session-ios/SignalServiceKit/src/Loki/API/LokiPoller.swift
nielsandriesse c0b4a548bf Debug
2020-06-19 13:58:19 +10:00

115 lines
4.6 KiB
Swift

import PromiseKit
@objc(LKPoller)
public final class LokiPoller : NSObject {
private let onMessagesReceived: ([SSKProtoEnvelope]) -> Void
private let storage = OWSPrimaryStorage.shared()
private var hasStarted = false
private var hasStopped = false
private var usedSnodes = Set<LokiAPITarget>()
private var pollCount = 0
// MARK: Settings
private static let pollInterval: TimeInterval = 1
private static let retryInterval: TimeInterval = 0.25
/// After polling a given snode this many times we always switch to a new one.
///
/// The reason for doing this is that sometimes a snode will be giving us successful responses while
/// it isn't actually getting messages from other snodes.
private static let maxPollCount: UInt = 6
// MARK: Error
private enum Error : LocalizedError {
case pollLimitReached
var localizedDescription: String {
switch self {
case .pollLimitReached: return "Poll limit reached for current snode."
}
}
}
// MARK: Initialization
@objc public init(onMessagesReceived: @escaping ([SSKProtoEnvelope]) -> Void) {
self.onMessagesReceived = onMessagesReceived
super.init()
}
// MARK: Public API
@objc public func startIfNeeded() {
guard !hasStarted else { return }
print("[Loki] Started polling.")
hasStarted = true
hasStopped = false
setUpPolling()
}
@objc public func stopIfNeeded() {
guard !hasStopped else { return }
print("[Loki] Stopped polling.")
hasStarted = false
hasStopped = true
usedSnodes.removeAll()
}
// MARK: Private API
private func setUpPolling() {
guard !hasStopped else { return }
LokiAPI.getSwarm(for: getUserHexEncodedPublicKey(), isForcedReload: true).then2 { [weak self] _ -> Promise<Void> in
guard let strongSelf = self else { return Promise { $0.fulfill(()) } }
strongSelf.usedSnodes.removeAll()
let (promise, seal) = Promise<Void>.pending()
strongSelf.pollNextSnode(seal: seal)
return promise
}.ensure(on: DispatchQueue.main) { [weak self] in // Timers don't do well on background queues
guard let strongSelf = self, !strongSelf.hasStopped else { return }
Timer.scheduledTimer(withTimeInterval: LokiPoller.retryInterval, repeats: false) { _ in
guard let strongSelf = self else { return }
strongSelf.setUpPolling()
}
}
}
private func pollNextSnode(seal: Resolver<Void>) {
let userPublicKey = getUserHexEncodedPublicKey()
let swarm = LokiAPI.swarmCache[userPublicKey] ?? []
let unusedSnodes = Set(swarm).subtracting(usedSnodes)
if !unusedSnodes.isEmpty {
// randomElement() uses the system's default random generator, which is cryptographically secure
let nextSnode = unusedSnodes.randomElement()!
usedSnodes.insert(nextSnode)
poll(nextSnode, seal: seal).done2 {
seal.fulfill(())
}.catch2 { [weak self] error in
if let error = error as? Error, error == .pollLimitReached {
self?.pollCount = 0
} else {
print("[Loki] Polling \(nextSnode) failed; dropping it and switching to next snode.")
LokiAPI.dropSnodeFromSwarmIfNeeded(nextSnode, hexEncodedPublicKey: userPublicKey)
}
self?.pollNextSnode(seal: seal)
}
} else {
seal.fulfill(())
}
}
private func poll(_ target: LokiAPITarget, seal longTermSeal: Resolver<Void>) -> Promise<Void> {
guard !hasStopped else { return Promise { $0.fulfill(()) } }
return LokiAPI.getRawMessages(from: target).then(on: DispatchQueue.main) { [weak self] rawResponse -> Promise<Void> in
guard let strongSelf = self, !strongSelf.hasStopped else { return Promise { $0.fulfill(()) } }
let messages = LokiAPI.parseRawMessagesResponse(rawResponse, from: target)
strongSelf.onMessagesReceived(messages)
strongSelf.pollCount += 1
if strongSelf.pollCount == LokiPoller.maxPollCount {
throw Error.pollLimitReached
} else {
return withDelay(LokiPoller.pollInterval, completionQueue: LokiAPI.workQueue) {
guard let strongSelf = self, !strongSelf.hasStopped else { return Promise { $0.fulfill(()) } }
return strongSelf.poll(target, seal: longTermSeal)
}
}
}
}
}