Rewrite half picking attributes

This commit is contained in:
squeakypancakes 2024-11-28 12:51:26 -05:00
parent 66dd02fa03
commit 8d3668c084

View file

@ -123,24 +123,25 @@ Average Joe | PC | Major NPC
Rating | Cost | Description | Deadlift
:---: | --- | --- | ---
+5 | 30 | Amazing | 180 kg
+4 | 30 | Super Human | 140 kg
+5 | 50 | Amazing | 180 kg
+4 | 40 | Super Human | 140 kg
+3 | 30 | Human Limit | 115 kg
+2 | 20 | Highly Developed | 95 kg
+1 | 10 | Above Average | 80 kg
0 | 0\* | Average Adult | 70 kg
-1 | -5\* | Below Average | 60 kg
-2 | -10\* | Undeveloped | 50 kg
-3 | -15\* | Human Minimum | 40 kg
0 | 0 | Average Adult | 70 kg
-1 | -5 | Below Average | 60 kg
-2 | -10 | Undeveloped | 50 kg
-3 | -15 | Human Minimum | 40 kg
\*increases an attribute to this level with experience points costs a flat 5
points.
**Rating:** Human characters can have a rating between -3 and +3 while non
human characters will have different listings.
The deadlift column shows the maximum weight that can be deadlifted and carried
a few paces based on the character's body attribute. Thus, a character with a
+2 Body can heft around 95 kg and stagger for a few steps before running into
difficulty. A mass equal to half the deadlift capacity can be held above the
head and a mass double the deadlift capacity can be dragged along.
**Cost:** How many Attribute Points to buy the rating, increasing an attribute
to 0 or less with experience costs a flat 5 points.
**DeadLife:** How much the character can lift and carry a few paces. The
character can hold half that amount above their head, and drag double it on the
ground.
### Quick Attribute Set
To move the character process along, players can choose to just pick out