diff --git a/C2 Characters.md b/C2 Characters.md index ade3f1f..edf97de 100644 --- a/C2 Characters.md +++ b/C2 Characters.md @@ -123,24 +123,25 @@ Average Joe | PC | Major NPC Rating | Cost | Description | Deadlift :---: | --- | --- | --- -+5 | 30 | Amazing | 180 kg -+4 | 30 | Super Human | 140 kg ++5 | 50 | Amazing | 180 kg ++4 | 40 | Super Human | 140 kg +3 | 30 | Human Limit | 115 kg +2 | 20 | Highly Developed | 95 kg +1 | 10 | Above Average | 80 kg - 0 | 0\* | Average Adult | 70 kg --1 | -5\* | Below Average | 60 kg --2 | -10\* | Undeveloped | 50 kg --3 | -15\* | Human Minimum | 40 kg + 0 | 0 | Average Adult | 70 kg +-1 | -5 | Below Average | 60 kg +-2 | -10 | Undeveloped | 50 kg +-3 | -15 | Human Minimum | 40 kg -\*increases an attribute to this level with experience points costs a flat 5 -points. +**Rating:** Human characters can have a rating between -3 and +3 while non +human characters will have different listings. -The deadlift column shows the maximum weight that can be deadlifted and carried -a few paces based on the character's body attribute. Thus, a character with a -+2 Body can heft around 95 kg and stagger for a few steps before running into -difficulty. A mass equal to half the deadlift capacity can be held above the -head and a mass double the deadlift capacity can be dragged along. +**Cost:** How many Attribute Points to buy the rating, increasing an attribute +to 0 or less with experience costs a flat 5 points. + +**DeadLife:** How much the character can lift and carry a few paces. The +character can hold half that amount above their head, and drag double it on the +ground. ### Quick Attribute Set To move the character process along, players can choose to just pick out