session-ios/SessionMessagingKit/LibSessionUtil/libsession-util.xcframework/session/config/contacts.h

161 lines
6.1 KiB
C

#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include "base.h"
#include "expiring.h"
#include "notify.h"
#include "profile_pic.h"
#include "util.h"
// Maximum length of a contact name/nickname, in bytes (not including the null terminator).
extern const size_t CONTACT_MAX_NAME_LENGTH;
typedef struct contacts_contact {
char session_id[67]; // in hex; 66 hex chars + null terminator.
// These two will be 0-length strings when unset:
char name[101];
char nickname[101];
user_profile_pic profile_pic;
bool approved;
bool approved_me;
bool blocked;
int priority;
CONVO_NOTIFY_MODE notifications;
int64_t mute_until;
CONVO_EXPIRATION_MODE exp_mode;
int exp_seconds;
int64_t created; // unix timestamp (seconds)
} contacts_contact;
/// Constructs a contacts config object and sets a pointer to it in `conf`.
///
/// \param ed25519_secretkey must be the 32-byte secret key seed value. (You can also pass the
/// pointer to the beginning of the 64-byte value libsodium calls the "secret key" as the first 32
/// bytes of that are the seed). This field cannot be null.
///
/// \param dump - if non-NULL this restores the state from the dumped byte string produced by a past
/// instantiation's call to `dump()`. To construct a new, empty object this should be NULL.
///
/// \param dumplen - the length of `dump` when restoring from a dump, or 0 when `dump` is NULL.
///
/// \param error - the pointer to a buffer in which we will write an error string if an error
/// occurs; error messages are discarded if this is given as NULL. If non-NULL this must be a
/// buffer of at least 256 bytes.
///
/// Returns 0 on success; returns a non-zero error code and write the exception message as a
/// C-string into `error` (if not NULL) on failure.
///
/// When done with the object the `config_object` must be destroyed by passing the pointer to
/// config_free() (in `session/config/base.h`).
int contacts_init(
config_object** conf,
const unsigned char* ed25519_secretkey,
const unsigned char* dump,
size_t dumplen,
char* error) __attribute__((warn_unused_result));
/// Fills `contact` with the contact info given a session ID (specified as a null-terminated hex
/// string), if the contact exists, and returns true. If the contact does not exist then `contact`
/// is left unchanged and false is returned.
bool contacts_get(config_object* conf, contacts_contact* contact, const char* session_id)
__attribute__((warn_unused_result));
/// Same as the above except that when the contact does not exist, this sets all the contact fields
/// to defaults and loads it with the given session_id.
///
/// Returns true as long as it is given a valid session_id. A false return is considered an error,
/// and means the session_id was not a valid session_id.
///
/// This is the method that should usually be used to create or update a contact, followed by
/// setting fields in the contact, and then giving it to contacts_set().
bool contacts_get_or_construct(
config_object* conf, contacts_contact* contact, const char* session_id)
__attribute__((warn_unused_result));
/// Adds or updates a contact from the given contact info struct.
void contacts_set(config_object* conf, const contacts_contact* contact);
// NB: wrappers for set_name, set_nickname, etc. C++ methods are deliberately omitted as they would
// save very little in actual calling code. The procedure for updating a single field without them
// is simple enough; for example to update `approved` and leave everything else unchanged:
//
// contacts_contact c;
// if (contacts_get_or_construct(conf, &c, some_session_id)) {
// const char* new_nickname = "Joe";
// c.approved = new_nickname;
// contacts_set_or_create(conf, &c);
// } else {
// // some_session_id was invalid!
// }
/// Erases a contact from the contact list. session_id is in hex. Returns true if the contact was
/// found and removed, false if the contact was not present. You must not call this during
/// iteration; see details below.
bool contacts_erase(config_object* conf, const char* session_id);
/// Returns the number of contacts.
size_t contacts_size(const config_object* conf);
/// Functions for iterating through the entire contact list, in sorted order. Intended use is:
///
/// contacts_contact c;
/// contacts_iterator *it = contacts_iterator_new(contacts);
/// for (; !contacts_iterator_done(it, &c); contacts_iterator_advance(it)) {
/// // c.session_id, c.nickname, etc. are loaded
/// }
/// contacts_iterator_free(it);
///
/// It is permitted to modify records (e.g. with a call to `contacts_set`) and add records while
/// iterating.
///
/// If you need to remove while iterating then usage is slightly different: you must advance the
/// iteration by calling either contacts_iterator_advance if not deleting, or
/// contacts_iterator_erase to erase and advance. Usage looks like this:
///
/// contacts_contact c;
/// contacts_iterator *it = contacts_iterator_new(contacts);
/// while (!contacts_iterator_done(it, &c)) {
/// // c.session_id, c.nickname, etc. are loaded
///
/// bool should_delete = /* ... */;
///
/// if (should_delete)
/// contacts_iterator_erase(it);
/// else
/// contacts_iterator_advance(it);
/// }
/// contacts_iterator_free(it);
///
///
typedef struct contacts_iterator {
void* _internals;
} contacts_iterator;
// Starts a new iterator.
contacts_iterator* contacts_iterator_new(const config_object* conf);
// Frees an iterator once no longer needed.
void contacts_iterator_free(contacts_iterator* it);
// Returns true if iteration has reached the end. Otherwise `c` is populated and false is returned.
bool contacts_iterator_done(contacts_iterator* it, contacts_contact* c);
// Advances the iterator.
void contacts_iterator_advance(contacts_iterator* it);
// Erases the current contact while advancing the iterator to the next contact in the iteration.
void contacts_iterator_erase(config_object* conf, contacts_iterator* it);
#ifdef __cplusplus
} // extern "C"
#endif