session-ios/SessionMessagingKit/Jobs/NotifyPNServerJob.swift

49 lines
1.3 KiB
Swift

import PromiseKit
import SessionSnodeKit
import SessionUtilities
// TODO: Implementation
// TODO: Result handling
// TODO: Retrying
public final class NotifyPNServerJob : NSObject, Job, NSCoding { // NSObject/NSCoding conformance is needed for YapDatabase compatibility
public var delegate: JobDelegate?
private let message: SnodeMessage
public var failureCount: UInt = 0
// MARK: Settings
public static let maxFailureCount: UInt = 20
// MARK: Initialization
init(message: SnodeMessage) {
self.message = message
}
// MARK: Coding
public init?(coder: NSCoder) {
guard let message = coder.decodeObject(forKey: "message") as! SnodeMessage? else { return nil }
self.message = message
self.failureCount = coder.decodeObject(forKey: "failureCount") as! UInt? ?? 0
}
public func encode(with coder: NSCoder) {
coder.encode(message, forKey: "message")
coder.encode(failureCount, forKey: "failureCount")
}
// MARK: Running
public func execute() {
}
private func handleSuccess() {
delegate?.handleJobSucceeded(self)
}
private func handleFailure(error: Error) {
self.failureCount += 1
delegate?.handleJobFailed(self, with: error)
}
}