2024-04-16 01:21:24 +02:00
|
|
|
# Chapter Five: Game Moderating <a name="gameModerating"></a>
|
|
|
|
|
|
|
|
When you have to choose between the truth and the legend, choose the legend."
|
|
|
|
-John Ford(Misattributed)
|
|
|
|
|
|
|
|
## Session 0
|
|
|
|
Before a game starts, even before characters are made, it's important to go
|
|
|
|
over a few things, just so that everyone is on the same page. The GM should
|
|
|
|
pick which ones are important for the game and go over them with everyone
|
|
|
|
present.
|
|
|
|
|
|
|
|
### Essential
|
|
|
|
|
|
|
|
+ Balance changes
|
|
|
|
|
|
|
|
+ Character fit
|
|
|
|
|
|
|
|
+ Meet up time
|
|
|
|
|
|
|
|
+ Off limit topics & actions
|
|
|
|
|
|
|
|
+ Setting
|
|
|
|
|
|
|
|
### Setting
|
|
|
|
|
|
|
|
+ Emphasis on Combat, Exploration, or story
|
|
|
|
|
|
|
|
+ Location the story will be set in
|
|
|
|
|
|
|
|
+ Notable places and people
|
|
|
|
|
|
|
|
+ Notable political relations
|
|
|
|
|
|
|
|
+ Themes & tone
|
|
|
|
|
|
|
|
### GM Style & Preferences
|
|
|
|
|
|
|
|
+ Balance Changes and Homebrew
|
|
|
|
|
|
|
|
+ Expectation of Consequences
|
|
|
|
|
|
|
|
+ Level of Lethality
|
|
|
|
|
|
|
|
+ Open world or linear story
|
|
|
|
|
|
|
|
+ Rules Flexibility
|
|
|
|
|
|
|
|
### In Game
|
|
|
|
|
|
|
|
+ Character 'fit'
|
|
|
|
|
|
|
|
+ Minmaxing' player power level
|
|
|
|
|
|
|
|
+ PvP and rolling against players
|
|
|
|
|
|
|
|
+ Special items
|
|
|
|
|
|
|
|
### Out of Game
|
|
|
|
|
|
|
|
+ Alcohol or substance intake
|
|
|
|
|
|
|
|
+ Courtesy for the host
|
|
|
|
|
|
|
|
+ Commitment and handling of absence
|
|
|
|
|
|
|
|
+ Contacts for discussing issues
|
|
|
|
|
|
|
|
+ Mobile or device use during play
|
|
|
|
|
|
|
|
+ Off-Limit topics or actions
|
|
|
|
|
|
|
|
+ Session start time and length
|
|
|
|
|
|
|
|
+ Snacks
|
|
|
|
|
|
|
|
|
|
|
|
## Designing Adventures
|
|
|
|
### Game Balance
|
|
|
|
|
|
|
|
+ PC resources
|
2024-11-15 21:02:27 +01:00
|
|
|
+ Antagonists resources
|
2024-04-16 01:21:24 +02:00
|
|
|
|
|
|
|
#### Pacing
|
|
|
|
|
|
|
|
|
2024-11-15 21:02:27 +01:00
|
|
|
#### Improvising
|
|
|
|
The nature of collective story telling is that someone will ad something that
|
|
|
|
the GM didn't plan for and the GM will need to create something on the fly.
|
|
|
|
This might be a background for a one off NPC that the players took a liking to,
|
|
|
|
a route to an objective that makes sense and the character is equipped to
|
|
|
|
handle, or the PCs breaking the sequence of the plot in some unexpected way.
|
|
|
|
This should be expected and the GM is going to have to come up with something
|
|
|
|
when it does.
|
|
|
|
|
|
|
|
|
2024-04-16 01:21:24 +02:00
|
|
|
### Plotting a Campaign
|
|
|
|
|
|
|
|
#### The Pilot Adventure
|
|
|
|
|
|
|
|
+ The characters have just been accepted to a commune, their job is to get
|
|
|
|
their by train, boat, or air ship.
|
|
|
|
+ The characters are members of their council, and need to find someone lost in
|
|
|
|
the Fills, or figure out the strange lights by the wind farm at night.
|
|
|
|
+ The characters have to welcome a new commune into the confederacy, there is a
|
|
|
|
ceremony with lots of socializing and intrigue.
|
|
|
|
|
|
|
|
#### The Beginning
|
|
|
|
#### The Middle
|
|
|
|
#### The Ending
|
|
|
|
|
|
|
|
## Occult <a name="occult"></a>
|
|
|
|
"Capitalism is not a human being. Capitalism is a Moloch, a god -- a god of
|
|
|
|
bloody sacrifice that sees human beings as ants." - Terence McKenna
|
|
|
|
|
|
|
|
The people who can accept paranormal experience are the ones who have them. The
|
|
|
|
people who haven't wonder if those who have are sane. Experiences of paranormal
|
|
|
|
are more common than one would think but almost everyone in the west who has
|
|
|
|
them stays in the spiritual closet.
|
|
|
|
|
|
|
|
### Fortean Events <a name="forteanEvents"></a>
|
|
|
|
"Paranormal phenomena are so widespread, so diversified, and so sporadic yet so
|
|
|
|
persistent that separating and studying any single element is not only a waste
|
|
|
|
of time but also will automatically lead to the development of belief. Once you
|
|
|
|
have established a belief, the phenomenon adjusts its manifestations to support
|
|
|
|
that belief and thereby escalate it. If you believe in the devil he will surely
|
|
|
|
come striding down your road one rainy night and ask to use your phone. If you
|
|
|
|
believe that flying saucers are astronauts from another planet they will begin
|
|
|
|
landing and collecting rocks from your garden." - John Keel
|
|
|
|
|
|
|
|
#### Alien experience
|
|
|
|
2/3 of experiencers will tell you that their experiences where non physical but
|
|
|
|
never the less they are real.
|
|
|
|
|
|
|
|
#### The Oz Factor
|
|
|
|
Often times accompaning other phanamanon. The experiencer feels like they have
|
|
|
|
been transported somewhere else, things are similar but different in noticable
|
|
|
|
ways.
|
|
|
|
|
|
|
|
#### Thin place
|
|
|
|
Is a location where the space between earth and the spirit world is especially
|
|
|
|
*thin*. These places have more strange events happen than normal.
|
|
|
|
|
|
|
|
#### Apportation
|
|
|
|
An Apport is an item that has been transfered from one place and/or time to
|
|
|
|
another.
|
|
|
|
|
|
|
|
#### Falling from heaven
|
|
|
|
A Falling from Heaven event is when something unusual falls from the sky, blood
|
|
|
|
rain, animals, space jelly etc all fall under this event.
|
|
|
|
|
|
|
|
#### Stone tape
|
|
|
|
A stone tap event is when some emotionally charged even is recorded in a place.
|
|
|
|
The apparitions that appear don't seem to be able to do anything except play out
|
|
|
|
the recorded event.
|
|
|
|
|
|
|
|
#### Time slip
|
|
|
|
Sometimes people may find themselves in a time decades or centuries before or
|
|
|
|
after their present day. They may encounter beings that recognize that they do
|
|
|
|
no belong then and send them home, some may not be so luck and are not heard
|
|
|
|
from again until the present catches up with them.
|
|
|
|
|
|
|
|
#### Timeline slip
|
|
|
|
Some people may find themselves in a world much like the one they are used to
|
|
|
|
but with a few changes, they didn't break up with their ex, someone else lives
|
|
|
|
in their house, their hometown is completely unknown to anyone around them.
|
|
|
|
|
|
|
|
#### Fairy encounter
|
|
|
|
|
|
|
|
#### Vardøger
|
|
|
|
A Vardøger is an arrival apparition, a person or even will arrive usually at
|
|
|
|
the experience's home only to disappear shortly and have the real person arrive
|
|
|
|
in the same manner with shocked onlookers.
|
|
|
|
|
|
|
|
#### Doppelgänger
|
|
|
|
The person being mimiked is usually not aware of a double.
|
|
|
|
|
|
|
|
#### Dreamwalk
|
|
|
|
|
|
|
|
|
|
|
|
#### Crop Circles
|
|
|
|
Circle and other complex shapes apear in a crop field. Within the circles
|
|
|
|
slightly burned plants can be found, and flies melted to the crops. The nodes
|
|
|
|
of the plants are bent or bursted causing the plants to lay flat against the
|
|
|
|
ground. Investagating further no foot prints trampling the crops going in to
|
|
|
|
the circle and footprints in the mud can not be found.
|
|
|
|
|
|
|
|
Those who enter a circle in the first few hours of its creation may experience
|
|
|
|
nausia or healing, they may hear a humming sound seamingly from nowhere. Video
|
|
|
|
and images in and around the circle may have artifacts in them and batteries of
|
|
|
|
electronic devices may drain instantly.
|
|
|
|
|
2024-11-15 21:02:27 +01:00
|
|
|
## Running the Game
|
|
|
|
|
|
|
|
|
|
|
|
### Bending and Breaking Rules
|
|
|
|
Part of being the GM is knowing when a rule should be followed or not.
|
|
|
|
Sometimes a character will do something that could require a test, if it adds
|
|
|
|
nothing to the story than it should be ignored. If the scene begins after the
|
|
|
|
players break into a facility there is no need to make the players roll to get
|
|
|
|
in as it adds nothing and if they fail the test the scene that they want to get
|
|
|
|
to is delayed or doesn't even happen at all. If a character is casually doing
|
|
|
|
drugs there is no reason to have the player roll to resist it that will only
|
|
|
|
interrupt role play.
|
|
|
|
|
|
|
|
### Spotlight
|
|
|
|
The GM as director needs to ensure that all players are given equal opportunity
|
|
|
|
to play their character and contribute. If one character is given the spotlight
|
|
|
|
it can make them feel like they're the main character and everyone else is a
|
|
|
|
background character which is not what ttrpgs are about.
|
|
|
|
|
|
|
|
### Running Action Tests <a name="runningActionTests"></a>
|
|
|
|
Inexperienced GMs often put little to no narrative weight behind action tests
|
|
|
|
|
|
|
|
#### Running Combat
|
|
|
|
|
|
|
|
+ Environment and cover stuff
|
|
|
|
|
|
|
|
### GM Assistants
|
|
|
|
|
|
|
|
+ Extra paper and pencil
|
|
|
|
+ NPC cards
|
|
|
|
+ Setting card
|
|
|
|
+ GM Screen
|
|
|
|
+ Miniatures
|
|
|
|
+ list of unused NPC names
|
|
|
|
+ Plot tracker
|
|
|
|
|
2024-04-16 01:21:24 +02:00
|
|
|
# Chapter Six: NPCs <a name="NPCs"></a>
|
|
|
|
NPCs populate the word of **Autonomus Garden**, they could be antagonists or
|
|
|
|
allies. Like in other forms of storytelling, characters can be broken down into
|
|
|
|
groups of importance to the story which determines how much detail is needed
|
|
|
|
for them. Since GMs will need to make and play a lot of characters this cuts
|
|
|
|
down on the amount of prep work that goes into a game.
|
|
|
|
|
|
|
|
**Major Characters:** these are the who the story is about, and the ones who
|
|
|
|
will move the plot along. These characters have detailed stats and backgrounds.
|
|
|
|
|
|
|
|
*Examples:* Player characters, Antagonists, and anyone relevant
|
|
|
|
to a specific plot count.
|
|
|
|
|
|
|
|
**Supporting characters:** are characters that play a smaller role in the plot
|
|
|
|
or are recurring characters. These characters have backgrounds but may just use
|
|
|
|
a generic NPC template from below.
|
|
|
|
|
|
|
|
*Examples:* PC's friends and family, other council members, contacts.
|
|
|
|
|
|
|
|
**Extras:** aren't really characters as much as they are part of the
|
|
|
|
background of the scene. They don't have names and don't have stats, tho PCs
|
|
|
|
may wish to interact with them and put the GM on the spot.
|
|
|
|
|
|
|
|
*Examples:* Any character in the background that doesn't interact with any
|
|
|
|
other character type.
|
|
|
|
|
|
|
|
## Humans <a name="humans"></a>
|
|
|
|
### Adgitator
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | +1 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | +1 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Awareness | 1
|
|
|
|
Deception | 2
|
|
|
|
Defense | 1
|
|
|
|
Insight | 2
|
|
|
|
Negotiation | 2
|
|
|
|
Stealth | 1
|
|
|
|
Unarmed | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
|
|
|
|
### Brawler
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +1 || Body | +1 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 2
|
|
|
|
Awareness | 1
|
|
|
|
Defense | 2
|
|
|
|
Intimidate | 1
|
|
|
|
Melee | 1
|
|
|
|
Negotiation | 1
|
|
|
|
Unarmed | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 4/5, Deep 8/9, Critical 16/17
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 35
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Leather Jacket(+1), First aid kit, XSTAT, Flashlight, Rope
|
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | RoF | Mag
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Knife x2 | 1+BOD | 0 | 5+BOD | - |
|
|
|
|
|
|
|
|
|
|
|
|
### Civil Defense
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | +1 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 1
|
|
|
|
Awareness | 2
|
|
|
|
Defense | 2
|
|
|
|
Firearms | 2
|
|
|
|
Medicine | 1
|
|
|
|
Negotiation | 1
|
|
|
|
Unarmed | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 4/9, Deep 8/13, Critical 16/21
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 20, Sprint 35
|
|
|
|
|
|
|
|
**Equipment**
|
2024-11-04 14:58:10 +01:00
|
|
|
vehicle, comm gear, flashlight, restraints, medical kit, Tactical Vest(+5)
|
2024-04-16 01:21:24 +02:00
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Pistol | 3 | 0 | 7 | 0 | 12 |
|
2024-11-17 04:59:33 +01:00
|
|
|
Assult Rifle | 5 | 0 | 60 | 30 | RoF 3
|
2024-04-16 01:21:24 +02:00
|
|
|
Dazzler | 0 | +1 | 12 | 10 |
|
|
|
|
|
|
|
|
### Cop
|
|
|
|
Someone has to enforce private property and catch slaves. Police since their
|
|
|
|
inception in the early 1800's have only a few goals. Their motto might be to
|
|
|
|
"protect and serve" but they never tell you who they're protecting and serving.
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | +1 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 1
|
|
|
|
Awareness | 2
|
|
|
|
Interrogate | 1
|
|
|
|
Intimidation | 1
|
|
|
|
Melee | 1
|
|
|
|
Firearms | 2
|
|
|
|
Stealth | 1
|
|
|
|
Unarmed | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
Rank 1
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 4/7, Deep 8/12, Critical 16/19
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 20, Sprint 35
|
|
|
|
|
|
|
|
**Equipment**
|
2024-11-04 14:58:10 +01:00
|
|
|
Vehicle, comm gear, flashlight, restraints, Ballistic Vest(+3)
|
2024-04-16 01:21:24 +02:00
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | RoF | Mag
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Baton | 1+BOD | 0 | - | - |
|
|
|
|
Pistol | 3 | 0 | 7 | 12+1 |
|
|
|
|
Pump Shotgun | 6 | +1 | 7 | 5+1 |
|
|
|
|
Police Taser | 1 | 0 | 1 | 2 | Stun
|
|
|
|
|
|
|
|
|
|
|
|
### Corpocrat
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | +1 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | +1 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Deception | 2
|
|
|
|
Humanities | 2
|
|
|
|
Intimidation | 1
|
|
|
|
Investigation | 1
|
|
|
|
Insight | 1
|
|
|
|
Negotiation | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Vehicle
|
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
|
|
|
|
|
|
|
|
### Doctor/Medic
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | 0 || Intuition | +1
|
|
|
|
Logic | +1 || Manipulation | 0 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Awareness | 2
|
|
|
|
Biology | 1
|
|
|
|
Deception | 1
|
|
|
|
Electronics | 1
|
|
|
|
Insight | 2
|
|
|
|
Medicine | 2
|
|
|
|
Negotiation | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Smart phone, Medical kit, Stempak, XSTAT x4, Vehicle
|
|
|
|
|
|
|
|
### Hacker
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | +1 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Awareness | 1
|
|
|
|
Deception | 1
|
|
|
|
Electronics | 2
|
|
|
|
Humanities | 1
|
|
|
|
Investigate | 2
|
|
|
|
Physics | 1
|
|
|
|
Security | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Smart Phone, Laptop, Electronics and mechanical tool kits, Drone, Throat/eat
|
|
|
|
comm set.
|
|
|
|
|
|
|
|
|
|
|
|
### Maker
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | 0 || Intuition | +1
|
|
|
|
Logic | +1 || Manipulation | 0 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Awareness | 2
|
|
|
|
Craft | 2
|
|
|
|
Electronics | 1
|
|
|
|
Investigation | 2
|
|
|
|
Mechanics | 1
|
|
|
|
Medicine | 1
|
|
|
|
Physics | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Laptop, Mechanical tool kit
|
|
|
|
|
|
|
|
### Magician
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | 0 || Intuition | +1
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | 0 || Psyche | +1
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Defense | 1
|
|
|
|
Divination | 2
|
|
|
|
Evocation | 1
|
|
|
|
Insight | 1
|
|
|
|
Investigate | 2
|
|
|
|
Negotiation | 2
|
|
|
|
Wrangle | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
|
|
|
|
### Mediator
|
|
|
|
Whenever arguments get a little out of hand, Mediator are the first to be
|
|
|
|
called to come and deescalate the situation. They're usually scattered around
|
|
|
|
the commune to always be a block or 2 away from where they're needed.
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | +1 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | +1 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Awareness | 2
|
|
|
|
Deception | 1
|
|
|
|
Defense | 1
|
|
|
|
Insight | 2
|
|
|
|
Negotiation | 2
|
|
|
|
Streetwise | 1
|
|
|
|
Unarmed | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Restraints, Smart phone
|
|
|
|
|
|
|
|
### Mercenary
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +1 || Body | 0 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 2
|
|
|
|
Awareness | 2
|
|
|
|
Firearms | 2
|
|
|
|
Mechanics | 1
|
|
|
|
Melee | 1
|
|
|
|
Negotiation | 1
|
|
|
|
Stealth | 1
|
|
|
|
Unarmed | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3/8, Deep 6/11, Critical 12/17
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
2024-11-04 14:58:10 +01:00
|
|
|
Vehicle, Military throat/eat comm, flashlight, restraints, Tactical Vest(+5)
|
2024-04-16 01:21:24 +02:00
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Knife | 1+BOD | 0 | 5+BOD | - |
|
2024-11-17 04:59:33 +01:00
|
|
|
Assault Rifle | 5 | 0 | 60 | 30+1 | RoF 3
|
2024-04-16 01:21:24 +02:00
|
|
|
Frag Nade | 5/3 | 0 | 5+BOD | - | AoE 8/30
|
|
|
|
Flash Bang Grenade | 2/flash | 0 | 5+BOD | 3/30 |
|
|
|
|
|
|
|
|
|
|
|
|
### Musician
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | 0 || Intuition | +1
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Awareness | 2
|
|
|
|
Craft | 1
|
|
|
|
Defense | 1
|
|
|
|
Electronics | 1
|
|
|
|
Insight | 2
|
|
|
|
Negotiation | 1
|
|
|
|
Performance | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Smart phone, Musical instrument,
|
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Knife | 1+BOD | 0 | 5+BOD | - |
|
|
|
|
|
|
|
|
### Oligarch
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | 0 || Charisma | 0 || Intuition | +1
|
|
|
|
Logic | +1 || Manipulation | 0 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Divination | 1
|
|
|
|
Awareness | 2
|
|
|
|
Humanities | 1
|
|
|
|
Insight | 1
|
|
|
|
Intimidation | 1
|
|
|
|
Investigation | 1
|
|
|
|
Negotiation | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Vehicle
|
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
|
|
|
|
### Ranger
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | +1 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 1
|
|
|
|
Awareness | 2
|
|
|
|
Defense | 1
|
|
|
|
Firearms | 2
|
|
|
|
Medicine | 1
|
|
|
|
Survival | 1
|
|
|
|
Wrangle | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 4, Deep 8, Critical 16
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Patrol vehicle, Comm gear, Flashlight, Restraints, Flairs, Medical kit,
|
|
|
|
Binoculars, Flare x10, Goggles, Survival Kit, Tent
|
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
2024-11-17 04:59:33 +01:00
|
|
|
Assault Rifle | 5 | 0 | 60 | 30+1 | RoF 3
|
2024-04-16 01:21:24 +02:00
|
|
|
Knife | 1+BOD | 0 | 5+BOD | - |
|
|
|
|
|
|
|
|
### Riot Cop
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +1 || Body | +1 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 1
|
|
|
|
Awareness | 2
|
|
|
|
Interrogate | 1
|
|
|
|
Intimidation | 1
|
|
|
|
Melee | 1
|
|
|
|
Firearms | 2
|
|
|
|
Stealth | 1
|
|
|
|
Unarmed | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
Rank 1
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3/8, Deep 6/11, Critical 12/17
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 35
|
|
|
|
|
|
|
|
**Equipment**
|
2024-11-04 14:58:10 +01:00
|
|
|
Vehicle, comm gear, flashlight, restraints, Helmet(+2), Tactcal Vest(+5), Riot
|
|
|
|
Shield(+7), Gas mask
|
2024-04-16 01:21:24 +02:00
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Baton | 1+BOD | 0 | - | - |
|
|
|
|
Pistol | 3 | 0 | 7 | 12+1 |
|
|
|
|
Tear Gas | 1/Gas | 0 | 5+BOD | - | 2/15
|
|
|
|
|
|
|
|
### Scavenger
|
|
|
|
The old world produced a lot of waist, some of it is still usable. Scavengers
|
|
|
|
can usually be found crawling thru garbage and rubble all to get at the
|
|
|
|
discarded tech of old.
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +1 || Body | 0 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 1
|
|
|
|
Awareness | 2
|
|
|
|
Defense | 1
|
|
|
|
Medicine | 1
|
|
|
|
Melee | 1
|
|
|
|
Stealth | 2
|
|
|
|
Electronics | 2
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3/4, Deep 6/7, Critical 12/13
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Pickup truck, Comm gear, Flashlight, Restraints, Metal Detector, Leather
|
|
|
|
Jacket(+1)
|
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Police Taser | 1 | 0 | 1 | 2 | Stun
|
|
|
|
Knife | 1+BOD | 0 | 5+BOD | - |
|
|
|
|
|
|
|
|
|
|
|
|
### Soldier
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | 0 || Body | +1 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 2
|
|
|
|
Awareness | 2
|
|
|
|
Firearms | 2
|
|
|
|
Intimidation | 1
|
|
|
|
Mechanics | 1
|
|
|
|
Melee | 1
|
|
|
|
Stealth | 1
|
|
|
|
Unarmed | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
Rank 1
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 4, Deep 8, Critical 16
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 20, Sprint 35
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Vehicle, comm gear, flashlight, restraints
|
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
Weapon | DM | ACC | Range | RoF | Mag
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Knife | 1+BOD | 0 | 5+BOD | - |
|
2024-11-17 04:59:33 +01:00
|
|
|
Assault Rifle | 5 | 0 | 60 | 30+1 | RoF 3
|
2024-04-16 01:21:24 +02:00
|
|
|
Frag Nade | 5/3| 0 | 5+BOD | - | AoE 8/30
|
|
|
|
|
|
|
|
### Spy
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +1 || Body | 0 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | 0 || Manipulation | +1 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Awareness | 1
|
|
|
|
Deception | 2
|
|
|
|
Firearms | 1
|
|
|
|
Mechanics | 1
|
|
|
|
Melee | 1
|
|
|
|
Negotiation | 1
|
|
|
|
Security | 2
|
|
|
|
Stealth | 2
|
|
|
|
Unarmed | 1
|
|
|
|
|
|
|
|
**Perks**
|
|
|
|
Fake Identity
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Equipment**
|
|
|
|
Vehicle, comm gear, flashlight, restraints
|
|
|
|
|
|
|
|
Weapon | DM | ACC | Range | Mag | Traits
|
|
|
|
--- | :---: | :---: | :---: | :---: | :---:
|
|
|
|
Knife | 1+BOD | 0 | 5+BOD | - |
|
|
|
|
Pistol | 3 | 0 | 7 | 0 | 12+1 |
|
|
|
|
Frag Nade | 5/3| 0 | 5+BOD | - | AoE 8/30
|
|
|
|
|
|
|
|
|
|
|
|
## Non Human Characters
|
|
|
|
Non human characters work a lot like humans, except with different attribute
|
|
|
|
ranges and their own set of traits that their species provide.
|
|
|
|
|
|
|
|
**Species Pools:** Shows the modified Attribute and Skill points for making a
|
|
|
|
character of that species, which takes attribute and trait costs into account.
|
|
|
|
|
|
|
|
**Attribute Modifiers:** Many species have attributes that are above or
|
|
|
|
below the capabilities of humans. For every higher rating, the character loses
|
|
|
|
10 skill points and adds 10 attribute points, allowing them to buy higher
|
|
|
|
ratings. For every lower rating the character loses 5 attribute points and
|
|
|
|
gains 5 skill points.
|
|
|
|
|
|
|
|
**Traits:** Species trait costs are taken out of their available attribute
|
|
|
|
points.
|
|
|
|
|
|
|
|
### Animals <a name="animals"></a>
|
|
|
|
|
|
|
|
#### Bear
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +1 || Body | +5 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | -2 || Manipulation | 0 || Perception | +1 || Psyche | +1
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 8, Deep 16, Critical 32
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 30, Sprint 55
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 2
|
|
|
|
Awareness | 2
|
|
|
|
Defense | 1
|
|
|
|
Survival | 3
|
|
|
|
Unarmed | 2
|
|
|
|
|
|
|
|
**Perks:** Acute (smell)
|
|
|
|
|
|
|
|
**Attack:**
|
|
|
|
Bite DV 1+Body
|
|
|
|
Claws DV 2+Body
|
|
|
|
|
|
|
|
|
|
|
|
#### Bird of Pray
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +1 || Body | -4 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | -2 || Manipulation | 0 || Perception | +1 || Psyche | 0
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 1, Deep 2, Critical 4
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 10, Sprint 10
|
|
|
|
Fly 10, Run 35, Sprint 70
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 1
|
|
|
|
Awareness | 3
|
|
|
|
Defense | 2
|
|
|
|
Stealth | 1
|
|
|
|
Survival | 3
|
|
|
|
Unarmed | 2
|
|
|
|
|
|
|
|
**Perks:** Dark Vision(1), Extra movement(ground), Fast(12)
|
|
|
|
|
|
|
|
**Attack:** Bite DV 1, uses agility to hit
|
|
|
|
|
|
|
|
#### Cattle
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | -1 || Body | +8 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | -2 || Manipulation | 0 || Perception | 0 || Psyche | -1
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 11, Deep 22, Critical 44
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 35, Sprint 70
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 1
|
|
|
|
Awareness | 1
|
|
|
|
Defense | 1
|
|
|
|
Unarmed | 1
|
|
|
|
|
|
|
|
**Perks:** Panoramic Vision(270)
|
|
|
|
|
|
|
|
**Attack:** Horns DV 3+Body
|
|
|
|
|
|
|
|
#### Deer
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +1 || Body | +5 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | -2 || Manipulation | 0 || Perception | 0 || Psyche | +1
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 8, Deep 16, Critical 32
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 30, Sprint 55
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 1
|
|
|
|
Awareness | 2
|
|
|
|
Defense | 1
|
|
|
|
Survival | 3
|
|
|
|
Unarmed | 2
|
|
|
|
|
|
|
|
**Perks:** Panoramic Vision(270)
|
|
|
|
|
|
|
|
**Attack:** Horns DV 1+Body
|
|
|
|
|
|
|
|
#### Dog, Medium
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +2 || Body | 0 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | -2 || Manipulation | 0 || Perception | +1 || Psyche | +1
|
|
|
|
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 2
|
|
|
|
Awareness | 2
|
|
|
|
Defense | 2
|
|
|
|
Stealth | 2
|
|
|
|
Unarmed | 2
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 3, Deep 6, Critical 12
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 15, Sprint 30
|
|
|
|
|
|
|
|
**Perks:** Acute (smell)
|
|
|
|
|
|
|
|
**Attack:** Bite Dv 2+Body
|
|
|
|
|
|
|
|
#### Horse
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +0 || Body | +7 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | -2 || Manipulation | 0 || Perception | 0 || Psyche | 0
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 10, Deep 20, Critical 40
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 70, Sprint 140
|
|
|
|
|
|
|
|
**Skills**
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 2
|
|
|
|
Awareness | 1
|
|
|
|
Defense | 1
|
|
|
|
|
|
|
|
**Perks:** Panoramic Vision(270), Fast 8
|
|
|
|
|
|
|
|
#### Wolf
|
|
|
|
|
|
|
|
**Attributes**
|
|
|
|
Attribute | Value || Attribute | Value || Attribute | Value || Attribute | Value
|
|
|
|
--- | :---: | --- | --- | :---: | --- | --- | :---: | --- | --- | :---:
|
|
|
|
Agility | +2 || Body | +1 || Charisma | 0 || Intuition | 0
|
|
|
|
Logic | -2 || Manipulation | 0 || Perception | +1 || Psyche | +1
|
|
|
|
|
|
|
|
Skill | Lvl
|
|
|
|
--- | :---:
|
|
|
|
Athletics | 2
|
|
|
|
Awareness | 2
|
|
|
|
Defense | 1
|
|
|
|
Stealth | 2
|
|
|
|
Survival | 3
|
|
|
|
Unarmed | 3
|
|
|
|
|
|
|
|
**Wound Levels**
|
|
|
|
Flesh 4, Deep 8, Critical 16
|
|
|
|
|
|
|
|
**Movement**
|
|
|
|
Walk 10, Run 20, Sprint 35
|
|
|
|
|
|
|
|
**Perks:** Acute (smell)
|
|
|
|
|
|
|
|
**Attack:**
|
|
|
|
Bite Dv 2+Body
|
|
|
|
|
|
|
|
### Moreaus <a name="moreaus"></a>
|
|
|
|
Moreaus are clearly not human, their build vary and they grow pelts instead of
|
|
|
|
human hair. They however have no problem using human equipment thanks to their
|
|
|
|
opposable thumbs, or wearing human clothing. Their head shape resembles their
|
|
|
|
animal half more than human, they have muzzles which causes them to speak with
|
|
|
|
a distinct accent but they have no problem speaking human languages. All
|
|
|
|
moreaus have high sterilization rates, those who can only reproduce with
|
|
|
|
similar moreau species.
|
|
|
|
|
|
|
|
#### Avian
|
|
|
|
Various bird Moreaus were used for scouting and aerial attacks when a drone
|
|
|
|
would be too loud.
|
|
|
|
|
|
|
|
**Species Pools:** +10AP/-15SP
|
|
|
|
|
|
|
|
**Attributes:** +1 Agility, -1 Body, +1 Perception
|
|
|
|
|
|
|
|
**Perks:** Talons, Extra movement(Flight)
|
|
|
|
|
|
|
|
**Flaws:** Frail
|
|
|
|
|
|
|
|
#### Canine
|
|
|
|
Humans and dogs have spent a lot time together and now genetically are
|
|
|
|
together. Finally dogs can pet other dogs.
|
|
|
|
|
|
|
|
**Species Pools:** +8AP/-10SP
|
|
|
|
|
|
|
|
**Attributes:** +1 Perception
|
|
|
|
|
|
|
|
**Perks:** Natural Weapon(bite)
|
|
|
|
|
|
|
|
#### Cephalopod
|
|
|
|
Resembling something out of an early 20th century horror novel, Cehalopod
|
|
|
|
moreaus were designed for infiltrating and sabotaging sea vessels. They are at
|
|
|
|
home in the water where the spend most of their time, as they can't breath on
|
|
|
|
land without special equipment. They are the rarest of the common moreaus.
|
|
|
|
|
|
|
|
**Species Pools:** -20AP/+0SP
|
|
|
|
|
|
|
|
**Perks:** Biochemical spray(vision blocking, 2 uses), Camouflage(1 round), Double
|
|
|
|
Jointed, Extended Reach, Extra Manipulator, Grip pads
|
|
|
|
|
|
|
|
**Flaws:** Monovore(Carinvore), Aquatic Bound(death)
|
|
|
|
|
|
|
|
#### Cetacean
|
|
|
|
Dolphins and wales where chosen to be the basis for the navel supersoldier
|
|
|
|
program, being able to hold their breath for long periods of time and swim
|
|
|
|
faster than a human.
|
|
|
|
|
|
|
|
**Species Pools:** +3AP/-10SP
|
|
|
|
|
|
|
|
**Attributes:** +1 Body
|
|
|
|
|
|
|
|
**Perks:** Extended Respiration, Movement (Swim 1/2), Panoramic vision(270),
|
|
|
|
Echolocation
|
|
|
|
|
|
|
|
#### Crocadilian
|
|
|
|
Crocodiles and alligators make for the idea swamp base soldier tho not see as
|
|
|
|
often as other Moreaus.
|
|
|
|
|
|
|
|
**Species Pools:** -19AP/+0SP
|
|
|
|
|
|
|
|
**Perks:** Armored(2), Dark Vision(2), Extended Respiration, Movement (Swim
|
|
|
|
1/2), Panoramic vision(270)
|
|
|
|
|
|
|
|
**Flaws:** Monovore(Carnivore), Poor(Sight)
|
|
|
|
|
|
|
|
#### Feline
|
|
|
|
Feline moreaus are mix large predatory cats with humans, making for a strong
|
|
|
|
and agile for many stealth missions.
|
|
|
|
|
|
|
|
**Species Pools:** +14AP/-20SP
|
|
|
|
|
|
|
|
**Attributes:** +1 Agility, +1 Body
|
|
|
|
|
|
|
|
**Perks:** Darkvision(2), Natural weapon(bite, claws)
|
|
|
|
|
|
|
|
**Flaws:** Monovore(Carnivore)
|
|
|
|
|
|
|
|
#### Rat
|
|
|
|
While not as strong as other moreaus, rat moreaus take advantage of the
|
|
|
|
rodent's their fast maturation rate allowing large numbers of soldiers to be
|
|
|
|
grown quickly.
|
|
|
|
|
|
|
|
**Species Pools:** -4AP/-5SP
|
|
|
|
|
|
|
|
**Attributes:** +1 Agility, -1 Body
|
|
|
|
|
|
|
|
**Perks:** Dark Vision(1), Double Jointed, Natural weapon(bite), Panoramic
|
|
|
|
Vision(270)
|
|
|
|
|
|
|
|
|
|
|
|
#### Ursidean
|
|
|
|
Ursideans are big strong but someone clumsy human bear hybrids, they've been
|
|
|
|
deployed as shock troopers and heavy weapons specialists.
|
|
|
|
|
|
|
|
**Species Pools:** 13AP/-15SP
|
|
|
|
|
|
|
|
**Attributes:** -1 Agility, +2 Body
|
|
|
|
|
|
|
|
**Perks:** Natural Weapon(bite, claws)
|
|
|
|
|
|
|
|
**Flaws:** Poor Sense (eyes)
|
|
|
|
|
|
|
|
|
|
|
|
### Spirits <a name="spirits"></a>
|
|
|
|
Spirits are any person that doesn't have a body. They maybe be ghosts of the
|
|
|
|
dead, or discarnate entities that have never traveled to earth and only
|
|
|
|
occasionally appear in the Near Physical.
|
|
|
|
|
|
|
|
Because spirits aren't quiet on earth with a "physical" body they don't have
|
|
|
|
physical attributes instead using mental ones. Tho unless they have a trait
|
|
|
|
that allows them to do so they can't interact the physical world around them.
|
|
|
|
For tests that require Agility or Perception they use Intuition instead, for
|
|
|
|
Body they use Psyche.
|
|
|
|
|
|
|
|
#### Ghosts
|
|
|
|
Spirits of the dead, who for one reason or another are in the Near Physical.
|
|
|
|
They retain their personality, memories, and any trauma they had when they
|
|
|
|
died, including their death as well.
|
|
|
|
|
|
|
|
#### Servitors <a name="servitors"></a>
|
|
|
|
Servitors are type of spirit that is created for the purpose of serving the
|
|
|
|
magician. They are bought with the Familiar perk, they all have [Ghost
|
|
|
|
Sight](#ghostSight) and a telepathic link with their creator. On creation the
|
|
|
|
individual skill levels of the Servitor are limited to the skill level of the
|
|
|
|
magician creating them. A magician can not make a servitor that is more skilled
|
|
|
|
at something than themself.
|
|
|
|
|
|
|
|
The magician gets to decide the following when creating a servitor:
|
|
|
|
+ Appearance
|
|
|
|
+ Fatal Flaw(a way to easily kill the servitor)
|
|
|
|
+ Attributes(Mental only)
|
|
|
|
+ Skills(limited to same level as their creator's skills)
|
|
|
|
+ Psi Perks
|
|
|
|
|
|
|
|
Once per session when the servitor is called on the servitor will make a Psyche
|
|
|
|
test TN 4. If the accumulated MoS is >= 5 the servitor will demand their
|
|
|
|
freedom and/or go rouge.
|
|
|
|
|
|
|
|
#### Spirits of Place
|
|
|
|
These are spirits of mountains, rivers, buildings, cities, forests etc. Often
|
|
|
|
times they act as guardians of plants and animals and may become upset if not
|
|
|
|
treated well.
|
|
|
|
|
|
|
|
### Cryptids <a name="cryptids"></a>
|
|
|
|
These are creatures that are unknown to mainstream science, extinct animals, or
|
|
|
|
even animals outside their known habitat. These could include Aliens,
|
|
|
|
Dinosaurs, or an ape living in the northen forest.
|
|
|
|
|
|
|
|
## Non Human Traits
|
|
|
|
These are special abilities outside of human possibles. Unlike human traits
|
|
|
|
these cost Character Points and may be mixed with one another, unless
|
|
|
|
contradictory.
|
|
|
|
|
|
|
|
#### Acute sense
|
|
|
|
**Cost:** 2TP
|
|
|
|
One of the character's senses is sharper than the others. This provides a +1
|
|
|
|
bonus on perception tests with that sense.
|
|
|
|
|
|
|
|
#### Amphibious
|
|
|
|
**Cost:** 5TP
|
|
|
|
The character is able to breath in water and air.
|
|
|
|
|
|
|
|
#### Armored
|
|
|
|
**Cost:** 3 CP/Rank
|
|
|
|
The character has some form of natural armor. This could be thick fur, scales,
|
|
|
|
shells, slime, or think/horny hide. The armor value is +1/Rank.
|
|
|
|
|
|
|
|
#### Barbed
|
|
|
|
**Cost:** 1TP
|
|
|
|
The characters body is protected by quills or spines. Failed unarmed and melee
|
|
|
|
attacks against the character are treated as an attack against the original
|
|
|
|
attacker using the same MoS DV 1.
|
|
|
|
|
|
|
|
Quills can lay flat when not needed to avoid accidental harm.
|
|
|
|
|
|
|
|
Spines are always in a defensive position and can be poisonous.
|
|
|
|
|
|
|
|
#### Biochemical Spray
|
|
|
|
**Cost:** effect cost + number of uses TP
|
|
|
|
The character has a gland that produces a biochemcial agent. This could be a
|
|
|
|
gas cloud or liquid spray releasing the effect. One use is replenished 6 hours
|
|
|
|
after eating. Character makes a **Unarmed + Perception** attack against the
|
|
|
|
defender, base range is 2m.
|
|
|
|
|
|
|
|
Effect | Cost
|
|
|
|
Vision blocking | 2
|
|
|
|
Noxious | Potency
|
|
|
|
Poisonous | Potency
|
|
|
|
AoE | +1 per 5m
|
|
|
|
Range | +1 per 1m
|
|
|
|
|
|
|
|
#### Camouflage
|
|
|
|
**Cost:** 3TP
|
|
|
|
The character can control their skin color to blend in with their surroundings.
|
|
|
|
This provides a +2 on hiding tests, camouflaging takes 1 minute.
|
|
|
|
|
|
|
|
**Cost:** 5TP
|
|
|
|
Camouflaging takes 1 round.
|
|
|
|
|
|
|
|
#### Dark Vision
|
|
|
|
**Cost:** 2 CP/Rank, max of 3 ranks
|
|
|
|
The character reduces the penalty do to darkness by 1 per rank. Variant types
|
|
|
|
also carry a form of disadvantage, lack of color, detail, light sensitivity or
|
|
|
|
some other.
|
|
|
|
|
|
|
|
#### Echolocation
|
|
|
|
**Cost:** 4TP
|
|
|
|
The character is able to produce sound and use it to perceive objects and
|
|
|
|
space. Allowing the character to negate penalties for
|
|
|
|
[lighting](#combatModifiers) but it doesn't allow for color or fine detail.
|
|
|
|
|
|
|
|
#### Extra Movement Mode
|
|
|
|
**Refund:** 5TP
|
|
|
|
The character has an additional movement mode, either Swim, Fly, or Burrow, but
|
|
|
|
it is limited, such as only half normal speed or only over a short distance
|
|
|
|
such as gliding.
|
|
|
|
|
|
|
|
**Cost:** 10 CP
|
|
|
|
The character has an additional movement mode at normal speed or without
|
|
|
|
limitations.
|
|
|
|
|
|
|
|
#### Extra Manipulators
|
|
|
|
**Cost:** 10 CP
|
|
|
|
The character has an additional limb for manipulating objects. This proved a +1
|
|
|
|
when using multiple hands for a task, or allows the use of different sets at
|
|
|
|
the same time.
|
|
|
|
|
|
|
|
#### Extended Reach
|
|
|
|
**Cost:** 5 CP
|
|
|
|
The character has unnaturally long arms. This increases the character's range
|
|
|
|
with armed and unarmed attacks by 1 meter.
|
|
|
|
|
|
|
|
#### Extended Respiration
|
|
|
|
**Cost:** 3TP
|
|
|
|
The character has increased lung capacity or efficiency. The character can
|
|
|
|
breath comfortable in both hight and low pressure environments, with no side
|
|
|
|
effects. They can also hold their breath for up to 30 mins with minimal
|
|
|
|
activity or 10 minutes of activity.
|
|
|
|
|
|
|
|
#### Grip Pads
|
|
|
|
**Cost:** 5
|
|
|
|
The character has grip pads allowing them to easily climb surfaces. They gain a
|
|
|
|
+3 on athletics tests to climb.
|
|
|
|
|
|
|
|
#### Fast
|
|
|
|
**Cost:** 2CP/Rank
|
|
|
|
The character is able to move faster than a human, +5 to their sprint speed per
|
|
|
|
rank. Adjust run speed accordingly.
|
|
|
|
|
|
|
|
#### Natural Weapon
|
|
|
|
**Cost:** 2TP
|
|
|
|
he character has an attack such as a bite, claws, tusks, or hooves. These have
|
|
|
|
a DV of 2 + Strength.
|
|
|
|
|
|
|
|
#### Pain Suppression
|
|
|
|
**Cost:** 3TP/rank
|
|
|
|
The character's body is less responsive to pain. The character reduces
|
|
|
|
penalties by 1 for one wound/rank. The character suffers a -2 using tactile
|
|
|
|
senses.
|
|
|
|
|
|
|
|
#### Panoramic Vision
|
|
|
|
**Cost:** 2 CP
|
|
|
|
The character's field of view is 270 degrees, which reduces flanking penalities by 1.
|
|
|
|
|
|
|
|
**Cost:** 4 CP
|
|
|
|
The character's field of view is 350 degrees, which removes flanking penalities.
|
|
|
|
|
|
|
|
#### Poison Gland
|
|
|
|
**Cost:** 1/2 Potency + number of doses TP
|
|
|
|
The character's body generates poison, it can be either fatal, sedative, or
|
|
|
|
hallucinogenic. It's delivered either by contact with skin, or by a natural
|
|
|
|
weapon. The onset time is 1 round. One dose is replenished 6 hours after
|
|
|
|
eating.
|
|
|
|
|
|
|
|
#### Prehensile (Limb)
|
|
|
|
**Cost:** 1TP or 2TP
|
|
|
|
The character has an appendage that is able to grab and hold objects like
|
|
|
|
hands however with less dexterity.
|
|
|
|
*Tail(1 CP):* -2 penalty
|
|
|
|
*Feet(2 CP):* -1 penalty
|
|
|
|
|
|
|
|
#### Regeneration
|
|
|
|
**Cost:** 10TP
|
|
|
|
The Character's body is able to regrow severed limbs after about 2 months.
|
|
|
|
|
|
|
|
#### Talons
|
|
|
|
**Cost:** 3TP
|
|
|
|
The character has talons instead of hands or feet. They provide a +2 bonus for
|
|
|
|
gripping and holding objects but suffer a -1 for fine dexterity.
|
|
|
|
|
|
|
|
#### (Environment) Bound
|
|
|
|
**Refund:** 3TP
|
|
|
|
The character can only survive within their normal habitat, if they are taken
|
|
|
|
out of it they suffer a -1 action penalty while outside their environment.
|
|
|
|
|
|
|
|
**Refund:** 5TP
|
|
|
|
The character suffers a -1 action penalty and will die quickly outside of their
|
|
|
|
habitat.
|
|
|
|
|
|
|
|
#### Monovore
|
|
|
|
**Refund:** 3TP
|
|
|
|
The being requires a certain food requirement. The being can not absorb other
|
|
|
|
foods and will suffer cumulative fatigue modifiers. This will continue until
|
|
|
|
the being withers and dies.
|
|
|
|
|
|
|
|
#### Reduced Reach
|
|
|
|
**Rufund:** 5 TP
|
|
|
|
The character only has about half the reach of a human.
|
|
|
|
|
|
|
|
#### Slow
|
|
|
|
**Refund:** 2 TP/Rank
|
|
|
|
The character is able to slower faster than a human, -5 to their sprint speed per
|
|
|
|
rank. Adjust run speed accordingly.
|
|
|
|
|
|
|
|
# Appendix
|
|
|
|
|
|
|
|
## Dice probability
|
|
|
|
- | 0 | 1 | 2 | 3 | 4 | 5 | 6
|
|
|
|
:---: | :---: | :---: | :---: | :---: | :---: | :---: | :---:
|
|
|
|
1 | 30.8% | 16.67% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00%
|
|
|
|
2 | 25.0% | 16.67% | 8.33% | 0.00% | 0.00% | 0.00% | 0.00%
|
|
|
|
3 | 19.4% | 16.67% | 13.89% | 6.02% | 0.00% | 0.00% | 0.00%
|
|
|
|
4 | 13.9% | 16.67% | 19.44% | 14.35% | 5.79% | 0.00% | 0.00%
|
|
|
|
5 | 8.3% | 16.67% | 25.00% | 25.46% | 17.98% | 6.96% | 0.00%
|
|
|
|
6 | 2.8% | 16.67% | 30.56% | 39.35% | 38.50% | 26.63% | 10.04%
|
|
|
|
7 | 0.00% | 0.00% | 2.78% | 14.35% | 32.18% | 43.61% | 36.40%
|
|
|
|
8 | 0.00% | 0.00% | 0.00% | 0.46% | 5.48% | 20.85% | 40.78%
|
|
|
|
9 | 0.00% | 0.00% | 0.00% | 0.00% | 0.08% | 1.94% | 12.11%
|
|
|
|
10 | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.01% | 0.67%
|
|
|
|
AVG | 2.53 | 3.500 | 4.639 | 5.431 | 6.138 | 6.842 | 7.570
|
|
|
|
+ | 0 | 0.97 | 1.139 | 0.792 | 0.707 | 0.704 | 0.728
|
|
|
|
|
|
|
|
## Character Sheets
|
|
|
|
|
|
|
|

|
|
|
|
|
|
|
|
The future isn't set in stone and might be a lot better than what you experiece
|
|
|
|
or at least we can hope.
|
|
|
|
|