session-ios/SessionUtilitiesKit/ProxiedContentDownloader.swift

891 lines
32 KiB
Swift

//
// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
//
import Foundation
import ObjectiveC
// Stills should be loaded before full GIFs.
public enum ProxiedContentRequestPriority {
case low, high
}
// MARK: -
@objc
open class ProxiedContentAssetDescription: NSObject {
@objc
public let url: NSURL
@objc
public let fileExtension: String
public init?(url: NSURL,
fileExtension: String? = nil) {
self.url = url
if let fileExtension = fileExtension {
self.fileExtension = fileExtension
} else {
guard let pathExtension = url.pathExtension else {
return nil
}
self.fileExtension = pathExtension
}
}
}
// MARK: -
public enum ProxiedContentAssetSegmentState: UInt {
case waiting
case downloading
case complete
case failed
}
// MARK: -
public class ProxiedContentAssetSegment: NSObject {
public let index: UInt
public let segmentStart: UInt
public let segmentLength: UInt
// The amount of the segment that is overlap.
// The overlap lies in the _first_ n bytes of the segment data.
public let redundantLength: UInt
// This state should only be accessed on the main thread.
public var state: ProxiedContentAssetSegmentState = .waiting
// This state is accessed off the main thread.
//
// * During downloads it will be accessed on the task delegate queue.
// * After downloads it will be accessed on a worker queue.
private var segmentData = Data()
// This state should only be accessed on the main thread.
public weak var task: URLSessionDataTask?
init(index: UInt,
segmentStart: UInt,
segmentLength: UInt,
redundantLength: UInt) {
self.index = index
self.segmentStart = segmentStart
self.segmentLength = segmentLength
self.redundantLength = redundantLength
}
public func totalDataSize() -> UInt {
return UInt(segmentData.count)
}
public func append(data: Data) {
guard state == .downloading else {
return
}
segmentData.append(data)
}
public func mergeData(assetData: inout Data) -> Bool {
guard state == .complete else {
return false
}
guard UInt(segmentData.count) == segmentLength else {
return false
}
// In some cases the last two segments will overlap.
// In that case, we only want to append the non-overlapping
// tail of the segment data.
let bytesToIgnore = Int(redundantLength)
if bytesToIgnore > 0 {
let subdata = segmentData.subdata(in: bytesToIgnore..<Int(segmentLength))
assetData.append(subdata)
} else {
assetData.append(segmentData)
}
return true
}
}
// MARK: -
public enum ProxiedContentAssetRequestState: UInt {
// Does not yet have content length.
case waiting
// Getting content length.
case requestingSize
// Has content length, ready for downloads or downloads in flight.
case active
// Success
case complete
// Failure
case failed
}
// MARK: -
// Represents a request to download an asset.
//
// Should be cancelled if no longer necessary.
@objc
public class ProxiedContentAssetRequest: NSObject {
let assetDescription: ProxiedContentAssetDescription
let priority: ProxiedContentRequestPriority
// Exactly one of success or failure should be called once,
// on the main thread _unless_ this request is cancelled before
// the request succeeds or fails.
private var success: ((ProxiedContentAssetRequest?, ProxiedContentAsset) -> Void)?
private var failure: ((ProxiedContentAssetRequest) -> Void)?
var shouldIgnoreSignalProxy = false
var wasCancelled = false
// This property is an internal implementation detail of the download process.
var assetFilePath: String?
// This state should only be accessed on the main thread.
private var segments = [ProxiedContentAssetSegment]()
public var state: ProxiedContentAssetRequestState = .waiting
public var contentLength: Int = 0 {
didSet {
assert(oldValue == 0)
assert(contentLength > 0)
}
}
public weak var contentLengthTask: URLSessionDataTask?
init(assetDescription: ProxiedContentAssetDescription,
priority: ProxiedContentRequestPriority,
success:@escaping ((ProxiedContentAssetRequest?, ProxiedContentAsset) -> Void),
failure:@escaping ((ProxiedContentAssetRequest) -> Void)) {
self.assetDescription = assetDescription
self.priority = priority
self.success = success
self.failure = failure
super.init()
}
private func segmentSize() -> UInt {
let contentLength = UInt(self.contentLength)
guard contentLength > 0 else {
requestDidFail()
return 0
}
let k1MB: UInt = 1024 * 1024
let k500KB: UInt = 500 * 1024
let k100KB: UInt = 100 * 1024
let k50KB: UInt = 50 * 1024
let k10KB: UInt = 10 * 1024
let k1KB: UInt = 1 * 1024
for segmentSize in [k1MB, k500KB, k100KB, k50KB, k10KB, k1KB ] {
if contentLength >= segmentSize {
return segmentSize
}
}
return contentLength
}
fileprivate func createSegments(withInitialData initialData: Data) {
let segmentLength = segmentSize()
guard segmentLength > 0 else {
return
}
let contentLength = UInt(self.contentLength)
// Make the initial segment.
let assetSegment = ProxiedContentAssetSegment(index: 0,
segmentStart: 0,
segmentLength: UInt(initialData.count),
redundantLength: 0)
// "Download" the initial segment using the initialData.
assetSegment.state = .downloading
assetSegment.append(data: initialData)
// Mark the initial segment as complete.
assetSegment.state = .complete
segments.append(assetSegment)
var nextSegmentStart = UInt(initialData.count)
var index: UInt = 1
while nextSegmentStart < contentLength {
var segmentStart: UInt = nextSegmentStart
var redundantLength: UInt = 0
// The last segment may overlap the penultimate segment
// in order to keep the segment sizes uniform.
if segmentStart + segmentLength > contentLength {
redundantLength = segmentStart + segmentLength - contentLength
segmentStart = contentLength - segmentLength
}
let assetSegment = ProxiedContentAssetSegment(index: index,
segmentStart: segmentStart,
segmentLength: segmentLength,
redundantLength: redundantLength)
segments.append(assetSegment)
nextSegmentStart = segmentStart + segmentLength
index += 1
}
}
private func firstSegmentWithState(state: ProxiedContentAssetSegmentState) -> ProxiedContentAssetSegment? {
for segment in segments {
guard segment.state != .failed else {
continue
}
if segment.state == state {
return segment
}
}
return nil
}
public func firstWaitingSegment() -> ProxiedContentAssetSegment? {
return firstSegmentWithState(state: .waiting)
}
public func downloadingSegmentsCount() -> UInt {
var result: UInt = 0
for segment in segments {
guard segment.state != .failed else {
continue
}
if segment.state == .downloading {
result += 1
}
}
return result
}
public func areAllSegmentsComplete() -> Bool {
for segment in segments {
guard segment.state == .complete else {
return false
}
}
return true
}
public func writeAssetToFile(downloadFolderPath: String) -> ProxiedContentAsset? {
var assetData = Data()
for segment in segments {
guard segment.state == .complete else {
return nil
}
guard segment.totalDataSize() > 0 else {
return nil
}
guard segment.mergeData(assetData: &assetData) else {
return nil
}
}
guard assetData.count == contentLength else {
return nil
}
guard assetData.count > 0 else {
return nil
}
let fileExtension = assetDescription.fileExtension
let fileName = (NSUUID().uuidString as NSString).appendingPathExtension(fileExtension)!
let filePath = (downloadFolderPath as NSString).appendingPathComponent(fileName)
do {
try assetData.write(to: NSURL.fileURL(withPath: filePath), options: .atomicWrite)
let asset = ProxiedContentAsset(assetDescription: assetDescription, filePath: filePath)
return asset
} catch {
return nil
}
}
public func cancel() {
wasCancelled = true
contentLengthTask?.cancel()
contentLengthTask = nil
for segment in segments {
segment.task?.cancel()
segment.task = nil
}
// Don't call the callbacks if the request is cancelled.
clearCallbacks()
}
private func clearCallbacks() {
success = nil
failure = nil
}
public func requestDidSucceed(asset: ProxiedContentAsset) {
success?(self, asset)
// Only one of the callbacks should be called, and only once.
clearCallbacks()
}
public func requestDidFail() {
failure?(self)
// Only one of the callbacks should be called, and only once.
clearCallbacks()
}
}
// MARK: -
// Represents a downloaded asset.
//
// The blob on disk is cleaned up when this instance is deallocated,
// so consumers of this resource should retain a strong reference to
// this instance as long as they are using the asset.
@objc
public class ProxiedContentAsset: NSObject {
@objc
public let assetDescription: ProxiedContentAssetDescription
@objc
public let filePath: String
init(assetDescription: ProxiedContentAssetDescription,
filePath: String) {
self.assetDescription = assetDescription
self.filePath = filePath
}
deinit {
// Clean up on the asset on disk.
let filePathCopy = filePath
DispatchQueue.global().async {
do {
let fileManager = FileManager.default
try fileManager.removeItem(atPath: filePathCopy)
} catch {
}
}
}
}
// MARK: -
private var URLSessionTaskProxiedContentAssetRequest: UInt8 = 0
private var URLSessionTaskProxiedContentAssetSegment: UInt8 = 0
// This extension is used to punch an asset request onto a download task.
extension URLSessionTask {
var assetRequest: ProxiedContentAssetRequest {
get {
return objc_getAssociatedObject(self, &URLSessionTaskProxiedContentAssetRequest) as! ProxiedContentAssetRequest
}
set {
objc_setAssociatedObject(self, &URLSessionTaskProxiedContentAssetRequest, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
var assetSegment: ProxiedContentAssetSegment {
get {
return objc_getAssociatedObject(self, &URLSessionTaskProxiedContentAssetSegment) as! ProxiedContentAssetSegment
}
set {
objc_setAssociatedObject(self, &URLSessionTaskProxiedContentAssetSegment, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
// MARK: -
@objc
open class ProxiedContentDownloader: NSObject, URLSessionTaskDelegate, URLSessionDataDelegate {
// MARK: - Properties
@objc
public static let defaultDownloader = ProxiedContentDownloader(downloadFolderName: "proxiedContent")
private let downloadFolderName: String
private var downloadFolderPath: String?
// Force usage as a singleton
public required init(downloadFolderName: String) {
self.downloadFolderName = downloadFolderName
super.init()
ensureDownloadFolder()
}
deinit {
NotificationCenter.default.removeObserver(self)
}
private lazy var downloadSession: URLSession = {
let configuration = ContentProxy.sessionConfiguration()
// Don't use any caching to protect privacy of these requests.
configuration.urlCache = nil
configuration.requestCachePolicy = .reloadIgnoringCacheData
configuration.httpMaximumConnectionsPerHost = 10
let session = URLSession(configuration: configuration,
delegate: self,
delegateQueue: nil)
return session
}()
private lazy var downloadSessionWithoutProxy: URLSession = {
let configuration = URLSessionConfiguration.ephemeral
// Don't use any caching to protect privacy of these requests.
configuration.urlCache = nil
configuration.requestCachePolicy = .reloadIgnoringCacheData
configuration.httpMaximumConnectionsPerHost = 10
let session = URLSession(configuration: configuration,
delegate: self,
delegateQueue: nil)
return session
}()
// 100 entries of which at least half will probably be stills.
// Actual animated GIFs will usually be less than 3 MB so the
// max size of the cache on disk should be ~150 MB. Bear in mind
// that assets are not always deleted on disk as soon as they are
// evacuated from the cache; if a cache consumer (e.g. view) is
// still using the asset, the asset won't be deleted on disk until
// it is no longer in use.
private var assetMap = LRUCache<NSURL, ProxiedContentAsset>(maxSize: 100)
// TODO: We could use a proper queue, e.g. implemented with a linked
// list.
private var assetRequestQueue = [ProxiedContentAssetRequest]()
// The success and failure callbacks are always called on main queue.
//
// The success callbacks may be called synchronously on cache hit, in
// which case the ProxiedContentAssetRequest parameter will be nil.
public func requestAsset(assetDescription: ProxiedContentAssetDescription,
priority: ProxiedContentRequestPriority,
success:@escaping ((ProxiedContentAssetRequest?, ProxiedContentAsset) -> Void),
failure:@escaping ((ProxiedContentAssetRequest) -> Void),
shouldIgnoreSignalProxy: Bool = false) -> ProxiedContentAssetRequest? {
if let asset = assetMap.get(key: assetDescription.url) {
// Synchronous cache hit.
success(nil, asset)
return nil
}
// Cache miss.
//
// Asset requests are done queued and performed asynchronously.
let assetRequest = ProxiedContentAssetRequest(assetDescription: assetDescription,
priority: priority,
success: success,
failure: failure)
assetRequest.shouldIgnoreSignalProxy = shouldIgnoreSignalProxy
assetRequestQueue.append(assetRequest)
// Process the queue (which may start this request)
// asynchronously so that the caller has time to store
// a reference to the asset request returned by this
// method before its success/failure handler is called.
processRequestQueueAsync()
return assetRequest
}
public func cancelAllRequests() {
self.assetRequestQueue.forEach { $0.cancel() }
self.assetRequestQueue = []
}
private func segmentRequestDidSucceed(assetRequest: ProxiedContentAssetRequest, assetSegment: ProxiedContentAssetSegment) {
DispatchQueue.main.async {
assetSegment.state = .complete
if !self.tryToCompleteRequest(assetRequest: assetRequest) {
self.processRequestQueueSync()
}
}
}
// Returns true if the request is completed.
private func tryToCompleteRequest(assetRequest: ProxiedContentAssetRequest) -> Bool {
guard assetRequest.areAllSegmentsComplete() else {
return false
}
// If the asset request has completed all of its segments,
// try to write the asset to file.
assetRequest.state = .complete
// Move write off main thread.
DispatchQueue.global().async {
guard let downloadFolderPath = self.downloadFolderPath else {
return
}
guard let asset = assetRequest.writeAssetToFile(downloadFolderPath: downloadFolderPath) else {
self.segmentRequestDidFail(assetRequest: assetRequest)
return
}
self.assetRequestDidSucceed(assetRequest: assetRequest, asset: asset)
}
return true
}
private func assetRequestDidSucceed(assetRequest: ProxiedContentAssetRequest, asset: ProxiedContentAsset) {
DispatchQueue.main.async {
self.assetMap.set(key: assetRequest.assetDescription.url, value: asset)
self.removeAssetRequestFromQueue(assetRequest: assetRequest)
assetRequest.requestDidSucceed(asset: asset)
}
}
private func segmentRequestDidFail(assetRequest: ProxiedContentAssetRequest, assetSegment: ProxiedContentAssetSegment? = nil) {
DispatchQueue.main.async {
if let assetSegment = assetSegment {
assetSegment.state = .failed
// TODO: If we wanted to implement segment retry, we'd do so here.
// For now, we just fail the entire asset request.
}
assetRequest.state = .failed
self.assetRequestDidFail(assetRequest: assetRequest)
}
}
private func assetRequestDidFail(assetRequest: ProxiedContentAssetRequest) {
DispatchQueue.main.async {
self.removeAssetRequestFromQueue(assetRequest: assetRequest)
assetRequest.requestDidFail()
}
}
private func removeAssetRequestFromQueue(assetRequest: ProxiedContentAssetRequest) {
guard assetRequestQueue.contains(assetRequest) else {
return
}
assetRequestQueue = assetRequestQueue.filter { $0 != assetRequest }
// Process the queue async to ensure that state in the downloader
// classes is consistent before we try to start a new request.
processRequestQueueAsync()
}
private func processRequestQueueAsync() {
DispatchQueue.main.async {
self.processRequestQueueSync()
}
}
// * Start a segment request or content length request if possible.
// * Complete/cancel asset requests if possible.
//
private func processRequestQueueSync() {
guard let assetRequest = popNextAssetRequest() else {
return
}
guard !assetRequest.wasCancelled else {
// Discard the cancelled asset request and try again.
removeAssetRequestFromQueue(assetRequest: assetRequest)
return
}
guard CurrentAppContext().isMainAppAndActive else {
// If app is not active, fail the asset request.
assetRequest.state = .failed
assetRequestDidFail(assetRequest: assetRequest)
processRequestQueueSync()
return
}
if let asset = assetMap.get(key: assetRequest.assetDescription.url) {
// Deferred cache hit, avoids re-downloading assets that were
// downloaded while this request was queued.
assetRequest.state = .complete
assetRequestDidSucceed(assetRequest: assetRequest, asset: asset)
return
}
if assetRequest.state == .waiting {
// If asset request hasn't yet determined the resource size,
// try to do so now, by requesting a small initial segment.
assetRequest.state = .requestingSize
let segmentStart: UInt = 0
// Vary the initial segment size to obscure the length of the response headers.
let segmentLength: UInt = 1024 + UInt(arc4random_uniform(1024))
var request = URLRequest(url: assetRequest.assetDescription.url as URL)
request.httpShouldUsePipelining = true
let rangeHeaderValue = "bytes=\(segmentStart)-\(segmentStart + segmentLength - 1)"
request.addValue(rangeHeaderValue, forHTTPHeaderField: "Range")
guard ContentProxy.configureProxiedRequest(request: &request) else {
assetRequest.state = .failed
assetRequestDidFail(assetRequest: assetRequest)
processRequestQueueSync()
return
}
var task: URLSessionDataTask
if (assetRequest.shouldIgnoreSignalProxy) {
task = downloadSessionWithoutProxy.dataTask(with: request, completionHandler: { data, response, error -> Void in
self.handleAssetSizeResponse(assetRequest: assetRequest, data: data, response: response, error: error)
})
} else {
task = downloadSession.dataTask(with: request, completionHandler: { data, response, error -> Void in
self.handleAssetSizeResponse(assetRequest: assetRequest, data: data, response: response, error: error)
})
}
assetRequest.contentLengthTask = task
task.resume()
} else {
// Start a download task.
guard let assetSegment = assetRequest.firstWaitingSegment() else {
print("queued asset request does not have a waiting segment.")
return
}
assetSegment.state = .downloading
var request = URLRequest(url: assetRequest.assetDescription.url as URL)
request.httpShouldUsePipelining = true
let rangeHeaderValue = "bytes=\(assetSegment.segmentStart)-\(assetSegment.segmentStart + assetSegment.segmentLength - 1)"
request.addValue(rangeHeaderValue, forHTTPHeaderField: "Range")
guard ContentProxy.configureProxiedRequest(request: &request) else {
assetRequest.state = .failed
assetRequestDidFail(assetRequest: assetRequest)
processRequestQueueSync()
return
}
var task: URLSessionDataTask
if (assetRequest.shouldIgnoreSignalProxy) {
task = downloadSessionWithoutProxy.dataTask(with: request)
} else {
task = downloadSession.dataTask(with: request)
}
task.assetRequest = assetRequest
task.assetSegment = assetSegment
assetSegment.task = task
task.resume()
}
// Recurse; we may be able to start multiple downloads.
processRequestQueueSync()
}
private func handleAssetSizeResponse(assetRequest: ProxiedContentAssetRequest, data: Data?, response: URLResponse?, error: Error?) {
guard error == nil else {
assetRequest.state = .failed
self.assetRequestDidFail(assetRequest: assetRequest)
return
}
guard let data = data,
data.count > 0 else {
print("Asset size response missing data.")
assetRequest.state = .failed
self.assetRequestDidFail(assetRequest: assetRequest)
return
}
guard let httpResponse = response as? HTTPURLResponse else {
print("Asset size response is invalid.")
assetRequest.state = .failed
self.assetRequestDidFail(assetRequest: assetRequest)
return
}
var firstContentRangeString: String?
for header in httpResponse.allHeaderFields.keys {
guard let headerString = header as? String else {
print("Invalid header: \(header)")
continue
}
if headerString.lowercased() == "content-range" {
firstContentRangeString = httpResponse.allHeaderFields[header] as? String
}
}
guard let contentRangeString = firstContentRangeString else {
print("Asset size response is missing content range.")
assetRequest.state = .failed
self.assetRequestDidFail(assetRequest: assetRequest)
return
}
// Example: content-range: bytes 0-1023/7630
guard let contentLengthString = NSRegularExpression.parseFirstMatch(pattern: "^bytes \\d+\\-\\d+/(\\d+)$",
text: contentRangeString) else {
assetRequest.state = .failed
self.assetRequestDidFail(assetRequest: assetRequest)
return
}
guard contentLengthString.count > 0,
let contentLength = Int(contentLengthString) else {
print("Asset size response has unparsable content length.")
assetRequest.state = .failed
self.assetRequestDidFail(assetRequest: assetRequest)
return
}
guard contentLength > 0 else {
print("Asset size response has invalid content length.")
assetRequest.state = .failed
self.assetRequestDidFail(assetRequest: assetRequest)
return
}
DispatchQueue.main.async {
assetRequest.contentLength = contentLength
assetRequest.createSegments(withInitialData: data)
assetRequest.state = .active
if !self.tryToCompleteRequest(assetRequest: assetRequest) {
self.processRequestQueueSync()
}
}
}
// Return the first asset request for which we either:
//
// * Need to download the content length.
// * Need to download at least one of its segments.
private func popNextAssetRequest() -> ProxiedContentAssetRequest? {
let kMaxAssetRequestCount: UInt = 3
let kMaxAssetRequestsPerAssetCount: UInt = kMaxAssetRequestCount - 1
// Prefer the first "high" priority request;
// fall back to the first "low" priority request.
var activeAssetRequestsCount: UInt = 0
for priority in [ProxiedContentRequestPriority.high, ProxiedContentRequestPriority.low] {
for assetRequest in assetRequestQueue where assetRequest.priority == priority {
switch assetRequest.state {
case .waiting:
// This asset request needs its content length.
return assetRequest
case .requestingSize:
activeAssetRequestsCount += 1
// Ensure that only N requests are active at a time.
guard activeAssetRequestsCount < kMaxAssetRequestCount else {
return nil
}
continue
case .active:
break
case .complete:
continue
case .failed:
continue
}
let downloadingSegmentsCount = assetRequest.downloadingSegmentsCount()
activeAssetRequestsCount += downloadingSegmentsCount
// Ensure that only N segment requests are active per asset at a time.
guard downloadingSegmentsCount < kMaxAssetRequestsPerAssetCount else {
continue
}
// Ensure that only N requests are active at a time.
guard activeAssetRequestsCount < kMaxAssetRequestCount else {
return nil
}
guard assetRequest.firstWaitingSegment() != nil else {
/// Asset request does not have a waiting segment.
continue
}
return assetRequest
}
}
return nil
}
// MARK: URLSessionDataDelegate
@nonobjc
public func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive response: URLResponse, completionHandler: @escaping (URLSession.ResponseDisposition) -> Void) {
completionHandler(.allow)
}
public func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive data: Data) {
let assetRequest = dataTask.assetRequest
let assetSegment = dataTask.assetSegment
guard !assetRequest.wasCancelled else {
dataTask.cancel()
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
return
}
assetSegment.append(data: data)
}
public func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, willCacheResponse proposedResponse: CachedURLResponse, completionHandler: @escaping (CachedURLResponse?) -> Void) {
completionHandler(nil)
}
// MARK: URLSessionTaskDelegate
public func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) {
let assetRequest = task.assetRequest
let assetSegment = task.assetSegment
guard !assetRequest.wasCancelled else {
task.cancel()
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
return
}
if error != nil {
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
return
}
guard let httpResponse = task.response as? HTTPURLResponse else {
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
return
}
let statusCode = httpResponse.statusCode
guard statusCode >= 200 && statusCode < 400 else {
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
return
}
guard assetSegment.totalDataSize() == assetSegment.segmentLength else {
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
return
}
segmentRequestDidSucceed(assetRequest: assetRequest, assetSegment: assetSegment)
}
// MARK: Temp Directory
public func ensureDownloadFolder() {
// We write assets to the temporary directory so that iOS can clean them up.
// We try to eagerly clean up these assets when they are no longer in use.
let tempDirPath = OWSTemporaryDirectory()
let dirPath = (tempDirPath as NSString).appendingPathComponent(downloadFolderName)
do {
let fileManager = FileManager.default
// Try to delete existing folder if necessary.
if fileManager.fileExists(atPath: dirPath) {
try fileManager.removeItem(atPath: dirPath)
downloadFolderPath = dirPath
}
// Try to create folder if necessary.
if !fileManager.fileExists(atPath: dirPath) {
try fileManager.createDirectory(atPath: dirPath,
withIntermediateDirectories: true,
attributes: nil)
downloadFolderPath = dirPath
}
// Don't back up ProxiedContent downloads.
OWSFileSystem.protectFileOrFolder(atPath: dirPath)
} catch {
downloadFolderPath = tempDirPath
}
}
}