session-ios/Signal/src/audio/AppAudioManager.h

47 lines
1.5 KiB
Objective-C

#import <Foundation/Foundation.h>
#import <AVFoundation/AVAudioSession.h>
#import "CallProgress.h"
#import "CallTermination.h"
#import "SoundPlayer.h"
/**
* The AppAudioManager is a Singleton object used to control audio settings / updates
* for the entire application. This includes playing sounds appropriately, Initializing
* Audio Settings, and interfacing with the OS. The Call Audio Pipeline it self is delegated
* to the RemoteIOAudio Class.
*
* The Audio Profile determines which preset of logic to use for playing sounds, Such as
* which speaker to use or if all sounds should be muted.
**/
@interface AppAudioManager : NSObject <SoundPlayerDelegate>
enum AudioProfile {
AudioProfile_Default,
AudioProfile_ExternalSpeaker,
};
+(AppAudioManager*) sharedInstance;
-(void) setAudioProfile:(enum AudioProfile) profile;
-(enum AudioProfile) getCurrentAudioProfile;
-(void) updateAudioRouter;
-(void) respondToProgressChange:(enum CallProgressType) progressType forLocallyInitiatedCall:(BOOL) initiatedLocally;
-(void) respondToTerminationType:(enum CallTerminationType) terminationType;
-(BOOL) toggleSpeakerPhone;
-(void) cancellAllAudio;
-(void) requestRequiredPermissionsIfNeededWithCompletion:(PermissionBlock)permissionBlock incoming:(BOOL)isIncoming;
-(BOOL) requestRecordingPrivilege;
-(BOOL) releaseRecordingPrivilege;
-(BOOL) setAudioEnabled:(BOOL) enable;
-(void) awake;
- (void)didCompleteSoundInstanceOfType:(SoundInstanceType)instanceType;
@end