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C4 Action.md
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C4 Action.md
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@ -266,7 +266,7 @@ TN | Surface
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## Social Actions <a name="socialActions"></a>
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## Social Actions <a name="socialActions"></a>
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Player characters can attempt to persuade NPCs into doing something they want.
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Player characters can attempt to persuade NPCs into doing something they want.
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This is an opposed roll with [Accumulative Success](#accumulatedSuccess) equal
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This is an opposed roll with [Accumulative Success](#accumulatedSuccess) equal
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to Dispotion + NPCs Psyche + Requst modifiers.
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to Disposition + NPCs Psyche + Requst modifiers.
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Characters can only attempt to make progress on their request once per scene,
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Characters can only attempt to make progress on their request once per scene,
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however they may also change their request and use their current MoS against
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however they may also change their request and use their current MoS against
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@ -285,10 +285,10 @@ it effects them or someone they care about it is more likely to be denied. Some
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requests are are so far out of character that the NPC will just reject them
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requests are are so far out of character that the NPC will just reject them
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outright.
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outright.
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**Social requests Modifiers**
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**Social Requests Modifiers**
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Situation | MoS
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Situation | MoS
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--- | :---:
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--- | :---:
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**NPC Dispostion** |
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**NPC Disposition** |
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Hostile | 6
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Hostile | 6
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Antagonistic | 5
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Antagonistic | 5
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Unfriendly | 4
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Unfriendly | 4
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@ -304,11 +304,11 @@ Beneficial to NPC | -3
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Dangerous to NPC | +3
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Dangerous to NPC | +3
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### Influencing disposition
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### Influencing disposition
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Sometimes characters will want to change the dispotion of a character. To do
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Sometimes characters will want to change the disposition of a character. To do
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this the character will need to spend some time with the NPC, at least a scene,
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this the character will need to spend some time with the NPC, at least a scene,
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and make an opposed test influence them, usually *Negotiation + Charisma* vs
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and make an opposed test influence them, usually *Negotiation + Charisma* vs
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*Negotion + Psyche*. If sucessful the NPC's disposition changes by one
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*Negotiation + Psyche*. If successful the NPC's disposition changes by one
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stage, a fumble causes the dispotion to go in the undisired direction.
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stage, a fumble causes the disposition to go in the undesired direction.
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## Resolving Combat <a name="resolvingCombat"></a>
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## Resolving Combat <a name="resolvingCombat"></a>
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Many stories will involve some form of combat, an exciting high-speed chase, a
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Many stories will involve some form of combat, an exciting high-speed chase, a
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