Rewrite armor section

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squeakypancakes 2024-11-04 07:59:53 -05:00
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@ -265,7 +265,7 @@ MoS | Effect
<= -10 | Overdose, deals damage with a DV 1/6 Potency
Fumble | Treat MoS as -10
## Personal Weapons <a name="weapons"></a>
## Weapons <a name="weapons"></a>
Personal weaponry tends to be rugged and simple, designed and built
for maximum efficiency and durability. While many other items are region
specific, weapons tend to make their way around the world pretty quickly thanks
@ -615,29 +615,29 @@ fire attack. Hallfire rounds are sold individually.
target with bright paint that is visible from a considerable distance and
doesn't wash off easily. Paint rounds are sold in boxes of 10.
## Personal Armor and Protection <a name="armor"></a>
## Armor <a name="armor"></a>
Protective Suits and Armor allow humans to survive extreme environments and
combat. Protective suits and armor can be combined together, the Availability
is the highest base value +1 per additional suit added.
combat.
Armor | Rating | Encumbrance | Concealable | Availability
--- | :---: | :---: | :---: | :---:
**Protective** | | | |
CBRN Suit | 0 | -1 | No | 2
Desert Suit | 0 | 0 | Yes | 1
Diving Suit | 0 | 0 | Somewhat | 1
Fire Suit | 0 | 0 | No | 1
Gas Mask | 0 | 0 | No | 0
Gillie Suit | 0 | 0 | No | 1
Land Suit | 0 | 0 | Somewhat | 1
Winter Suit | 0 | 0 | No | 1
Armor | Rating | Encumbrance | Availability
--- | :---: | :---: | :---:
**Protective** | | |
Arc Flash Suit | 0 | 0 | 1
CBRN Suit | 0 | -1 | 2
Desert Suit | 0 | 0 | 1
ECW Clothing | 0 | 0 | 1
Fire Entry Suit | 0 | 0 | 1
Gas Mask | 0 | 0 | 0
Ghillie Suit | 0 | 0 | 1
Land Suit | 0 | 0 | 1
Soft Diving Suit | 0 | 0 | 1
**Armor** | | | | |
Light Helmet | 1 | 0 | Somewhat | 0
Helmet | 3 | 0 | No | 0
Leather Jacket | 1 | 0 | Somewhat | 0
Light Flak Suit | 4 | 0 | Yes | 1
Medium Flak Suit | 8 | 0 | Somewhat | 1
Heavy Flak Suit | 12 | -1 | No | 1
Light Helmet | 1 | 0 | 0
Helmet | 3 | 0 | 0
Leather Jacket | 1 | 0 | 0
Ballistic Vest | 4 | 0 | 1
Tactical Vest | 8 | -1 | 1
Bomb Suit | 12 | -2 | 1
Shield | Rating | Encumbrance | Acc | DV | Availability
--- | :--: | :---: | :---: | :---: | :---:
@ -645,81 +645,89 @@ Trash can lid | 2 | 0 | -1 | 1+BOD | 0
Riot Shield | 7 | 0 | -2 | 2+BOD | 1
**Armor Rating:** Personal body armor is rated by its Armor Rating. That rating
is added to all three of the characters Wound Levels.
is added to all three of the characters Wound Levels. Some armor only protects
against a specific type of damage such as fire or electric which uses that
value instead of the suits general value.
**Encumbrance:** Some heavy or bulky armor also have an Encumbrance rating,
which is applied as a penalty to all physical tests. This penalty can be
counter by having a positive Body attribute on a one for one basis up to a
0 encumbrance.
**Encumbrance:** A penalty applied to all physical tests. This penalty can be
countered by having a positive Body attribute on a one for one basis up to a 0
penalty.
**Concealable:** As a rule of thumb, only the lightest personal armor may be
concealed under normal clothing.
### Desert Suit
A skintight, synthetic polymer suit equipped with a heat exchanger at the belt.
A special fluid flows through thousands of small tubes woven between the inner
and outer layers of the suit, removing body heat through the heat exchanger.
It's commonly worn by the inhabitants of the Badlands. The coolant fluid is
non-toxic, even if splashed over open wounds, but is not potable. With such a
suit on, a person can comfortably function in up to 50 degrees Celsius
environments with a minimum daily water ration of 250 ml.
### Diving Suit
A skintight suit of rubber-like synthetic material equipped with a transparent
face plate. Diving suits offer some thermal insulation, enabling divers to
enter water of temperatures as low as -5 degrees Celsius without suffering from
hypothermia.
### Fire Suit
Fire suits are designed to protect the wearer against very high temperatures
(up to 1000 degrees Celsius) and resist most damage done from fire sources;
the suit has an Armor Rating of 12 against fire damage. It includes a gas mask
and air coolant unit.
### Arc Flash Suit
Arc flash suits are a type of personal protective equipment worn to protect the
wearer from electrical discharge. They come in various levels of protection and
designs from overalls and helmets to full suits. The suit provides electrical
armor of 4, 5, 7, or 10 depending on the environment.
### CBRN Suit
CBRN suits, also called environment suits, are sealed garments designed to
protect the wearer against the effects of Chemical, Biological, Radiological,
and Nuclear. They are self-contained environments that shield a wearer for up
to 12 hours without external supplies. Each suit contains a small medical kit
which contains the antidotes to the most common chemical and bacteriological
weapons. This absorbs half radiation for the wearer.
CBRN suits, also called HAZMAT suits, are type of full body personal protective
equipment designed to protect the wearer from direct contacted with and
contamination by radioactive, biological, and chemical substances. The suit
provides a Radiation Shielding Factor of 2.
### Desert Suit
A skintight, liquid cooled suit equipped with a filtered fan system at the
belt allows the wearer to comfortably exist in up to 50 degrees Celsius
environments as if they were a more temperate weather. Originally deveopled for
mascots in the summer to stay cool while performing its designed to wear under
normal clothing without being very noticeable.
### Extreme Cold Weather Clothing
Extreme cold weather clothing is designed for arctic or mountainous
environments for -37c a lower. The multiple layers trap warm air in and keeps
the user dry.
### Fire Entry Suit
Fire Entry Suits are designed for entry into hight heat environments such as a
heated kiln or burning building. Protecting the wearer in ambient temperatures
up to 1000c for a short duration. The suit comes with a respirator and
temperature monitor. The suit provides fire armor 12.
### Gas Mask
A lightweight plastic unit that fits over the mouth and nose. A
small filtering device provides fresh air at all times, but the mask does not
have an independent air supple. Characters equipped with a gas mask are not
affected by all poison gases that must be inhaled (this includes smoke). The
mask does not protect the user from poisons absorbed through the skin. The
filter unit must be cleaned or replaced after every twenty hours of use.
Gas mask protects the wearer from inhaling airborne pollutants, particulates,
or toxic gas. General filters last 8 hours while filters against a specific
chemical against last 20 hours.
### Ghillie Suit
Ghillie suits are designed to camouflage the wearer into a specific
environment(forests, swamps, snow, desert). Inside the cloth suit can quickly
heat up to 50 degrees even in moderate climates, and holds a lot of water when
wet. While in the appropriate environment the wearer has a +2 bonus on stealth
tests to hide.
### Land Suit
A special suit designed for [Cephalopod Moreaus](#moreaus) that keeps their
body wet and allows them to breath outside of water in most enviroments that
humans can for about an hour.
A special suit designed to keep the bodies of [Cephalopod and Cetacean
Moreaus](#moreaus) wet and cephalopod moreaus to breath outside for about an
hour.
### Winter Suits
Winter suits are insulated and internally heater to offer complete thermal
protection for a period of up to 12 hours. After this period, it will allow the
wearer to comfortably withstand temperatures as low as -80 degrees Celsius.
### Soft Diving Suit
Soft Diving suits such as dive skins, wetsuits and dry suits are often used for
thermal protection in the water and also provide a barrier against marine life.
The suit does not come with any additional diving gear like flippers or
breathing apparatus.
### Light Flak Armor
Light flak consists of thin bulletproof clothing that resembles normal combat
fatigues. It is made of composite synthetic fibers interwoven with alloy
threads. The material is supple at all times except when hit with a blow; it
then distributes the impact throughout its fibers.
### Ballistic Vest
Ballistic vests are a soft body armor that protects the wearer from handgun
fire using woven fabrics and can be concealed under common clothing.
### Medium/Heavy Flak Armor
Medium and Heavy flack are bulky suits of flexible body armor worn over normal
fatigues. Both are slightly heavier and work on the same principle as light
flack armor, but are stronger and more durable. Hard plates are often
incorporated in the torso area of heavy armor.
### Tactical Vest
Tactical vests are a hard body armor that protects the wearer from rifle and
grenade fire using hard ballistic plates. The vest includes easy access pockets
and webbing for gear.
### Bomb Suit
A bomb suit is a heavy suit of body armor designed to withstand the blast of
bombs. Because the suit heavily armored all over the wearer's vision is limited
to 90 degrees.
### Layering Armor
Players may want extra layers of protection between them and their opponent's
weapons. The armor rating of all armor worn is added together. The trade-off
for this is a quick escalation in mass and encumbrance. Mass is added together,
while the worst Encumbrance value is multiplied by(1.1 x number of layers),
rounding up to the nearest whole number(minimum penalty of -1).
Characters may want to layer up their armor for additional protection. The
armor values are added together, and the encumbrance penalties are
added together with an additional -1 for every layer.
### Shields
Shields follow the same general rules as armor however they only protect half
the users body but doesn't add to encumbrance like stacking armor does.
## Vehicles <a name="vehicles"></a>
Vehicles are mostly the same as modern equivalents. Stats assume a mid size version.