Rewrite half picking attributes
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1 changed files with 14 additions and 13 deletions
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@ -123,24 +123,25 @@ Average Joe | PC | Major NPC
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Rating | Cost | Description | Deadlift
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:---: | --- | --- | ---
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+5 | 30 | Amazing | 180 kg
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+4 | 30 | Super Human | 140 kg
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+5 | 50 | Amazing | 180 kg
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+4 | 40 | Super Human | 140 kg
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+3 | 30 | Human Limit | 115 kg
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+2 | 20 | Highly Developed | 95 kg
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+1 | 10 | Above Average | 80 kg
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0 | 0\* | Average Adult | 70 kg
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-1 | -5\* | Below Average | 60 kg
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-2 | -10\* | Undeveloped | 50 kg
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-3 | -15\* | Human Minimum | 40 kg
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0 | 0 | Average Adult | 70 kg
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-1 | -5 | Below Average | 60 kg
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-2 | -10 | Undeveloped | 50 kg
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-3 | -15 | Human Minimum | 40 kg
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\*increases an attribute to this level with experience points costs a flat 5
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points.
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**Rating:** Human characters can have a rating between -3 and +3 while non
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human characters will have different listings.
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The deadlift column shows the maximum weight that can be deadlifted and carried
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a few paces based on the character's body attribute. Thus, a character with a
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+2 Body can heft around 95 kg and stagger for a few steps before running into
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difficulty. A mass equal to half the deadlift capacity can be held above the
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head and a mass double the deadlift capacity can be dragged along.
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**Cost:** How many Attribute Points to buy the rating, increasing an attribute
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to 0 or less with experience costs a flat 5 points.
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**DeadLife:** How much the character can lift and carry a few paces. The
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character can hold half that amount above their head, and drag double it on the
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ground.
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### Quick Attribute Set
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To move the character process along, players can choose to just pick out
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