Change Availbily to accessability for clarity

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squeakypancakes 2025-01-16 20:17:37 -05:00
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commit a64e2cf1bf

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@ -9,7 +9,7 @@ for use by PCs and NPCs alike.
Money is abstracted a bit so as not to have to track every dollar and become
your character's accountant.
Compare the character's wealth against the availability of the purchase,
Compare the character's wealth against the accessibility of the purchase,
anything at or below the character's wealth can be be reasonably bought at no
cost. Anything one point above their wealth rating can be bought but requires a
test of *2 dice vs TN 4*, 1 die if they are unprepared. If successful the item
@ -42,11 +42,11 @@ A fumble indicates the character was fleeced, they loose the item and all
debt remain.
If an item is illegal, before selling it the character must find the buyer by
making a *Streetwise + Charisma* vs *TN 3 + item's Availability*.
making a *Streetwise + Charisma* vs *TN 3 + item's access cost*.
## Item list <a name="itemList"></a>
Item | Availability
Item | Accessibility
--- | :---:
**Electronics** |
Geiger Counter | 0
@ -170,7 +170,7 @@ Generally Drugs don't need special rules when being casually administered, but
in the event they are weaponized or a character is exposed to a dangerous
substance, the following rules are used.
Medical Drug | Potency | Route | Effect | Availability
Medical Drug | Potency | Route | Effect | Accessibility
--- | :---: | :---: | --- | :---:
Anesthetics, local | 7 | Injected, Topical | Analgesic, Sedative | 0
Anesthetics, general | 12 | Inhaled, Injected | Analgesic, Sedative | 0
@ -179,7 +179,7 @@ Sleep aid | 9 | Oral | Sedative, Ignore Fumbles | 0
Euphoric | 12 | Oral | Euphoric | 0
Tincture | -2 | Oral, Topical | Same as other drug | 0
Recreational Drug | Potency | Route | Effect | Availability
Recreational Drug | Potency | Route | Effect | Accessibility
--- | :---: | :---: | --- | :---:
Adrenaline | 9 | Injected | Stimulant, Analgesic | 0
Alcohol | 6 | Oral | Sedative, Euphoric, Analgesic | 0
@ -193,14 +193,14 @@ PCP | 12 | Inhaled, Oral | Hallucinogen, Stimulant, Analgesic | 0
Peyote | 6 | Oral | Hallucinogen | 0
Tobacco | 7 | Inhaled, Oral | Euphoric, Stimulant | 0
Toxins | Potency | Route | Effect | Availability
Toxins | Potency | Route | Effect | Accessibility
--- | :---: | :---: | --- | :---:
Black Widow Venom | 8 | Injected | Fatal |
Chlorine gas | 5 | Inhaled | Fatal |
Cyanide | 10 | Oral | Fatal |
Black Mamba Venom | 10 | Injected | Fatal |
Pesticide | 6 | Inhaled, Oral | Fatal |
Death Cap mushroom | 11 | Oral | Fatal |
Black Widow Venom | 8 | Injected | Fatal | 1
Chlorine gas | 5 | Inhaled | Fatal | 0
Cyanide | 10 | Oral | Fatal | 0
Black Mamba Venom | 10 | Injected | Fatal | 1
Pesticide | 6 | Inhaled, Oral | Fatal | 0
Death Cap mushroom | 11 | Oral | Fatal | 0
**Potency:** is how strong a substance is. It acts as an attack result vs
the character's Body test, dealing effects based on MoS. Multiple doses add 10%
@ -285,7 +285,7 @@ places may ask the characters to check kit at the door or with local guards.
PCs should always get their gear back to not cause resentment at the table or
create a fear of always losing thier equipment everywhere they go.
Weapon | DV | ACC | Range | Mag | Traits | Availability
Weapon | DV | ACC | Range | Mag | Traits | Accessibility
--- | :---: | :---: | :---: | :---: | :---: | :---:
**Melee** | | | | | |
Baton | 1+BOD | 0 | - | - | | 0
@ -303,7 +303,7 @@ Whip | 1+BOD | 0 | - | - | Entangle, Reach | 0
Compound Bow | 3 | 0 | 8 | 1 | Slow Reload | 1
Crossbow | 3 | 0 | 7 | 1 | Slow Reload | 1
Weapon | DV | ACC | Range | Mag | Traits | Availability
Weapon | DV | ACC | Range | Mag | Traits | Accessibility
--- | :---: | :---: | :---: | :---: | :---: | :---:
**Pistols** | | | | | | |
Semi Auto Pistol | 3 | 0 | 7 | 12+1 | | 1
@ -322,7 +322,7 @@ Submachine Gun | 4 | 0 | 25 | 30+1 | RoF 3 | 2
Personal Defense Weapon | 3 | 0 | 30 | 30+1 | AP, RoF 3 | 2
Assault Rifle | 5 | 0 | 60 | 30+1 | RoF 3 | 2
Weapon | DV | ACC | Range | Mag | Traits | Availability
Weapon | DV | ACC | Range | Mag | Traits | Accessibility
--- | :---: | :---: | :---: | :---: | :---: | :---:
**Less Than Lethal** | | | | |
Net gun | 2 | 0 | 5 | 1 | Entangle, Slow Reload | 1
@ -330,7 +330,7 @@ Taser | 1 | 0 | 1 | 1 | Stun | 1
Police Taser | 1 | 0 | 1 | 2 | Stun | 2
Dazzler | 0 | +1 | 12 | 10 | | 2
Weapon | DV | ACC | Range | Traits | Availability
Weapon | DV | ACC | Range | Traits | Accessibility
--- | :---: | :---: | :---: | :---: | :---:
**Grenades** | | | | |
Concussion Grenade | 6 | 0 | 5+BOD | AoE 9 | 0
@ -537,7 +537,7 @@ make a TN 5 x DV Body test or become paralyzed.
## Weapon Accessories <a name="weaponAccessories"></a>
Modern firearms often support additional attachments.
Item | Availability
Item | Accessibility
--- | :---:
**Accessory** |
Covershot | 1
@ -632,7 +632,7 @@ doesn't wash off easily. Paint rounds are sold in boxes of 10.
Protective Suits and Armor allow humans to survive extreme environments and
combat.
Armor | Rating | Encumbrance | Availability
Armor | Rating | Encumbrance | Accessibility
--- | :---: | :---: | :---:
**Protective** | | |
Arc Flash Suit | 0 | 0 | 1
@ -652,7 +652,7 @@ Ballistic Vest | 3 | 0 | 1
Tactical Vest | 6 | -1 | 1
Bomb Suit | 8 | -2 | 1
Shield | Rating | Encumbrance | Acc | DV | Availability
Shield | Rating | Encumbrance | Acc | DV | Accessibility
--- | :--: | :---: | :---: | :---: | :---:
Trash can lid | 1 | 0 | -1 | 1+BOD | 0
Riot Shield | 4 | 0 | -2 | 2+BOD | 1
@ -745,7 +745,7 @@ the users body but don't add to encumbrance like stacking armor does.
## Vehicles <a name="vehicles"></a>
Vehicles are mostly the same as modern equivalents. Stats assume a mid size version.
Vehicle | Durability | Maneuver | Movement | Pilot/Seat | Mass | Traits | Availability
Vehicle | Durability | Maneuver | Movement | Pilot/Seat | Mass | Traits | Accessibility
--- | :---: | :---: | :---: | :---: | :---: | :---: | :---:
**Mobility Aid** | | | | | | | |
Wheelchair | 1 | 0 | 8+Body | 1/0 | 1 | Quick | 2
@ -755,7 +755,7 @@ Cargo Bike | 2 | 0 | 35+10Body | 1/0 | 2 | Quick | 2
City Bike | 3 | +1 | 40+10Body | 1/0 | 1 | Quick | 1
Velomobile | 2 | 0 | 60+15Body | 1/1 | 2 | Poor Off Road | 2
Vehicle | Durability | Maneuver | Movement | Pilot/Seat | Mass | Traits | Availability
Vehicle | Durability | Maneuver | Movement | Pilot/Seat | Mass | Traits | Accessibility
--- | :---: | :---: | :---: | :---: | :---: | :---: | :---:
**Bikes** | | | | | | |
EUC | 2 | +1 | 100 | 1/0 | 1 | Quick | 2
@ -777,7 +777,7 @@ Sloop | 8 | -3 | 35 | 5/5 | 10 | | 5
Runaboat| 7 | -2 | 150 | 1/5 | 7 | | 4
PWC | 3 | -1 | 100 | 1/1 | 3 | | 3
Vehicle | Durability | Maneuver | Movement | Pilot/Seat | Mass | Traits | Availability
Vehicle | Durability | Maneuver | Movement | Pilot/Seat | Mass | Traits | Accessibility
--- | :---: | :---: | :---: | :---: | :---: | :---: | :---:
**Military** | | | | | | |
Humvee | 12 | -2 | 180 | 1/3 | 10 | | 3