diff --git a/C4 Action.md b/C4 Action.md index a444748..33e8109 100644 --- a/C4 Action.md +++ b/C4 Action.md @@ -264,38 +264,30 @@ TN | Surface 14 | Climbing ## Social Actions -Player characters can attempt to persuade NPCs into doing something they want. -This is an opposed roll with [Accumulative Success](#accumulatedSuccess) equal -to Disposition + NPCs Psyche + Requst modifiers. +Characters can attempt to persuade NPCs into doing something they want. They +could could do this with the Deception, Intimidation, Negotiation, or Wrangle +skill. Characters can only attempt to make persuade an NPC once per scene with a +specific skill. -Characters can only attempt to make progress on their request once per scene, -however they may also change their request and use their current MoS against -the new request. +NPCs may attempt to use these skills against a PC, aside from Deception, the GM +will test the skill and report how convincing it is and the PCs can determine +how they want to react. **Disposition:** Describes how much an NPC likes another character. Initial -disposition usually only ranges form unfriendly to friendly. Tho other factors -may effect this. - -Antagonistic or hostile NPCs will not willingly help, but their disposition can -be improved or intimidated. Cooperative and supportive NPCs will fulfill -simple/beneficial requests without needing a test. +disposition usually are usually Friendly or Neutral. **Request:** The nature of the request will also effect how an NPC reacts, if -it effects them or someone they care about it is more likely to be denied. Some -requests are are so far out of character that the NPC will just reject them -outright. +it negativly effects them or someone they care about it is more likely to be +denied. Some requests are are so far out of character that the NPC will just +reject them outright. **Social Requests Modifiers** -Situation | MoS +Situation | TN --- | :---: **NPC Disposition** | Hostile | 6 -Antagonistic | 5 -Unfriendly | 4 -Indifferent | 3 +Neutral | 4 Friendly | 2 -Cooperative | 1 -Supportive | 0 **Request** | Simple/short | -1 Complex/long | +1 @@ -303,13 +295,6 @@ Violates NPC's values | +2 Beneficial to NPC | -3 Dangerous to NPC | +3 -### Influencing disposition -Sometimes characters will want to change the disposition of a character. To do -this the character will need to spend some time with the NPC, at least a scene, -and make an opposed test influence them, usually *Negotiation + Charisma* vs -*Negotiation + Psyche*. If successful the NPC's disposition changes by one -stage, a fumble causes the disposition to go in the undesired direction. - ## Resolving Combat Many stories will involve some form of combat, an exciting high-speed chase, a shootout or a grand showdown. There is nothing quite as a satisfying as finally