diff --git a/C4 Action.md b/C4 Action.md
index a444748..33e8109 100644
--- a/C4 Action.md
+++ b/C4 Action.md
@@ -264,38 +264,30 @@ TN | Surface
14 | Climbing
## Social Actions
-Player characters can attempt to persuade NPCs into doing something they want.
-This is an opposed roll with [Accumulative Success](#accumulatedSuccess) equal
-to Disposition + NPCs Psyche + Requst modifiers.
+Characters can attempt to persuade NPCs into doing something they want. They
+could could do this with the Deception, Intimidation, Negotiation, or Wrangle
+skill. Characters can only attempt to make persuade an NPC once per scene with a
+specific skill.
-Characters can only attempt to make progress on their request once per scene,
-however they may also change their request and use their current MoS against
-the new request.
+NPCs may attempt to use these skills against a PC, aside from Deception, the GM
+will test the skill and report how convincing it is and the PCs can determine
+how they want to react.
**Disposition:** Describes how much an NPC likes another character. Initial
-disposition usually only ranges form unfriendly to friendly. Tho other factors
-may effect this.
-
-Antagonistic or hostile NPCs will not willingly help, but their disposition can
-be improved or intimidated. Cooperative and supportive NPCs will fulfill
-simple/beneficial requests without needing a test.
+disposition usually are usually Friendly or Neutral.
**Request:** The nature of the request will also effect how an NPC reacts, if
-it effects them or someone they care about it is more likely to be denied. Some
-requests are are so far out of character that the NPC will just reject them
-outright.
+it negativly effects them or someone they care about it is more likely to be
+denied. Some requests are are so far out of character that the NPC will just
+reject them outright.
**Social Requests Modifiers**
-Situation | MoS
+Situation | TN
--- | :---:
**NPC Disposition** |
Hostile | 6
-Antagonistic | 5
-Unfriendly | 4
-Indifferent | 3
+Neutral | 4
Friendly | 2
-Cooperative | 1
-Supportive | 0
**Request** |
Simple/short | -1
Complex/long | +1
@@ -303,13 +295,6 @@ Violates NPC's values | +2
Beneficial to NPC | -3
Dangerous to NPC | +3
-### Influencing disposition
-Sometimes characters will want to change the disposition of a character. To do
-this the character will need to spend some time with the NPC, at least a scene,
-and make an opposed test influence them, usually *Negotiation + Charisma* vs
-*Negotiation + Psyche*. If successful the NPC's disposition changes by one
-stage, a fumble causes the disposition to go in the undesired direction.
-
## Resolving Combat
Many stories will involve some form of combat, an exciting high-speed chase, a
shootout or a grand showdown. There is nothing quite as a satisfying as finally