shapeLayer.shadowOffset = CGSizeZero;
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break;
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}
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}
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[CATransaction commit];
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}
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@end
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NS_ASSUME_NONNULL_END
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