session-ios/Signal/src/views/AudioProgressView.swift

94 lines
2.7 KiB
Swift

//
// Copyright (c) 2017 Open Whisper Systems. All rights reserved.
//
import UIKit
import SignalServiceKit
@objc class AudioProgressView: UIView {
override var bounds: CGRect {
didSet {
if oldValue != bounds {
updateSubviews()
}
}
}
override var frame: CGRect {
didSet {
if oldValue != frame {
updateSubviews()
}
}
}
var horizontalBarColor = UIColor.black {
didSet {
updateContent()
}
}
var progressColor = UIColor.blue {
didSet {
updateContent()
}
}
private let horizontalBarLayer: CAShapeLayer
private let progressLayer: CAShapeLayer
var progress: CGFloat = 0 {
didSet {
if oldValue != progress {
updateContent()
}
}
}
@available(*, unavailable, message:"use other constructor instead.")
required init?(coder aDecoder: NSCoder) {
fatalError("\(#function) is unimplemented.")
}
public required init() {
self.horizontalBarLayer = CAShapeLayer()
self.progressLayer = CAShapeLayer()
super.init(frame:CGRect.zero)
self.layer.addSublayer(self.horizontalBarLayer)
self.layer.addSublayer(self.progressLayer)
}
internal func updateSubviews() {
AssertIsOnMainThread()
self.horizontalBarLayer.frame = self.bounds
self.progressLayer.frame = self.bounds
updateContent()
}
internal func updateContent() {
AssertIsOnMainThread()
let horizontalBarPath = UIBezierPath()
let horizontalBarHeightFraction = CGFloat(0.25)
let horizontalBarHeight = bounds.size.height * horizontalBarHeightFraction
horizontalBarPath.append(UIBezierPath(rect: CGRect(x: 0, y:(bounds.size.height - horizontalBarHeight) * 0.5, width:bounds.size.width, height:horizontalBarHeight)))
horizontalBarLayer.path = horizontalBarPath.cgPath
horizontalBarLayer.fillColor = horizontalBarColor.cgColor
let progressHeight = bounds.self.height
let progressWidth = progressHeight * 0.15
let progressX = (bounds.self.width - progressWidth) * max(0.0, min(1.0, progress))
let progressBounds = CGRect(x:progressX, y:0, width:progressWidth, height:progressHeight)
let progressCornerRadius = progressWidth * 0.5
let progressPath = UIBezierPath()
progressPath.append(UIBezierPath(roundedRect: progressBounds, cornerRadius: progressCornerRadius))
progressLayer.path = progressPath.cgPath
progressLayer.fillColor = progressColor.cgColor
}
}