drummyfish-s_based--data--/functions.txt

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This is kind of a chaotic function I made, it could be used e.g. for fractal
noise. The basis is a function
A * sin(0.1 * F * x + 7 * sin(0.07 * F * x)
where A is amplitude and F is frequency. Adding these together with increasing
frequency and decreasing amplitude creates a nice curve, e.g.:
10 * sin(0.1 * x + 7 * sin(0.07 * x)) +
5 * sin(0.2 * x + 7 * sin(0.14 * x)) +
2.5 * sin(0.4 * x + 7 * sin(0.28 * x)) +
1.125 * sin(0.8 * x + 7 * sin(0.56 * x))