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5632bd2d83
Multiple overlapping activities require proximity monitoring (namely, CallViewController and listening to audio messages). These activities can overlap arbitrarily, so we use a reference counting strategy to keep proximity monitoring on as long as one of these activities is active.
217 lines
7.1 KiB
Swift
217 lines
7.1 KiB
Swift
//
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// Copyright (c) 2018 Open Whisper Systems. All rights reserved.
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//
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import Foundation
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import WebRTC
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@objc(OWSAudioActivity)
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public class AudioActivity: NSObject {
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let audioDescription: String
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let behavior: OWSAudioBehavior
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@objc
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public init(audioDescription: String, behavior: OWSAudioBehavior) {
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self.audioDescription = audioDescription
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self.behavior = behavior
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}
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deinit {
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audioSession.ensureAudioSessionActivationStateAfterDelay()
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}
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// MARK: Dependencies
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var audioSession: OWSAudioSession {
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return Environment.shared.audioSession
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}
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// MARK:
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override public var description: String {
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return "<\(self.logTag) audioDescription: \"\(audioDescription)\">"
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}
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}
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@objc
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public class OWSAudioSession: NSObject {
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@objc
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public func setup() {
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NotificationCenter.default.addObserver(self, selector: #selector(proximitySensorStateDidChange(notification:)), name: .UIDeviceProximityStateDidChange, object: nil)
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}
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// MARK: Dependencies
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var proximityMonitoringManager: OWSProximityMonitoringManager {
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return Environment.shared.proximityMonitoringManager
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}
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private let avAudioSession = AVAudioSession.sharedInstance()
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private let device = UIDevice.current
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// MARK:
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private var currentActivities: [Weak<AudioActivity>] = []
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var aggregateBehaviors: Set<OWSAudioBehavior> {
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return Set(self.currentActivities.compactMap { $0.value?.behavior })
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}
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@objc
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public func startAudioActivity(_ audioActivity: AudioActivity) -> Bool {
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Logger.debug("with \(audioActivity)")
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objc_sync_enter(self)
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defer { objc_sync_exit(self) }
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self.currentActivities.append(Weak(value: audioActivity))
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do {
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try ensureAudioCategory()
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return true
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} catch {
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owsFailDebug("failed with error: \(error)")
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return false
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}
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}
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@objc
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public func endAudioActivity(_ audioActivity: AudioActivity) {
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Logger.debug("with audioActivity: \(audioActivity)")
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objc_sync_enter(self)
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defer { objc_sync_exit(self) }
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currentActivities = currentActivities.filter { return $0.value != audioActivity }
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do {
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try ensureAudioCategory()
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} catch {
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owsFailDebug("error in ensureAudioCategory: \(error)")
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}
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}
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func ensureAudioCategory() throws {
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if aggregateBehaviors.contains(.audioMessagePlayback) {
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self.proximityMonitoringManager.add(lifetime: self)
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} else {
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self.proximityMonitoringManager.remove(lifetime: self)
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}
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if aggregateBehaviors.contains(.call) {
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// Do nothing while on a call.
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// WebRTC/CallAudioService manages call audio
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// Eventually it would be nice to consolidate more of the audio
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// session handling.
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} else if aggregateBehaviors.contains(.playAndRecord) {
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assert(avAudioSession.recordPermission() == .granted)
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try avAudioSession.setCategory(AVAudioSessionCategoryRecord)
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} else if aggregateBehaviors.contains(.audioMessagePlayback) {
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if self.device.proximityState {
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Logger.debug("proximityState: true")
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try avAudioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
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try avAudioSession.overrideOutputAudioPort(.none)
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} else {
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Logger.debug("proximityState: false")
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try avAudioSession.setCategory(AVAudioSessionCategoryPlayback)
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}
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} else if aggregateBehaviors.contains(.playback) {
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try avAudioSession.setCategory(AVAudioSessionCategoryPlayback)
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} else {
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ensureAudioSessionActivationStateAfterDelay()
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}
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}
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@objc
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func proximitySensorStateDidChange(notification: Notification) {
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do {
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try ensureAudioCategory()
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} catch {
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owsFailDebug("error in response to proximity change: \(error)")
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}
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}
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fileprivate func ensureAudioSessionActivationStateAfterDelay() {
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// Without this delay, we sometimes error when deactivating the audio session with:
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// Error Domain=NSOSStatusErrorDomain Code=560030580 “The operation couldn’t be completed. (OSStatus error 560030580.)”
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// aka "AVAudioSessionErrorCodeIsBusy"
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DispatchQueue.global().asyncAfter(deadline: .now() + 0.5) {
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self.ensureAudioSessionActivationState()
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}
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}
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private func ensureAudioSessionActivationState() {
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objc_sync_enter(self)
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defer { objc_sync_exit(self) }
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// Cull any stale activities
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currentActivities = currentActivities.compactMap { oldActivity in
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guard oldActivity.value != nil else {
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// Normally we should be explicitly stopping an audio activity, but this allows
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// for recovery if the owner of the AudioAcivity was GC'd without ending it's
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// audio activity
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Logger.warn("an old activity has been gc'd")
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return nil
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}
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// return any still-active activities
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return oldActivity
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}
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guard currentActivities.isEmpty else {
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Logger.debug("not deactivating due to currentActivities: \(currentActivities)")
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return
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}
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do {
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// When playing audio in Signal, other apps audio (e.g. Music) is paused.
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// By notifying when we deactivate, the other app can resume playback.
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try avAudioSession.setActive(false, with: [.notifyOthersOnDeactivation])
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} catch {
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owsFailDebug("failed with error: \(error)")
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}
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}
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// MARK: - WebRTC Audio
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/**
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* By default WebRTC starts the audio session (PlayAndRecord) immediately upon creating the peer connection
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* but we want to create the peer connection and set up all the signaling channels before we prompt the user
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* for an incoming call. Without manually handling the session, this would result in the user seeing a recording
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* permission requested (and recording banner) before they even know they have an incoming call.
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*
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* By using the `useManualAudio` and `isAudioEnabled` attributes of the RTCAudioSession we can delay recording until
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* it makes sense.
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*/
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/**
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* The private class that manages AVAudioSession for WebRTC
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*/
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private let rtcAudioSession = RTCAudioSession.sharedInstance()
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/**
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* This must be called before any audio tracks are added to the peerConnection, else we'll start recording before all
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* our signaling is set up.
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*/
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@objc
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public func configureRTCAudio() {
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Logger.info("")
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rtcAudioSession.useManualAudio = true
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}
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/**
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* Because we useManualAudio with our RTCAudioSession, we have to start/stop the recording audio session ourselves.
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* See header for details on manual audio.
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*/
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@objc
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public var isRTCAudioEnabled: Bool {
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get {
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return rtcAudioSession.isAudioEnabled
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}
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set {
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rtcAudioSession.isAudioEnabled = newValue
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}
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}
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}
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