Rewrite armor section
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C3 Equipment.md
174
C3 Equipment.md
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@ -265,7 +265,7 @@ MoS | Effect
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<= -10 | Overdose, deals damage with a DV 1/6 Potency
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Fumble | Treat MoS as -10
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## Personal Weapons <a name="weapons"></a>
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## Weapons <a name="weapons"></a>
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Personal weaponry tends to be rugged and simple, designed and built
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for maximum efficiency and durability. While many other items are region
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specific, weapons tend to make their way around the world pretty quickly thanks
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@ -615,29 +615,29 @@ fire attack. Hallfire rounds are sold individually.
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target with bright paint that is visible from a considerable distance and
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doesn't wash off easily. Paint rounds are sold in boxes of 10.
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## Personal Armor and Protection <a name="armor"></a>
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## Armor <a name="armor"></a>
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Protective Suits and Armor allow humans to survive extreme environments and
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combat. Protective suits and armor can be combined together, the Availability
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is the highest base value +1 per additional suit added.
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combat.
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Armor | Rating | Encumbrance | Concealable | Availability
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--- | :---: | :---: | :---: | :---:
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**Protective** | | | |
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CBRN Suit | 0 | -1 | No | 2
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Desert Suit | 0 | 0 | Yes | 1
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Diving Suit | 0 | 0 | Somewhat | 1
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Fire Suit | 0 | 0 | No | 1
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Gas Mask | 0 | 0 | No | 0
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Gillie Suit | 0 | 0 | No | 1
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Land Suit | 0 | 0 | Somewhat | 1
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Winter Suit | 0 | 0 | No | 1
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Armor | Rating | Encumbrance | Availability
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--- | :---: | :---: | :---:
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**Protective** | | |
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Arc Flash Suit | 0 | 0 | 1
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CBRN Suit | 0 | -1 | 2
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Desert Suit | 0 | 0 | 1
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ECW Clothing | 0 | 0 | 1
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Fire Entry Suit | 0 | 0 | 1
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Gas Mask | 0 | 0 | 0
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Ghillie Suit | 0 | 0 | 1
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Land Suit | 0 | 0 | 1
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Soft Diving Suit | 0 | 0 | 1
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**Armor** | | | | |
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Light Helmet | 1 | 0 | Somewhat | 0
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Helmet | 3 | 0 | No | 0
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Leather Jacket | 1 | 0 | Somewhat | 0
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Light Flak Suit | 4 | 0 | Yes | 1
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Medium Flak Suit | 8 | 0 | Somewhat | 1
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Heavy Flak Suit | 12 | -1 | No | 1
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Light Helmet | 1 | 0 | 0
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Helmet | 3 | 0 | 0
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Leather Jacket | 1 | 0 | 0
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Ballistic Vest | 4 | 0 | 1
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Tactical Vest | 8 | -1 | 1
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Bomb Suit | 12 | -2 | 1
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Shield | Rating | Encumbrance | Acc | DV | Availability
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--- | :--: | :---: | :---: | :---: | :---:
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@ -645,81 +645,89 @@ Trash can lid | 2 | 0 | -1 | 1+BOD | 0
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Riot Shield | 7 | 0 | -2 | 2+BOD | 1
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**Armor Rating:** Personal body armor is rated by its Armor Rating. That rating
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is added to all three of the character’s Wound Levels.
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is added to all three of the character’s Wound Levels. Some armor only protects
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against a specific type of damage such as fire or electric which uses that
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value instead of the suits general value.
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**Encumbrance:** Some heavy or bulky armor also have an Encumbrance rating,
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which is applied as a penalty to all physical tests. This penalty can be
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counter by having a positive Body attribute on a one for one basis up to a
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0 encumbrance.
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**Encumbrance:** A penalty applied to all physical tests. This penalty can be
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countered by having a positive Body attribute on a one for one basis up to a 0
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penalty.
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**Concealable:** As a rule of thumb, only the lightest personal armor may be
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concealed under normal clothing.
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### Desert Suit
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A skintight, synthetic polymer suit equipped with a heat exchanger at the belt.
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A special fluid flows through thousands of small tubes woven between the inner
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and outer layers of the suit, removing body heat through the heat exchanger.
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It's commonly worn by the inhabitants of the Badlands. The coolant fluid is
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non-toxic, even if splashed over open wounds, but is not potable. With such a
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suit on, a person can comfortably function in up to 50 degrees Celsius
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environments with a minimum daily water ration of 250 ml.
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### Diving Suit
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A skintight suit of rubber-like synthetic material equipped with a transparent
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face plate. Diving suits offer some thermal insulation, enabling divers to
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enter water of temperatures as low as -5 degrees Celsius without suffering from
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hypothermia.
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### Fire Suit
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Fire suits are designed to protect the wearer against very high temperatures
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(up to 1000 degrees Celsius) and resist most damage done from fire sources;
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the suit has an Armor Rating of 12 against fire damage. It includes a gas mask
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and air coolant unit.
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### Arc Flash Suit
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Arc flash suits are a type of personal protective equipment worn to protect the
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wearer from electrical discharge. They come in various levels of protection and
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designs from overalls and helmets to full suits. The suit provides electrical
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armor of 4, 5, 7, or 10 depending on the environment.
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### CBRN Suit
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CBRN suits, also called environment suits, are sealed garments designed to
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protect the wearer against the effects of Chemical, Biological, Radiological,
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and Nuclear. They are self-contained environments that shield a wearer for up
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to 12 hours without external supplies. Each suit contains a small medical kit
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which contains the antidotes to the most common chemical and bacteriological
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weapons. This absorbs half radiation for the wearer.
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CBRN suits, also called HAZMAT suits, are type of full body personal protective
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equipment designed to protect the wearer from direct contacted with and
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contamination by radioactive, biological, and chemical substances. The suit
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provides a Radiation Shielding Factor of 2.
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### Desert Suit
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A skintight, liquid cooled suit equipped with a filtered fan system at the
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belt allows the wearer to comfortably exist in up to 50 degrees Celsius
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environments as if they were a more temperate weather. Originally deveopled for
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mascots in the summer to stay cool while performing its designed to wear under
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normal clothing without being very noticeable.
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### Extreme Cold Weather Clothing
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Extreme cold weather clothing is designed for arctic or mountainous
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environments for -37c a lower. The multiple layers trap warm air in and keeps
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the user dry.
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### Fire Entry Suit
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Fire Entry Suits are designed for entry into hight heat environments such as a
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heated kiln or burning building. Protecting the wearer in ambient temperatures
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up to 1000c for a short duration. The suit comes with a respirator and
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temperature monitor. The suit provides fire armor 12.
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### Gas Mask
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A lightweight plastic unit that fits over the mouth and nose. A
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small filtering device provides fresh air at all times, but the mask does not
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have an independent air supple. Characters equipped with a gas mask are not
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affected by all poison gases that must be inhaled (this includes smoke). The
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mask does not protect the user from poisons absorbed through the skin. The
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filter unit must be cleaned or replaced after every twenty hours of use.
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Gas mask protects the wearer from inhaling airborne pollutants, particulates,
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or toxic gas. General filters last 8 hours while filters against a specific
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chemical against last 20 hours.
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### Ghillie Suit
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Ghillie suits are designed to camouflage the wearer into a specific
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environment(forests, swamps, snow, desert). Inside the cloth suit can quickly
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heat up to 50 degrees even in moderate climates, and holds a lot of water when
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wet. While in the appropriate environment the wearer has a +2 bonus on stealth
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tests to hide.
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### Land Suit
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A special suit designed for [Cephalopod Moreaus](#moreaus) that keeps their
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body wet and allows them to breath outside of water in most enviroments that
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humans can for about an hour.
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A special suit designed to keep the bodies of [Cephalopod and Cetacean
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Moreaus](#moreaus) wet and cephalopod moreaus to breath outside for about an
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hour.
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### Winter Suits
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Winter suits are insulated and internally heater to offer complete thermal
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protection for a period of up to 12 hours. After this period, it will allow the
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wearer to comfortably withstand temperatures as low as -80 degrees Celsius.
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### Soft Diving Suit
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Soft Diving suits such as dive skins, wetsuits and dry suits are often used for
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thermal protection in the water and also provide a barrier against marine life.
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The suit does not come with any additional diving gear like flippers or
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breathing apparatus.
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### Light Flak Armor
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Light flak consists of thin bulletproof clothing that resembles normal combat
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fatigues. It is made of composite synthetic fibers interwoven with alloy
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threads. The material is supple at all times except when hit with a blow; it
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then distributes the impact throughout its fibers.
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### Ballistic Vest
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Ballistic vests are a soft body armor that protects the wearer from handgun
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fire using woven fabrics and can be concealed under common clothing.
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### Medium/Heavy Flak Armor
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Medium and Heavy flack are bulky suits of flexible body armor worn over normal
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fatigues. Both are slightly heavier and work on the same principle as light
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flack armor, but are stronger and more durable. Hard plates are often
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incorporated in the torso area of heavy armor.
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### Tactical Vest
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Tactical vests are a hard body armor that protects the wearer from rifle and
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grenade fire using hard ballistic plates. The vest includes easy access pockets
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and webbing for gear.
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### Bomb Suit
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A bomb suit is a heavy suit of body armor designed to withstand the blast of
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bombs. Because the suit heavily armored all over the wearer's vision is limited
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to 90 degrees.
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### Layering Armor
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Players may want extra layers of protection between them and their opponent's
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weapons. The armor rating of all armor worn is added together. The trade-off
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for this is a quick escalation in mass and encumbrance. Mass is added together,
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while the worst Encumbrance value is multiplied by(1.1 x number of layers),
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rounding up to the nearest whole number(minimum penalty of -1).
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Characters may want to layer up their armor for additional protection. The
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armor values are added together, and the encumbrance penalties are
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added together with an additional -1 for every layer.
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### Shields
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Shields follow the same general rules as armor however they only protect half
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the users body but doesn't add to encumbrance like stacking armor does.
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## Vehicles <a name="vehicles"></a>
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Vehicles are mostly the same as modern equivalents. Stats assume a mid size version.
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