vantaMOO/web
Alexander Yakovlev c66b8914f1 Redesigning the web look 2023-02-04 19:51:03 +07:00
..
admin vantaMOO! 2023-01-06 03:50:33 +00:00
api vantaMOO! 2023-01-06 03:50:33 +00:00
static Redesigning the web look 2023-02-04 19:51:03 +07:00
templates Redesigning the web look 2023-02-04 19:51:03 +07:00
webclient vantaMOO! 2023-01-06 03:50:33 +00:00
website vantaMOO! 2023-01-06 03:50:33 +00:00
README.md vantaMOO! 2023-01-06 03:50:33 +00:00
__init__.py vantaMOO! 2023-01-06 03:50:33 +00:00
urls.py vantaMOO! 2023-01-06 03:50:33 +00:00

README.md

Web

This folder contains overriding of web assets - the website and webclient coming with the game.

This is the process for serving a new web site (see also the Django docs for more details):

  1. A user enters an url in their browser (or clicks a button). This leads to the browser sending a HTTP request to the server, with a specific type (GET,POST etc) and url-path (like for https://localhost:4001/, the part of the url we need to consider is /).
  2. Evennia (through Django) will make use of the regular expressions registered in the urls.py file. This acts as a rerouter to views, which are regular Python functions able to process the incoming request (think of these as similar to the right Evennia Command being selected to handle your input - views are like Commands in this sense). In the case of / we reroute to a view handling the main index-page of the website. The view is either a function or a callable class (Evennia tends to have them as functions).
  3. The view-function will prepare all the data needed by the web page. For the default index page, this means gather the game statistics so you can see how many are currently connected to the game etc.
  4. The view will next fetch a template. A template is a HTML-document with special 'placeholder' tags (written as {{...}} or {% ... %} usually). These placeholders allow the view to inject dynamic content into the HTML and make the page customized to the current situation. For the index page, it means injecting the current player-count in the right places of the html page. This is called 'rendering' the template. The result is a complete HTML page.
  5. (The view can also pull in a form to customize user-input in a similar way.)
  6. The finished HTML page is packed in a HTTP response and is returned to the web browser, which can now display the page!

A note on the webclient

The web browser can also execute code directly without talking to the Server. This code must be written/loaded into the web page and is written using the Javascript programming language (there is no way around this, it is what web browsers understand). Executing Javascript is something the web browser does, it operates independently from Evennia. Small snippets of javascript can be used on a page to have buttons react, make small animations etc that doesn't require the server.

In the case of the Webclient, Evennia will load the Webclient page as above, but the page then contains Javascript code responsible for actually displaying the client GUI, allows you to resize windows etc.

After it starts, the webclient 'calls home' and spins up a websocket link to the Evennia Portal - this is how all data is then exchanged. So after the initial loading of the webclient page, the above sequence doesn't happen again until close the tab and come back or you reload it manually in your browser.