Birb2D/include/Physics.hpp

14 lines
225 B
C++

#pragma once
#include <SDL2/SDL.h>
#include "Utils.hpp"
#include "Entity.hpp"
namespace Birb
{
namespace Physics
{
bool RectCollision(Rect rectA, Rect rectB);
bool EntityCollision(Entity entityA, Entity entityB);
}
}