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# Conflicts: # Session.xcodeproj/project.pbxproj # Session/Conversations/ConversationVC+Interaction.swift # Session/Home/Message Requests/MessageRequestsViewModel.swift # Session/Notifications/AppNotifications.swift # Session/Notifications/PushRegistrationManager.swift # Session/Notifications/SyncPushTokensJob.swift # Session/Notifications/UserNotificationsAdaptee.swift # Session/Settings/BlockedContactsViewModel.swift # Session/Settings/NukeDataModal.swift # Session/Settings/SettingsViewModel.swift # Session/Utilities/BackgroundPoller.swift # SessionMessagingKit/Database/Models/ClosedGroup.swift # SessionMessagingKit/File Server/FileServerAPI.swift # SessionMessagingKit/Open Groups/OpenGroupAPI.swift # SessionMessagingKit/Sending & Receiving/Message Handling/MessageReceiver+ClosedGroups.swift # SessionMessagingKit/Sending & Receiving/Message Handling/MessageReceiver+UnsendRequests.swift # SessionMessagingKit/Sending & Receiving/Message Handling/MessageSender+ClosedGroups.swift # SessionMessagingKit/Sending & Receiving/MessageSender+Convenience.swift # SessionMessagingKit/Sending & Receiving/MessageSender.swift # SessionMessagingKit/Sending & Receiving/Notifications/PushNotificationAPI.swift # SessionMessagingKit/Sending & Receiving/Pollers/ClosedGroupPoller.swift # SessionMessagingKit/Sending & Receiving/Pollers/CurrentUserPoller.swift # SessionMessagingKit/Sending & Receiving/Pollers/Poller.swift # SessionMessagingKit/Utilities/ProfileManager.swift # SessionSnodeKit/Networking/SnodeAPI.swift # SessionSnodeKit/OnionRequestAPI.swift # SessionUtilitiesKit/Networking/HTTP.swift
30 lines
681 B
Swift
30 lines
681 B
Swift
// Copyright © 2022 Rangeproof Pty Ltd. All rights reserved.
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import UIKit
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final class ContextMenuWindow : UIWindow {
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override var windowLevel: UIWindow.Level {
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get { return UIWindow.Level(rawValue: CGFloat.greatestFiniteMagnitude - 1) }
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set { /* Do nothing */ }
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}
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override init(frame: CGRect) {
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super.init(frame: frame)
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initialize()
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}
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override init(windowScene: UIWindowScene) {
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super.init(windowScene: windowScene)
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initialize()
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}
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required init?(coder: NSCoder) {
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super.init(coder: coder)
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initialize()
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}
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private func initialize() {
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backgroundColor = .clear
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}
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}
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