47 lines
1.5 KiB
Objective-C
47 lines
1.5 KiB
Objective-C
#import <Foundation/Foundation.h>
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#import <AVFoundation/AVAudioSession.h>
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#import "CallProgress.h"
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#import "CallTermination.h"
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#import "SoundPlayer.h"
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/**
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* The AppAudioManager is a Singleton object used to control audio settings / updates
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* for the entire application. This includes playing sounds appropriately, Initializing
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* Audio Settings, and interfacing with the OS. The Call Audio Pipeline it self is delegated
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* to the RemoteIOAudio Class.
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*
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* The Audio Profile determines which preset of logic to use for playing sounds, Such as
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* which speaker to use or if all sounds should be muted.
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**/
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@interface AppAudioManager : NSObject <SoundPlayerDelegate>
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enum AudioProfile {
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AudioProfile_Default,
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AudioProfile_ExternalSpeaker,
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};
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+ (AppAudioManager *)sharedInstance;
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- (void)setAudioProfile:(enum AudioProfile)profile;
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- (enum AudioProfile)getCurrentAudioProfile;
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- (void)updateAudioRouter;
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- (void)respondToProgressChange:(enum CallProgressType)progressType forLocallyInitiatedCall:(BOOL)initiatedLocally;
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- (void)respondToTerminationType:(enum CallTerminationType)terminationType;
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- (BOOL)toggleSpeakerPhone;
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- (void)cancellAllAudio;
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- (void)requestRequiredPermissionsIfNeededWithCompletion:(PermissionBlock)permissionBlock incoming:(BOOL)isIncoming;
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- (BOOL)requestRecordingPrivilege;
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- (BOOL)releaseRecordingPrivilege;
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- (BOOL)setAudioEnabled:(BOOL)enable;
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- (void)awake;
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- (void)didCompleteSoundInstanceOfType:(SoundInstanceType)instanceType;
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@end
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