Separated passable tiles into a const
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@ -29,6 +29,14 @@ const
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'B': Button0TileUnpressed,
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'D': Door0TileClosed,
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}.toTable
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PassableTiles = @[
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AirTile,
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PlayerTile,
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SecretTileOpen,
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Button0TileUnpressed,
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Button0TilePressed,
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Door0TileOpen
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]
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type
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Level* = ref object of TileMap
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@ -43,7 +51,7 @@ proc init*(level: Level, number: Positive) =
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collect(newSeq):
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for ch in line:
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tilesByName[ch]
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level.passable = @[AirTile, PlayerTile, SecretTileOpen, Button0TileUnpressed, Button0TilePressed, Door0TileOpen]
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level.passable = PassableTiles
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level.initCollider
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proc switchSecretTiles*(level: Level) =
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