Automated updates: 2021-11-01
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summary: Releasing a Short Halloween Story 🎃
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thumbnail: /blog/assets/19405145_b1229af64f_o.png
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offset: -33%
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proofed: true
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As I've mentioned [in the past]({% post_url 2020-10-31-pumpkin %}), I'm not personally a huge fan of Halloween. Again, it's just a personal view, but I don't have much of a sweet tooth, don't find much horror to be "frightening" compared to the real world (that doesn't mean that it's not *good*, just not scary), and playing with identity feels silly to me. That said, I know that many people---especially people working in the arts---love *all* of those, and I respect that. And I'm well aware how stupid it would be to not indulge that world when there's an excuse to do so on the blog, like a Sunday post landing on Halloween.
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layout: post
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title: Developer Journal, Day of the Dead
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date: 2021-11-01 06:39:52-0400
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categories:
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tags: [programming, project, devjournal]
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summary: Progress on assorted projects
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thumbnail: /blog/assets/10660470386_3a6ff27609_o.png
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proofed: true
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---
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Today goes on my list of "best holidays that most of us don't celebrate," [Día de los Muertos](https://en.wikipedia.org/wiki/Day_of_the_Dead), a two-day celebration of honoring the deceased, [originating](https://theconversation.com/how-commercialization-over-the-centuries-transformed-the-day-of-the-dead-170428) primarily in Mexico, seemingly a melding of European traditions such as [All Souls Day](https://en.wikipedia.org/wiki/All_Souls_Day) and more frequent Aztec traditions celebrating the dead and paying respects to [Mictēcacihuātl](https://en.wikipedia.org/wiki/Mict%C4%93cacihu%C4%81tl). The holiday has been spreading, however, sometimes in impressive ways.
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![La Leona Cemetery, Cuernavaca, Mexico](/blog/assets/10660470386_3a6ff27609_o.png "A Day of the Dead celebration")
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I probably won't go so far as to build an [*ofrenda*](https://en.wikipedia.org/wiki/Ofrenda), today---appropriating the ritual seems callous---but I'll certainly spare a thought or two for the people no longer with us and name them, while I'm taking care of what I need to do.
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## INTERN
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Most of this week's effort, has gone to [**INTERN**](https://github.com/jcolag/intern), which now returns (poorly) prioritized search results, prints updates to a log instead of the console, and does a better job of ignoring repository metadata. It's enough of a change that I'm almost disappointed that the description easily fits in a tweet.
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## Library Updates
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As usual, when I struggled with **INTERN**, I pushed out a couple of minor automated updates to [**Generic Board Game**](https://github.com/jcolag/generic-board-game)---which *still* doesn't do anything useful---and [**Bicker**](https://github.com/jcolag/Bicker) to keep them up to date.
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## Next
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I need to improve/complete **INTERN**'s result prioritization, this week. There's probably also an overuse of `unwrap()` that'll be overly optimistic in real situations. It would also be nice to at least start the client project, which...maybe I'll try [Haskell](https://www.haskell.org/) for that, just for a change of pace, and because I've wanted a good excuse to play with the language for a while, now.
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Time permitting, it would also be nice to add other features to the server.
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* * *
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**Credits**: The header image is the [Celebrating "Día de los Muertos"](https://www.flickr.com/photos/furphotos/10660470386/in/photostream/) by [Felicity Rainnie](https://www.flickr.com/photos/furphotos/), made available under the terms of the [Creative Commons Attribution No-Derivatives 2.0 Generic](https://creativecommons.org/licenses/by-nd/2.0/) license.
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