diff --git a/C3 Equipment.md b/C3 Equipment.md index 7362840..95b8bad 100644 --- a/C3 Equipment.md +++ b/C3 Equipment.md @@ -265,7 +265,7 @@ MoS | Effect <= -10 | Overdose, deals damage with a DV 1/6 Potency Fumble | Treat MoS as -10 -## Personal Weapons +## Weapons Personal weaponry tends to be rugged and simple, designed and built for maximum efficiency and durability. While many other items are region specific, weapons tend to make their way around the world pretty quickly thanks @@ -615,29 +615,29 @@ fire attack. Hallfire rounds are sold individually. target with bright paint that is visible from a considerable distance and doesn't wash off easily. Paint rounds are sold in boxes of 10. -## Personal Armor and Protection +## Armor Protective Suits and Armor allow humans to survive extreme environments and -combat. Protective suits and armor can be combined together, the Availability -is the highest base value +1 per additional suit added. +combat. -Armor | Rating | Encumbrance | Concealable | Availability ---- | :---: | :---: | :---: | :---: -**Protective** | | | | -CBRN Suit | 0 | -1 | No | 2 -Desert Suit | 0 | 0 | Yes | 1 -Diving Suit | 0 | 0 | Somewhat | 1 -Fire Suit | 0 | 0 | No | 1 -Gas Mask | 0 | 0 | No | 0 -Gillie Suit | 0 | 0 | No | 1 -Land Suit | 0 | 0 | Somewhat | 1 -Winter Suit | 0 | 0 | No | 1 +Armor | Rating | Encumbrance | Availability +--- | :---: | :---: | :---: +**Protective** | | | +Arc Flash Suit | 0 | 0 | 1 +CBRN Suit | 0 | -1 | 2 +Desert Suit | 0 | 0 | 1 +ECW Clothing | 0 | 0 | 1 +Fire Entry Suit | 0 | 0 | 1 +Gas Mask | 0 | 0 | 0 +Ghillie Suit | 0 | 0 | 1 +Land Suit | 0 | 0 | 1 +Soft Diving Suit | 0 | 0 | 1 **Armor** | | | | | -Light Helmet | 1 | 0 | Somewhat | 0 -Helmet | 3 | 0 | No | 0 -Leather Jacket | 1 | 0 | Somewhat | 0 -Light Flak Suit | 4 | 0 | Yes | 1 -Medium Flak Suit | 8 | 0 | Somewhat | 1 -Heavy Flak Suit | 12 | -1 | No | 1 +Light Helmet | 1 | 0 | 0 +Helmet | 3 | 0 | 0 +Leather Jacket | 1 | 0 | 0 +Ballistic Vest | 4 | 0 | 1 +Tactical Vest | 8 | -1 | 1 +Bomb Suit | 12 | -2 | 1 Shield | Rating | Encumbrance | Acc | DV | Availability --- | :--: | :---: | :---: | :---: | :---: @@ -645,81 +645,89 @@ Trash can lid | 2 | 0 | -1 | 1+BOD | 0 Riot Shield | 7 | 0 | -2 | 2+BOD | 1 **Armor Rating:** Personal body armor is rated by its Armor Rating. That rating -is added to all three of the character’s Wound Levels. +is added to all three of the character’s Wound Levels. Some armor only protects +against a specific type of damage such as fire or electric which uses that +value instead of the suits general value. -**Encumbrance:** Some heavy or bulky armor also have an Encumbrance rating, -which is applied as a penalty to all physical tests. This penalty can be -counter by having a positive Body attribute on a one for one basis up to a -0 encumbrance. +**Encumbrance:** A penalty applied to all physical tests. This penalty can be +countered by having a positive Body attribute on a one for one basis up to a 0 +penalty. -**Concealable:** As a rule of thumb, only the lightest personal armor may be -concealed under normal clothing. - -### Desert Suit -A skintight, synthetic polymer suit equipped with a heat exchanger at the belt. -A special fluid flows through thousands of small tubes woven between the inner -and outer layers of the suit, removing body heat through the heat exchanger. -It's commonly worn by the inhabitants of the Badlands. The coolant fluid is -non-toxic, even if splashed over open wounds, but is not potable. With such a -suit on, a person can comfortably function in up to 50 degrees Celsius -environments with a minimum daily water ration of 250 ml. - -### Diving Suit -A skintight suit of rubber-like synthetic material equipped with a transparent -face plate. Diving suits offer some thermal insulation, enabling divers to -enter water of temperatures as low as -5 degrees Celsius without suffering from -hypothermia. - -### Fire Suit -Fire suits are designed to protect the wearer against very high temperatures -(up to 1000 degrees Celsius) and resist most damage done from fire sources; -the suit has an Armor Rating of 12 against fire damage. It includes a gas mask -and air coolant unit. +### Arc Flash Suit +Arc flash suits are a type of personal protective equipment worn to protect the +wearer from electrical discharge. They come in various levels of protection and +designs from overalls and helmets to full suits. The suit provides electrical +armor of 4, 5, 7, or 10 depending on the environment. ### CBRN Suit -CBRN suits, also called environment suits, are sealed garments designed to -protect the wearer against the effects of Chemical, Biological, Radiological, -and Nuclear. They are self-contained environments that shield a wearer for up -to 12 hours without external supplies. Each suit contains a small medical kit -which contains the antidotes to the most common chemical and bacteriological -weapons. This absorbs half radiation for the wearer. +CBRN suits, also called HAZMAT suits, are type of full body personal protective +equipment designed to protect the wearer from direct contacted with and +contamination by radioactive, biological, and chemical substances. The suit +provides a Radiation Shielding Factor of 2. + +### Desert Suit +A skintight, liquid cooled suit equipped with a filtered fan system at the +belt allows the wearer to comfortably exist in up to 50 degrees Celsius +environments as if they were a more temperate weather. Originally deveopled for +mascots in the summer to stay cool while performing its designed to wear under +normal clothing without being very noticeable. + +### Extreme Cold Weather Clothing +Extreme cold weather clothing is designed for arctic or mountainous +environments for -37c a lower. The multiple layers trap warm air in and keeps +the user dry. + +### Fire Entry Suit +Fire Entry Suits are designed for entry into hight heat environments such as a +heated kiln or burning building. Protecting the wearer in ambient temperatures +up to 1000c for a short duration. The suit comes with a respirator and +temperature monitor. The suit provides fire armor 12. ### Gas Mask -A lightweight plastic unit that fits over the mouth and nose. A -small filtering device provides fresh air at all times, but the mask does not -have an independent air supple. Characters equipped with a gas mask are not -affected by all poison gases that must be inhaled (this includes smoke). The -mask does not protect the user from poisons absorbed through the skin. The -filter unit must be cleaned or replaced after every twenty hours of use. +Gas mask protects the wearer from inhaling airborne pollutants, particulates, +or toxic gas. General filters last 8 hours while filters against a specific +chemical against last 20 hours. + +### Ghillie Suit +Ghillie suits are designed to camouflage the wearer into a specific +environment(forests, swamps, snow, desert). Inside the cloth suit can quickly +heat up to 50 degrees even in moderate climates, and holds a lot of water when +wet. While in the appropriate environment the wearer has a +2 bonus on stealth +tests to hide. ### Land Suit -A special suit designed for [Cephalopod Moreaus](#moreaus) that keeps their -body wet and allows them to breath outside of water in most enviroments that -humans can for about an hour. +A special suit designed to keep the bodies of [Cephalopod and Cetacean +Moreaus](#moreaus) wet and cephalopod moreaus to breath outside for about an +hour. -### Winter Suits -Winter suits are insulated and internally heater to offer complete thermal -protection for a period of up to 12 hours. After this period, it will allow the -wearer to comfortably withstand temperatures as low as -80 degrees Celsius. +### Soft Diving Suit +Soft Diving suits such as dive skins, wetsuits and dry suits are often used for +thermal protection in the water and also provide a barrier against marine life. +The suit does not come with any additional diving gear like flippers or +breathing apparatus. -### Light Flak Armor -Light flak consists of thin bulletproof clothing that resembles normal combat -fatigues. It is made of composite synthetic fibers interwoven with alloy -threads. The material is supple at all times except when hit with a blow; it -then distributes the impact throughout its fibers. +### Ballistic Vest +Ballistic vests are a soft body armor that protects the wearer from handgun +fire using woven fabrics and can be concealed under common clothing. -### Medium/Heavy Flak Armor -Medium and Heavy flack are bulky suits of flexible body armor worn over normal -fatigues. Both are slightly heavier and work on the same principle as light -flack armor, but are stronger and more durable. Hard plates are often -incorporated in the torso area of heavy armor. +### Tactical Vest +Tactical vests are a hard body armor that protects the wearer from rifle and +grenade fire using hard ballistic plates. The vest includes easy access pockets +and webbing for gear. + +### Bomb Suit +A bomb suit is a heavy suit of body armor designed to withstand the blast of +bombs. Because the suit heavily armored all over the wearer's vision is limited +to 90 degrees. ### Layering Armor -Players may want extra layers of protection between them and their opponent's -weapons. The armor rating of all armor worn is added together. The trade-off -for this is a quick escalation in mass and encumbrance. Mass is added together, -while the worst Encumbrance value is multiplied by(1.1 x number of layers), -rounding up to the nearest whole number(minimum penalty of -1). +Characters may want to layer up their armor for additional protection. The +armor values are added together, and the encumbrance penalties are +added together with an additional -1 for every layer. + +### Shields +Shields follow the same general rules as armor however they only protect half +the users body but doesn't add to encumbrance like stacking armor does. ## Vehicles Vehicles are mostly the same as modern equivalents. Stats assume a mid size version.