#include "SqlRecord.h" #include "SqlField.h" namespace AsyncPg { SqlRecord::SqlRecord(const SqlResult &result, int row) : _result(result), _row(row) { } bool SqlRecord::operator!=(const SqlRecord &other) const { return _row != other._row; } SqlRecord &SqlRecord::operator++() { _row++; return *this; } SqlRecord SqlRecord::operator *() const { return *this; } int SqlRecord::rows() const { return _result.rows(); } int SqlRecord::columns() const { return _result.columns(); } int SqlRecord::row() const { return _row; } const SqlResult &SqlRecord::result() const { return _result; } SqlField SqlRecord::at(int column) const { return SqlField(*this, column); } SqlField SqlRecord::at(std::string_view fieldName) const { return SqlField(*this, _result.column(fieldName)); } SqlField SqlRecord::begin() const { return SqlField(*this, 0); } SqlField SqlRecord::end() const { return SqlField(*this, columns()); } }