14 lines
462 B
Plaintext
14 lines
462 B
Plaintext
This is kind of a chaotic function I made, it could be used e.g. for fractal
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noise. The basis is a function
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A * sin(0.1 * F * x + 7 * sin(0.07 * F * x)
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where A is amplitude and F is frequency. Adding these together with increasing
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frequency and decreasing amplitude creates a nice curve, e.g.:
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10 * sin(0.1 * x + 7 * sin(0.07 * x)) +
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5 * sin(0.2 * x + 7 * sin(0.14 * x)) +
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2.5 * sin(0.4 * x + 7 * sin(0.28 * x)) +
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1.125 * sin(0.8 * x + 7 * sin(0.56 * x))
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