session-ios/SignalMessaging/Views/ImageEditor/ImageEditorView.swift
2018-12-18 10:53:41 -05:00

310 lines
10 KiB
Swift

//
// Copyright (c) 2018 Open Whisper Systems. All rights reserved.
//
import UIKit
// A view for editing outgoing image attachments.
// It can also be used to render the final output.
@objc
public class ImageEditorView: UIView, ImageEditorModelDelegate {
private let model: ImageEditorModel
@objc
public required init(model: ImageEditorModel) {
self.model = model
super.init(frame: .zero)
model.delegate = self
self.isUserInteractionEnabled = true
let anyTouchGesture = ImageEditorGestureRecognizer(target: self, action: #selector(handleTouchGesture(_:)))
self.addGestureRecognizer(anyTouchGesture)
}
@available(*, unavailable, message: "use other init() instead.")
required public init?(coder aDecoder: NSCoder) {
notImplemented()
}
// MARK: - Actions
// These properties are non-empty while drawing a stroke.
private var currentStroke: ImageEditorStrokeItem?
private var currentStrokeSamples = [ImageEditorStrokeItem.StrokeSample]()
@objc
public func handleTouchGesture(_ gestureRecognizer: UIGestureRecognizer) {
AssertIsOnMainThread()
Logger.verbose("\(NSStringForUIGestureRecognizerState(gestureRecognizer.state))")
let removeCurrentStroke = {
if let stroke = self.currentStroke {
self.model.remove(item: stroke)
}
self.currentStroke = nil
self.currentStrokeSamples.removeAll()
}
let referenceView = self
let unitSampleForGestureLocation = { () -> CGPoint in
// TODO: Smooth touch samples before converting into stroke samples.
let location = gestureRecognizer.location(in: referenceView)
let x = CGFloatClamp01(CGFloatInverseLerp(location.x, 0, referenceView.bounds.width))
let y = CGFloatClamp01(CGFloatInverseLerp(location.y, 0, referenceView.bounds.height))
return CGPoint(x: x, y: y)
}
// TODO: Color picker.
let strokeColor = UIColor.blue
// TODO: Tune stroke width.
let unitStrokeWidth = ImageEditorStrokeItem.defaultUnitStrokeWidth()
switch gestureRecognizer.state {
case .began:
removeCurrentStroke()
currentStrokeSamples.append(unitSampleForGestureLocation())
let stroke = ImageEditorStrokeItem(color: strokeColor, unitSamples: self.currentStrokeSamples, unitStrokeWidth: unitStrokeWidth)
self.model.append(item: stroke)
self.currentStroke = stroke
case .changed, .ended:
currentStrokeSamples.append(unitSampleForGestureLocation())
guard let lastStroke = self.currentStroke else {
owsFailDebug("Missing last stroke.")
removeCurrentStroke()
return
}
// Model items are immutable; we _replace_ the
// stroke item rather than modify it.
let stroke = ImageEditorStrokeItem(itemId: lastStroke.itemId, color: strokeColor, unitSamples: self.currentStrokeSamples, unitStrokeWidth: unitStrokeWidth)
self.model.replace(item: stroke)
self.currentStroke = stroke
if gestureRecognizer.state == .ended {
self.currentStroke = nil
self.currentStrokeSamples.removeAll()
}
default:
removeCurrentStroke()
}
}
// MARK: - ImageEditorModelDelegate
public func imageEditorModelDidChange() {
// TODO: We eventually want to narrow our change events
// to reflect the specific item(s) which changed.
updateAllContent()
}
// MARK: - Accessor Overrides
@objc public override var bounds: CGRect {
didSet {
if oldValue != bounds {
updateAllContent()
}
}
}
@objc public override var frame: CGRect {
didSet {
if oldValue != frame {
updateAllContent()
}
}
}
// MARK: - Content
var contentLayers = [CALayer]()
internal func updateAllContent() {
AssertIsOnMainThread()
for layer in contentLayers {
layer.removeFromSuperlayer()
}
contentLayers.removeAll()
guard bounds.width > 0,
bounds.height > 0 else {
return
}
// Don't animate changes.
CATransaction.begin()
CATransaction.setDisableActions(true)
for item in model.items() {
guard let layer = ImageEditorView.layerForItem(item: item,
viewSize: bounds.size) else {
continue
}
self.layer.addSublayer(layer)
contentLayers.append(layer)
}
CATransaction.commit()
}
private class func layerForItem(item: ImageEditorItem,
viewSize: CGSize) -> CALayer? {
AssertIsOnMainThread()
switch item.itemType {
case .test:
owsFailDebug("Unexpected test item.")
return nil
case .stroke:
guard let strokeItem = item as? ImageEditorStrokeItem else {
owsFailDebug("Item has unexpected type: \(type(of: item)).")
return nil
}
return strokeLayerForItem(item: strokeItem, viewSize: viewSize)
}
}
private class func strokeLayerForItem(item: ImageEditorStrokeItem,
viewSize: CGSize) -> CALayer? {
AssertIsOnMainThread()
Logger.verbose("\(item.itemId)")
let strokeWidth = ImageEditorStrokeItem.strokeWidth(forUnitStrokeWidth: item.unitStrokeWidth,
dstSize: viewSize)
let unitSamples = item.unitSamples
guard unitSamples.count > 1 else {
// Not an error; the stroke doesn't have enough samples to render yet.
return nil
}
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = strokeWidth
shapeLayer.strokeColor = item.color.cgColor
shapeLayer.frame = CGRect(origin: .zero, size: viewSize)
let transformSampleToPoint = { (unitSample: CGPoint) -> CGPoint in
return CGPoint(x: viewSize.width * unitSample.x,
y: viewSize.height * unitSample.y)
}
// TODO: Use bezier curves to smooth stroke.
let bezierPath = UIBezierPath()
let points = unitSamples.map { (unitSample) in
transformSampleToPoint(unitSample)
}
var lastForwardVector = CGPoint.zero
for index in 0..<points.count {
let point = points[index]
let forwardVector: CGPoint
if index == 0 {
// First sample.
let nextPoint = points[index + 1]
forwardVector = CGPointSubtract(nextPoint, point)
} else if index == unitSamples.count - 1 {
// Last sample.
let lastPoint = points[index - 1]
forwardVector = CGPointSubtract(point, lastPoint)
} else {
// Middle samples.
let lastPoint = points[index - 1]
let lastForwardVector = CGPointSubtract(point, lastPoint)
let nextPoint = points[index + 1]
let nextForwardVector = CGPointSubtract(nextPoint, point)
forwardVector = CGPointScale(CGPointAdd(lastForwardVector, nextForwardVector), 0.5)
}
if index == 0 {
// First sample.
bezierPath.move(to: point)
} else {
let lastPoint = points[index - 1]
// This factor controls how much we're smoothing.
//
// * 0.0 = No smoothing.
//
// TODO: Tune this variable once we have stroke input.
let controlPointFactor: CGFloat = 0.25
let controlPoint1 = CGPointAdd(lastPoint, CGPointScale(lastForwardVector, +controlPointFactor))
let controlPoint2 = CGPointAdd(point, CGPointScale(forwardVector, -controlPointFactor))
// We're using Cubic curves.
bezierPath.addCurve(to: point, controlPoint1: controlPoint1, controlPoint2: controlPoint2)
}
lastForwardVector = forwardVector
}
shapeLayer.path = bezierPath.cgPath
shapeLayer.fillColor = nil
shapeLayer.lineCap = kCALineCapRound
return shapeLayer
}
// MARK: - Actions
// Returns nil on error.
@objc
public class func renderForOutput(model: ImageEditorModel) -> UIImage? {
// TODO: Do we want to render off the main thread?
AssertIsOnMainThread()
// Render output at same size as source image.
let dstSizePixels = model.srcImageSizePixels
let hasAlpha = NSData.hasAlpha(forValidImageFilePath: model.srcImagePath)
guard let srcImage = UIImage(contentsOfFile: model.srcImagePath) else {
owsFailDebug("Could not load src image.")
return nil
}
let dstScale: CGFloat = 1.0 // The size is specified in pixels, not in points.
UIGraphicsBeginImageContextWithOptions(dstSizePixels, !hasAlpha, dstScale)
guard let context = UIGraphicsGetCurrentContext() else {
owsFailDebug("Could not create output context.")
return nil
}
context.interpolationQuality = .high
// Draw source image.
let dstFrame = CGRect(origin: .zero, size: model.srcImageSizePixels)
srcImage.draw(in: dstFrame)
for item in model.items() {
guard let layer = layerForItem(item: item,
viewSize: dstSizePixels) else {
Logger.error("Couldn't create layer for item.")
continue
}
// This might be superfluous, but ensure that the layer renders
// at "point=pixel" scale.
layer.contentsScale = 1.0
// TODO:
Logger.verbose("layer.contentsScale: \(layer.contentsScale)")
layer.render(in: context)
}
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
if scaledImage == nil {
owsFailDebug("could not generate dst image.")
}
UIGraphicsEndImageContext()
return scaledImage
}
}