Some more minor README tweaks
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# Birb2D
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Birb2D is a simplistic 2D game engine made by an amateur programmer, with the goal to learn how game engines and development is done in more depth and from a complete behind the scenes perspective.
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Birb2D is a small and delicate 2D game engine made as a learning project.
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Documentation coming soon(tm).
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Birb2D is not meant to be *production* quality, but there's a chance it can be used to make some games. Expect segfaults and all that usual stuff that come with newbie hobbyist C++ projects. If anyone ever picks this thing up and actually does something with it, definitely send it [my](https://github.com/Toasterbirb) way. I'd love to see it happen. Also any ideas or suggestions are welcome. Just know the scope, I'm not remaking Unity or Unreal Engine.
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## Projects made with Birb2D
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- [Flappy Birb](https://github.com/Toasterbirb/Flappy-Birb)
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- [x] Basic input handling (currently at cave man stage)
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- [x] Entity system (Partially functional currently)
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- [ ] Basic UI functionality
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- [ ] Buttons
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- [x] Buttons
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- [x] Text
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- [ ] Dropdown menu
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- [ ] Slider
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